Player Matchup

Tiamat
Tiamat
Silver II
CrazyDelion94
Tiamat
Silver II
Level 125
God Stats
3W - 4L
1,631 SR
Queue Stats
131W - 136L
1,059 MMR
Party 1
Arachne
Arachne
Silver I
EmperorJoestar
Arachne
Silver I
Level 135
God Stats
3W - 3L
1,437 SR
Queue Stats
162W - 188L
1,241 MMR
Solo
Shiva
Shiva
Silver II
GIRTHQUAKE666
Shiva
Silver II
Level 143
God Stats
24W - 18L
1,570 SR
Queue Stats
102W - 110L
1,041 MMR
Party 3
Sylvanus
Sylvanus
Silver I
RbotCloudz
Sylvanus
Silver I
Level 154
God Stats
8W - 4L
1,439 SR
Queue Stats
69W - 78L
1,221 MMR
Party 3
Rama
Rama
Silver I
ThunderWolf1263
Rama
Silver I
Level 113
God Stats
2W - 3L
1,559 SR
Queue Stats
49W - 53L
1,268 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,527 SR
1,166 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,632 SR
1,182 MMR
Mercury
Mercury
Silver I
BrutasWick
Mercury
Silver I
Level 123
God Stats
4W - 5L
1,623 SR
Queue Stats
120W - 133L
1,145 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
DINO-0609
Guan Yu
Gold IV
Level 126
God Stats
8W - 16L
1,444 SR
Queue Stats
149W - 151L
1,331 MMR
Party 2
Artemis
Artemis
Silver IV
FerroFranco17
Artemis
Silver IV
Level 126
God Stats
2W - 1L
1,692 SR
Queue Stats
61W - 85L
1,007 MMR
Solo
Bacchus
Bacchus
Silver I
Manuel94Garcia
Bacchus
Silver I
Level 157
God Stats
50W - 37L
1,581 SR
Queue Stats
136W - 131L
1,200 MMR
Solo
Ra
Ra
Gold V
thekazikage
Ra
Gold V
Level 144
God Stats
7W - 7L
1,819 SR
Queue Stats
414W - 425L
1,227 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,419
631
2,323
4,142
3,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

7
0 / 0 / 0
4,008
573
796
3,717
1,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
1 / 0 / 0
5,212
745
2,932
4,436
1,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
RbotCloudz
Sylvanus
7
0 / 0 / 0
4,451
636
1,658
5,318
2,697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 1 / 0
4,125
589
2,215
3,861
1,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
Maman BrigitteChernobogBastetAthena

VS

Bans
ThanatosRaijinAo KuangAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BrutasWick
Mercury
8
0 / 0 / 0
4,093
585
857
5,115
1,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
DINO-0609
Guan Yu
8
0 / 1 / 0
4,450
636
1,979
5,511
4,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artemis
6
0 / 0 / 1
3,856
551
3,143
2,760
764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
1 / 0 / 0
4,282
612
2,768
3,887
2,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 1 / 0
4,465
638
2,415
3,554
1,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
1
1
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
BrutasWick
Mercury
0
0
0
0
W
0
0
0
0
L
Guan Yu
DINO-0609
Guan Yu
0
1
0
0
W
0
0
0
0
L
Artemis
0
0
1
0.5
W
1
0
0
1
L
1
0
0
1
W
Sylvanus
RbotCloudz
Sylvanus
0
0
0
0
W
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,924
Damage
11,162
21,474
Taken
20,827
9,936
Mitigated
10,800
10,182
Healing
8,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BrutasWick
Mercury
857
344
0
343
5,115
1,576
0
545
4,570
0
29,064
W
2,323
645
0
2,313
4,142
3,125
0
1,710
2,432
26,706
0
L
Guan Yu
DINO-0609
Guan Yu
1,979
252
34
2,164
5,511
4,542
0
0
5,511
0
28,113
W
796
612
0
1,939
3,717
1,445
0
705
3,012
0
19,738
L
Artemis
3,143
1,524
0
1,221
2,760
764
0
825
1,935
0
18,360
W
2,932
1,128
0
1,542
4,436
1,368
0
0
4,074
0
36,870
L
2,768
195
0
2,338
3,887
2,836
0
775
3,112
12,263
0
W
Sylvanus
RbotCloudz
Sylvanus
1,658
620
1,295
2,448
5,318
2,697
375
1,069
4,249
15,029
0
W
2,215
2,022
0
645
3,861
1,301
533
1,699
2,162
0
28,846
L
2,415
406
118
1,798
3,554
1,082
0
1,836
1,718
29,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,215
Gold Earned
21,146
231
Minions Killed
220
0
Camps Cleared
0
619,346
Distance Traveled
756,472
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,093
585
49
7
0
181,679
0
W
Tiamat
4,419
631
51
7
0
122,896
0
L
Guan Yu
4,450
636
55
8
0
144,870
0
W
Arachne
4,008
573
34
5
0
122,002
0
L
Artemis
3,856
551
37
5
0
105,481
1
W
Shiva
5,212
745
65
9
0
144,382
2
L
Bacchus
4,282
612
17
2
0
153,213
2
W
Sylvanus
4,451
636
29
4
0
111,045
3
W
Rama
4,125
589
52
7
0
119,021
0
L
Ra
4,465
638
62
9
0
171,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role