Player Matchup

Hercules
Hercules
All_Jungle_on_10
Hercules
Level 29
God Stats
1W - 2L
1,525 SR
Queue Stats
25W - 29L
1,445 Elo+
Party 1
Janus
Janus
EcthulhuN1
Janus
Level 123
God Stats
4W - 7L
1,473 SR
Queue Stats
372W - 356L
1,497 Elo+
Solo
He Bo
He Bo
MrxFelix
He Bo
Level 84
God Stats
5W - 6L
1,456 SR
Queue Stats
114W - 131L
1,457 Elo+
Party 1
Medusa
Medusa
freak-me-now
Medusa
Level 167
God Stats
20W - 20L
1,495 SR
Queue Stats
174W - 163L
1,511 Elo+
Solo
Sylvanus
Sylvanus
shadow_stormAvs
Sylvanus
Level 47
God Stats
1W - 1L
1,767 SR
Queue Stats
37W - 36L
1,522 Elo+
Party 1
Team Averages
Level 90
1,543 SR
1,486 Elo+

VS

Team Averages
Level 104
1,552 SR
1,478 Elo+
Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
KRYPTIC UNITY
Ne Zha
Level 104
God Stats
6W - 4L
1,162 SR
Queue Stats
291W - 318L
1,421 Elo+
Party 2
Sylvanus
Sylvanus
Pentdragons
Sylvanus
Level 85
God Stats
12W - 10L
1,785 SR
Queue Stats
51W - 34L
1,583 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VANTAGE500
Morgan Le Fay
Level 108
God Stats
28W - 17L
1,644 SR
Queue Stats
451W - 475L
1,450 Elo+
Party 2
Mulan
Mulan
zJxel
Mulan
Level 102
God Stats
7W - 3L
1,667 SR
Queue Stats
338W - 354L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,588
559
5,742
9,162
6,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
10
0 / 5 / 0
5,330
533
1,701
7,015
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
MrxFelix
He Bo
8
0 / 2 / 0
4,940
494
1,354
6,576
1,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
9
0 / 1 / 0
4,997
500
3,148
6,867
2,385
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
7
0 / 3 / 0
4,404
440
3,258
9,217
5,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 0 / 3
5,859
586
6,472
4,212
1,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 1 / 3
5,954
595
5,575
5,897
2,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
Pentdragons
Sylvanus
8
2 / 0 / 6
5,624
562
3,454
8,105
5,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
VANTAGE500
Morgan Le Fay
12
6 / 0 / 2
6,893
689
8,248
3,891
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
zJxel
Mulan
9
0 / 1 / 1
5,393
539
4,506
8,166
3,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
12
12
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
3
2.5
L
1
1
0
1
L
Janus
0
5
0
0
W
3
1
3
4.5
L
He Bo
MrxFelix
He Bo
0
2
0
0
W
Sylvanus
Pentdragons
Sylvanus
2
0
6
5
W
Morgan Le Fay
VANTAGE500
Morgan Le Fay
6
0
2
7
L
Medusa
0
1
0
0
L
Sylvanus
0
3
0
0
W
Mulan
zJxel
Mulan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,203
Damage
28,255
38,837
Taken
30,271
18,704
Mitigated
14,466
12,463
Healing
10,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,472
3,129
0
1,648
4,212
1,384
164
422
3,790
44,237
4,066
L
5,742
2,038
0
4,006
9,162
6,354
0
420
8,742
0
34,986
L
Janus
1,701
45
0
625
7,015
2,519
0
4,964
2,051
39,819
0
W
5,575
2,333
0
1,553
5,897
2,097
0
1,438
4,385
0
43,071
L
He Bo
MrxFelix
He Bo
1,354
52
0
2,269
6,576
1,543
0
1,646
4,930
32,651
0
W
Sylvanus
Pentdragons
Sylvanus
3,454
999
1,124
3,618
8,105
5,491
0
1,206
6,859
15,672
0
W
Morgan Le Fay
VANTAGE500
Morgan Le Fay
8,248
628
0
747
3,891
1,499
38
2,077
1,730
44,144
0
L
Medusa
3,148
1,226
0
2,428
6,867
2,385
0
4,840
2,027
0
33,150
L
Sylvanus
3,258
462
672
2,463
9,217
5,903
0
6,239
2,978
14,281
5,449
W
Mulan
zJxel
Mulan
4,506
1,101
0
1,889
8,166
3,995
0
880
7,286
0
35,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,259
Gold Earned
29,723
297
Minions Killed
331
0
Camps Cleared
0
988,015
Distance Traveled
1,056,989
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,859
586
88
9
0
193,612
4
L
Hercules
5,588
559
61
6
0
197,784
0
L
Janus
5,330
533
92
9
0
185,868
0
W
Ne Zha
5,954
595
72
7
0
233,936
1
L
He Bo
4,940
494
59
6
0
224,475
0
W
Sylvanus
5,624
562
19
2
0
202,742
0
W
Morgan Le Fay
6,893
689
86
9
0
221,121
0
L
Medusa
4,997
500
48
5
0
201,511
0
L
Sylvanus
4,404
440
37
4
0
178,377
0
W
Mulan
5,393
539
66
7
0
205,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role