Player Matchup

Hercules
Hercules
Curlyhead A2588
Hercules
Level 16
God Stats
1W - 0L
1,296 SR
Queue Stats
5W - 29L
979 Elo+
Party 1
Atlas
Atlas
Dusty27
Atlas
Level 11
God Stats
2W - 1L
1,800 SR
Queue Stats
3W - 16L
924 Elo+
Party 1
Anubis
Anubis
MentoringPhenom
Anubis
Level 41
God Stats
13W - 10L
1,572 SR
Queue Stats
50W - 68L
1,251 Elo+
Party 1
Team Averages
Level 23
1,556 SR
1,051 Elo+

VS

Team Averages
Level 71
1,627 SR
1,244 Elo+
Cupid
Cupid
MercyMooMoo
Cupid
Level 118
God Stats
1W - 2L
1,607 SR
Queue Stats
26W - 27L
1,358 Elo+
Solo
Chaac
Chaac
WithAllVoices
Chaac
Level 68
God Stats
1W - 1L
1,773 SR
Queue Stats
11W - 22L
1,207 Elo+
Party 2
Ix Chel
Ix Chel
spiderlily5676
Ix Chel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,168 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
2 / 2 / 6
7,527
753
5,260
11,257
10,276
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Dusty27
Atlas
11
2 / 0 / 8
7,837
784
7,784
8,978
5,878
Magic Focus

Magic Focus

+20
Magical Power

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
7 / 0 / 4
9,009
901
11,611
8,579
3,837
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
7,258
726
6,823
9,698
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 3 / 2
6,662
666
6,912
12,659
7,577
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 4 / 2
6,791
679
7,888
8,394
2,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
11
Kills
2
2
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
2
6
2.5
W
Atlas
Dusty27
Atlas
2
0
8
6
W
7
0
4
9
L
2
4
0
0.5
L
0
3
2
0.33
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,655
Damage
21,623
28,814
Taken
30,751
19,991
Mitigated
13,098
4,369
Healing
9,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
5,260
2,506
0
1,620
11,257
10,276
454
4,690
6,567
1,316
15,846
W
Atlas
Dusty27
Atlas
7,784
4,209
0
59
8,978
5,878
489
1,472
7,506
14,377
0
W
11,611
811
60
2,630
8,579
3,837
897
1,875
6,704
36,934
0
L
6,823
3,981
1,094
2,957
9,698
2,790
370
6,343
3,355
0
27,330
L
6,912
1,860
23
2,402
12,659
7,577
150
9,418
3,241
0
15,539
L
7,888
1,639
868
1,933
8,394
2,731
0
4,407
3,987
23,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,373
Gold Earned
20,711
67
Minions Killed
66
0
Camps Cleared
0
514,380
Distance Traveled
485,821
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,527
753
13
1
0
162,765
0
W
Atlas
7,837
784
10
1
0
174,997
0
W
Anubis
9,009
901
44
4
0
176,618
0
L
Cupid
7,258
726
33
3
0
143,550
0
L
Chaac
6,662
666
13
1
0
179,997
0
L
Ix Chel
6,791
679
20
2
0
162,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role