Player Matchup

Jing Wei
Jing Wei
BletschR
Jing Wei
Level 125
God Stats
10W - 6L
1,880 SR
Queue Stats
186W - 178L
1,588 Elo+
Party 2
Ares
Ares
Connorblade
Ares
Level 162
God Stats
8W - 6L
1,565 SR
Queue Stats
348W - 355L
1,440 Elo+
Solo
Awilix
Awilix
GravyBubbles
Awilix
Level 144
God Stats
11W - 9L
1,596 SR
Queue Stats
165W - 166L
1,525 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Jabresus
Cu Chulainn
Level 139
God Stats
7W - 5L
1,758 SR
Queue Stats
65W - 65L
1,512 Elo+
Solo
Zhong Kui
Zhong Kui
meanpane
Zhong Kui
Level 155
God Stats
13W - 12L
1,548 SR
Queue Stats
310W - 301L
1,566 Elo+
Solo
Team Averages
Level 145
1,669 SR
1,526 Elo+

VS

Team Averages
Level 134
1,568 SR
1,492 Elo+
Ao Kuang
Ao Kuang
Blacula Untold
Ao Kuang
Level 47
God Stats
5W - 6L
1,519 SR
Queue Stats
94W - 94L
1,495 Elo+
Party 1
Baron Samedi
Baron Samedi
Bobs Barricade
Baron Samedi
Level 173
God Stats
2W - 1L
1,568 SR
Queue Stats
150W - 137L
1,506 Elo+
Party 1
Achilles
Achilles
LilBlueReign
Achilles
Level 145
God Stats
5W - 3L
1,751 SR
Queue Stats
370W - 357L
1,503 Elo+
Solo
Anhur
Anhur
TaloFoobs
Anhur
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 61L
1,503 Elo+
Party 3
Athena
Athena
sanicpyndrome
Athena
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
32W - 35L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BletschR
Jing Wei
5
0 / 1 / 0
3,190
638
2,979
2,219
687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

3
0 / 1 / 1
2,777
555
456
1,530
578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
5
0 / 1 / 0
3,503
701
1,615
3,854
1,731
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
Jabresus
Cu Chulainn
6
1 / 2 / 0
3,738
748
2,715
5,847
2,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
meanpane
Zhong Kui
6
1 / 3 / 0
3,598
720
2,312
5,480
3,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
8
4 / 0 / 2
4,608
922
4,211
4,036
1,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
Bobs Barricade
Baron Samedi
7
3 / 1 / 1
4,445
889
2,325
3,202
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
LilBlueReign
Achilles
7
1 / 1 / 0
3,910
782
2,746
3,876
2,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
TaloFoobs
Anhur
5
0 / 0 / 1
3,241
648
1,026
2,536
582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 0 / 1
3,356
671
844
3,973
1,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
8
8
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
4
0
2
5
L
Jing Wei
BletschR
Jing Wei
0
1
0
0
W
Baron Samedi
Bobs Barricade
Baron Samedi
3
1
1
3.5
L
0
1
1
0.5
L
Awilix
0
1
0
0
L
Cu Chulainn
Jabresus
Cu Chulainn
1
2
0
0.5
W
Achilles
LilBlueReign
Achilles
1
1
0
1
W
Anhur
TaloFoobs
Anhur
0
0
1
0.5
L
Zhong Kui
meanpane
Zhong Kui
1
3
0
0.33
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,077
Damage
11,152
18,930
Taken
17,623
9,319
Mitigated
7,969
5,011
Healing
9,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
4,211
1,129
0
2,828
4,036
1,299
0
592
3,444
22,848
0
L
Jing Wei
BletschR
Jing Wei
2,979
1,996
0
869
2,219
687
0
1,205
1,014
0
20,241
W
Baron Samedi
Bobs Barricade
Baron Samedi
2,325
344
43
1,128
3,202
1,429
0
2,060
1,142
18,225
0
L
456
43
0
190
1,530
578
0
794
736
3,413
0
L
Awilix
1,615
443
68
1,624
3,854
1,731
0
1,473
2,381
0
7,902
L
Cu Chulainn
Jabresus
Cu Chulainn
2,715
367
0
735
5,847
2,739
0
1,091
4,435
0
17,612
W
Achilles
LilBlueReign
Achilles
2,746
898
0
2,253
3,876
2,828
0
0
3,876
0
19,116
W
Anhur
TaloFoobs
Anhur
1,026
738
0
1,203
2,536
582
0
0
2,536
0
14,130
L
Zhong Kui
meanpane
Zhong Kui
2,312
454
0
1,525
5,480
3,584
0
2,817
2,663
13,437
4,752
W
844
403
0
1,934
3,973
1,831
0
0
3,973
8,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,806
Gold Earned
19,560
117
Minions Killed
156
0
Camps Cleared
0
462,900
Distance Traveled
533,108
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
4,608
922
47
9
0
120,036
0
L
Jing Wei
3,190
638
34
7
0
93,806
0
W
Baron Samedi
4,445
889
42
8
0
100,557
0
L
Ares
2,777
555
4
1
0
43,148
0
L
Awilix
3,503
701
8
2
0
126,138
0
L
Cu Chulainn
3,738
748
33
7
0
108,300
0
W
Achilles
3,910
782
26
5
0
108,664
0
W
Anhur
3,241
648
29
6
0
95,889
1
L
Zhong Kui
3,598
720
38
8
0
91,508
0
W
Athena
3,356
671
12
2
0
107,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role