Player Matchup

Chiron
Chiron
Cataprac
Chiron
Level 89
God Stats
1W - 3L
1,326 SR
Queue Stats
150W - 150L
1,502 Elo+
Solo
Anubis
Anubis
Dikkah
Anubis
Level 153
God Stats
68W - 47L
1,604 SR
Queue Stats
310W - 272L
1,525 Elo+
Party 1
Ra
Ra
Oh-Yeah-Blud-77
Ra
Level 138
God Stats
57W - 41L
1,616 SR
Queue Stats
520W - 469L
1,516 Elo+
Solo
Charon
Charon
Rohier
Charon
Level 49
God Stats
10W - 7L
1,515 SR
Queue Stats
69W - 75L
1,433 Elo+
Solo
Surtr
Surtr
SkillTriXxter
Surtr
Level 155
God Stats
1W - 1L
1,470 SR
Queue Stats
326W - 291L
1,520 Elo+
Party 1
Team Averages
Level 117
1,506 SR
1,499 Elo+

VS

Team Averages
Level 130
1,508 SR
1,477 Elo+
Chernobog
Chernobog
Caliburn SL
Chernobog
Level 148
God Stats
2W - 2L
1,446 SR
Queue Stats
316W - 319L
1,474 Elo+
Party 2
Tyr
Tyr
PaleJotunn
Tyr
Level 138
God Stats
140W - 144L
1,556 SR
Queue Stats
229W - 247L
1,479 Elo+
Party 2
Mercury
Mercury
S1f0207
Mercury
Level 113
God Stats
5W - 12L
1,340 SR
Queue Stats
156W - 174L
1,492 Elo+
Party 2
Artio
Artio
TyTy The Mighty
Artio
Level 105
God Stats
4W - 7L
1,522 SR
Queue Stats
60W - 73L
1,440 Elo+
Party 2
Merlin
Merlin
bxldur
Merlin
Level 147
God Stats
7W - 5L
1,673 SR
Queue Stats
540W - 519L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Cataprac
Chiron
11
3 / 2 / 2
6,340
528
8,704
8,849
3,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Anubis
Dikkah
Anubis
12
3 / 3 / 8
7,240
603
8,703
10,092
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
4 / 0 / 2
8,276
690
3,853
4,215
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Rohier
Charon
10
0 / 0 / 5
6,156
513
7,749
10,239
7,010
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 3
7,319
610
6,797
13,052
10,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Caliburn SL
Chernobog
10
0 / 3 / 3
5,719
477
6,600
10,334
3,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 3 / 2
6,280
523
5,232
12,618
8,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
S1f0207
Mercury
10
0 / 3 / 4
5,681
473
3,776
10,883
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 1 / 1
6,173
514
4,631
12,294
7,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
bxldur
Merlin
14
4 / 2 / 0
7,775
648
5,613
5,980
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
12
Kills
9
9
Deaths
12
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Caliburn SL
Chernobog
0
3
3
0.5
W
Chiron
Cataprac
Chiron
3
2
2
2
W
Anubis
Dikkah
Anubis
3
3
8
2.33
W
4
0
2
5
L
3
3
2
1.33
W
Charon
Rohier
Charon
0
0
5
2.5
L
Mercury
S1f0207
Mercury
0
3
4
0.67
W
2
4
3
0.88
L
2
1
1
2.5
L
Merlin
bxldur
Merlin
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,806
Damage
25,852
46,447
Taken
52,109
26,734
Mitigated
24,840
17,336
Healing
17,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Caliburn SL
Chernobog
6,600
3,654
0
3,935
10,334
3,357
80
3,411
6,923
0
43,645
W
Chiron
Cataprac
Chiron
8,704
3,434
464
3,635
8,849
3,152
433
2,561
6,288
0
52,176
W
Anubis
Dikkah
Anubis
8,703
430
0
5,271
10,092
4,607
1,050
2,226
7,866
56,291
0
W
3,853
106
179
2,825
4,215
1,834
0
2,108
2,107
71,722
0
L
5,232
1,567
0
4,227
12,618
8,541
0
4,025
8,593
0
35,449
W
Charon
Rohier
Charon
7,749
1,828
0
2,111
10,239
7,010
160
2,507
7,732
21,828
807
L
Mercury
S1f0207
Mercury
3,776
2,257
0
2,648
10,883
3,101
0
4,311
6,572
0
37,298
W
6,797
2,497
0
2,851
13,052
10,131
542
842
12,210
1,765
42,545
L
4,631
1,123
1,874
4,399
12,294
7,625
0
5,270
7,024
11,053
0
L
Merlin
bxldur
Merlin
5,613
257
0
734
5,980
2,216
0
3,042
2,938
74,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,331
Gold Earned
31,628
399
Minions Killed
352
0
Camps Cleared
0
1,153,055
Distance Traveled
1,158,815
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
5,719
477
70
6
0
222,823
2
W
Chiron
6,340
528
81
7
0
224,081
0
W
Anubis
7,240
603
97
8
0
229,233
0
W
Ra
8,276
690
117
10
0
260,659
4
L
Tyr
6,280
523
71
6
0
171,343
0
W
Charon
6,156
513
27
2
0
237,479
3
L
Mercury
5,681
473
61
5
0
292,982
0
W
Surtr
7,319
610
77
6
0
201,603
1
L
Artio
6,173
514
10
1
0
240,094
2
L
Merlin
7,775
648
140
12
0
231,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role