Player Matchup

Hachiman
Hachiman
Fawe01
Hachiman
Level 98
God Stats
8W - 8L
1,595 SR
Queue Stats
57W - 65L
1,486 Elo+
Solo
Ra
Ra
Froseh_
Ra
Level 59
God Stats
15W - 8L
1,442 SR
Queue Stats
225W - 214L
1,447 Elo+
Solo
Khepri
Khepri
LinkP
Khepri
Level 137
God Stats
1W - 1L
1,641 SR
Queue Stats
24W - 21L
1,484 Elo+
Party 2
Susano
Susano
PoisonSiamang29
Susano
Level 64
God Stats
6W - 7L
1,430 SR
Queue Stats
419W - 420L
1,465 Elo+
Solo
Neith
Neith
evicadi
Neith
Level 53
God Stats
64W - 66L
1,505 SR
Queue Stats
65W - 68L
1,456 Elo+
Party 2
Team Averages
Level 82
1,523 SR
1,468 Elo+

VS

Team Averages
Level 115
1,541 SR
1,510 Elo+
Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
PersistentDealer
Chronos
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 19L
1,619 Elo+
Solo
Medusa
Medusa
PurgatoryGOD
Medusa
Level 104
God Stats
15W - 14L
1,512 SR
Queue Stats
101W - 94L
1,456 Elo+
Solo
Chaac
Chaac
hamdalalah
Chaac
Level 104
God Stats
4W - 3L
1,605 SR
Queue Stats
78W - 66L
1,497 Elo+
Party 1
Cliodhna
Cliodhna
meawmeawmfwaker
Cliodhna
Level 88
God Stats
18W - 3L
1,587 SR
Queue Stats
104W - 86L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Fawe01
Hachiman
10
1 / 1 / 0
5,948
458
9,250
7,889
3,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
2 / 2 / 0
8,286
637
4,995
7,979
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
LinkP
Khepri
10
0 / 0 / 0
5,776
444
4,109
5,469
5,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

3
0 / 1 / 0
4,190
322
416
1,843
537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
evicadi
Neith
10
1 / 3 / 0
5,919
455
3,912
7,963
3,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 0 / 0
6,490
499
3,290
13,909
8,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 2 / 2
8,594
661
5,125
9,127
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Medusa
11
0 / 1 / 0
6,083
468
4,756
7,728
2,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
14
2 / 1 / 1
8,287
637
6,791
10,974
6,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
11
4 / 0 / 0
7,298
561
2,752
10,569
3,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
4
Kills
7
7
Deaths
4
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
0
0
L
Hachiman
Fawe01
Hachiman
1
1
0
1
L
2
2
0
1
L
Khepri
LinkP
Khepri
0
0
0
0
W
1
2
2
1
L
0
1
0
0
W
Medusa
0
1
0
0
L
Neith
evicadi
Neith
1
3
0
0.33
W
Chaac
2
1
1
2.5
W
Cliodhna
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,682
Damage
22,714
31,143
Taken
52,307
16,009
Mitigated
24,831
8,640
Healing
25,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,290
267
160
8,824
13,909
8,988
159
2,337
11,572
26,968
0
L
Hachiman
Fawe01
Hachiman
9,250
5,791
0
2,346
7,889
3,176
0
1,640
6,249
0
45,353
L
4,995
43
156
3,267
7,979
3,987
0
4,590
3,389
82,195
0
L
Khepri
LinkP
Khepri
4,109
259
0
1,319
5,469
5,195
0
1,650
3,819
25,190
0
W
5,125
1,932
0
3,089
9,127
2,974
1,194
4,221
4,906
78,709
0
L
416
113
0
612
1,843
537
0
535
1,308
0
4,060
W
Medusa
4,756
1,991
0
3,298
7,728
2,670
44
1,373
6,355
0
39,884
L
Neith
evicadi
Neith
3,912
1,073
0
940
7,963
3,114
0
0
7,963
0
34,456
W
Chaac
6,791
818
0
4,338
10,974
6,513
2,990
0
10,974
0
61,487
W
Cliodhna
2,752
424
0
5,842
10,569
3,686
2,177
1,173
9,396
0
44,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,119
Gold Earned
36,752
299
Minions Killed
409
0
Camps Cleared
0
1,014,690
Distance Traveled
1,246,360
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,490
499
24
2
0
250,072
0
L
Hachiman
5,948
458
75
6
0
238,710
0
L
Ra
8,286
637
144
11
0
266,226
0
L
Khepri
5,776
444
27
2
0
265,381
5
W
Chronos
8,594
661
141
11
0
225,283
3
L
Susano
4,190
322
5
0
0
57,719
0
W
Medusa
6,083
468
64
5
0
223,703
0
L
Neith
5,919
455
48
4
0
186,654
0
W
Chaac
8,287
637
116
9
0
257,295
0
W
Cliodhna
7,298
561
64
5
0
290,007
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role