Player Matchup

Shiva
Shiva
 
Shiva
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
CYB3RL1F3
Ra
Level 69
God Stats
20W - 20L
1,523 SR
Queue Stats
393W - 407L
1,495 Elo+
Solo
Ymir
Ymir
Dekyume
Ymir
Level 107
God Stats
5W - 13L
1,396 SR
Queue Stats
275W - 299L
1,519 Elo+
Party 1
Nu Wa
Nu Wa
MintMan3357
Nu Wa
Level 67
God Stats
0W - 4L
1,500 SR
Queue Stats
211W - 213L
1,518 Elo+
Solo
Chiron
Chiron
lelyumi
Chiron
Level 151
God Stats
4W - 3L
1,619 SR
Queue Stats
295W - 315L
1,551 Elo+
Party 1
Team Averages
Level 89
1,507 SR
1,516 Elo+

VS

Team Averages
Level 91
1,506 SR
1,491 Elo+
Nox
Nox
ChaoticChick23
Nox
Level 69
God Stats
13W - 10L
1,520 SR
Queue Stats
195W - 165L
1,539 Elo+
Solo
Anhur
Anhur
GBishounen
Anhur
Level 103
God Stats
33W - 36L
1,469 SR
Queue Stats
512W - 475L
1,503 Elo+
Solo
Maui
Maui
Hdrizzle
Maui
Level 142
God Stats
4W - 2L
1,291 SR
Queue Stats
154W - 133L
1,528 Elo+
Solo
Sun Wukong
Sun Wukong
Number44
Sun Wukong
Level 64
God Stats
5W - 4L
1,512 SR
Queue Stats
27W - 30L
1,390 Elo+
Solo
Arachne
Arachne
coveredchief
Arachne
Level 78
God Stats
79W - 37L
1,739 SR
Queue Stats
196W - 174L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
0 / 1 / 1
6,472
588
4,967
10,920
5,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 0
6,107
555
1,892
6,467
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Dekyume
Ymir
9
1 / 1 / 1
5,723
520
3,612
10,001
5,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
0 / 3 / 0
5,633
512
2,934
5,293
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
lelyumi
Chiron
11
0 / 2 / 0
5,747
522
5,333
5,092
1,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
6,729
612
4,295
4,791
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
11
2 / 1 / 2
6,377
580
3,556
7,658
2,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Maui
9
0 / 1 / 6
5,997
545
3,286
8,929
6,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Number44
Sun Wukong
11
0 / 1 / 2
6,049
550
4,995
7,618
4,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
coveredchief
Arachne
11
4 / 0 / 3
6,430
585
5,961
8,620
3,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
10
10
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
1
1
0.5
L
1
3
0
0.33
W
4
0
1
4.5
L
Ymir
Dekyume
Ymir
1
1
1
1.5
W
Anhur
2
1
2
3
W
Maui
0
1
6
3
L
0
3
0
0
W
Sun Wukong
Number44
Sun Wukong
0
1
2
1
W
Arachne
coveredchief
Arachne
4
0
3
5.5
L
Chiron
lelyumi
Chiron
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,738
Damage
22,093
37,773
Taken
37,616
17,274
Mitigated
19,261
11,859
Healing
13,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
4,967
952
110
4,109
10,920
5,628
0
0
10,920
0
43,383
L
1,892
78
205
2,517
6,467
2,402
0
1,572
4,895
48,186
0
W
4,295
605
0
2,251
4,791
1,912
0
2,370
2,421
53,098
0
L
Ymir
Dekyume
Ymir
3,612
1,037
0
1,910
10,001
5,908
0
2,119
7,882
18,535
0
W
Anhur
3,556
2,272
0
4,344
7,658
2,727
0
1,326
6,332
0
46,428
W
Maui
3,286
593
0
2,751
8,929
6,640
0
2,210
6,719
13,566
0
L
2,934
1,292
0
1,245
5,293
1,911
0
3,294
1,999
34,092
0
W
Sun Wukong
Number44
Sun Wukong
4,995
655
0
1,391
7,618
4,659
0
603
7,015
0
41,185
W
Arachne
coveredchief
Arachne
5,961
4,673
0
2,506
8,620
3,323
0
1,929
6,691
0
44,155
L
Chiron
lelyumi
Chiron
5,333
1,752
382
1,381
5,092
1,425
540
596
4,496
0
48,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,682
Gold Earned
31,582
351
Minions Killed
324
0
Camps Cleared
0
1,088,949
Distance Traveled
1,156,952
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,472
588
72
7
0
235,794
0
L
Ra
6,107
555
81
7
0
234,308
2
W
Nox
6,729
612
88
8
0
210,621
1
L
Ymir
5,723
520
25
2
0
225,659
2
W
Anhur
6,377
580
84
8
0
219,781
0
W
Maui
5,997
545
18
2
0
225,203
6
L
Nu Wa
5,633
512
75
7
0
182,964
1
W
Sun Wukong
6,049
550
72
7
0
251,532
0
W
Arachne
6,430
585
62
6
0
249,815
0
L
Chiron
5,747
522
98
9
0
210,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role