Player Matchup

Bacchus
Bacchus
ELCHICKEN
Bacchus
Level 43
God Stats
11W - 7L
1,590 SR
Queue Stats
77W - 70L
1,469 Elo+
Party 1
Hercules
Hercules
StonnIT
Hercules
Level 21
God Stats
5W - 2L
1,732 SR
Queue Stats
59W - 52L
1,431 Elo+
Party 1
Scylla
Scylla
КelaDeThaym
Scylla
Level 158
God Stats
4W - 0L
1,987 SR
Queue Stats
63W - 55L
1,525 Elo+
Party 1
Team Averages
Level 74
1,769 SR
1,475 Elo+

VS

Team Averages
Level 108
1,500 SR
1,382 Elo+
Izanami
Izanami
BaronVonShoes
Izanami
Level 74
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,248 Elo+
Solo
King Arthur
King Arthur
BillyBob520
King Arthur
Level 105
God Stats
3W - 6L
1,362 SR
Queue Stats
49W - 57L
1,405 Elo+
Solo
Vulcan
Vulcan
Zz Kojack zZ
Vulcan
Level 144
God Stats
1W - 2L
1,638 SR
Queue Stats
73W - 76L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ELCHICKEN
Bacchus
11
2 / 1 / 8
8,363
760
7,087
9,639
11,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
StonnIT
Hercules
11
3 / 1 / 5
8,744
795
5,840
9,759
7,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
12
5 / 0 / 4
9,051
823
5,825
5,405
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
0 / 4 / 0
7,697
700
5,511
8,117
3,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
BillyBob520
King Arthur
10
0 / 3 / 0
7,245
659
3,479
7,887
6,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
11
1 / 3 / 1
8,173
743
10,063
6,649
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
10
Kills
1
2
Deaths
10
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
4
0
0
L
King Arthur
BillyBob520
King Arthur
0
3
0
0
W
Bacchus
ELCHICKEN
Bacchus
2
1
8
6
W
Hercules
StonnIT
Hercules
3
1
5
5.5
L
Vulcan
1
3
1
0.5
W
Scylla
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,752
Damage
19,053
24,803
Taken
22,653
21,039
Mitigated
12,396
4,626
Healing
3,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
5,511
3,933
0
1,372
8,117
3,260
0
4,030
3,679
0
36,716
L
King Arthur
BillyBob520
King Arthur
3,479
728
0
1,289
7,887
6,491
0
4,473
2,982
0
13,766
W
Bacchus
ELCHICKEN
Bacchus
7,087
647
0
1,648
9,639
11,736
0
3,315
6,181
19,612
0
W
Hercules
StonnIT
Hercules
5,840
660
0
2,358
9,759
7,258
391
4,866
4,730
0
22,321
L
Vulcan
10,063
3,698
0
774
6,649
2,645
0
3,764
2,442
40,865
0
W
Scylla
5,825
131
0
620
5,405
2,045
405
2,367
2,919
37,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,158
Gold Earned
23,115
136
Minions Killed
129
0
Camps Cleared
0
648,093
Distance Traveled
586,255
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,697
700
62
6
0
169,061
0
L
King Arthur
7,245
659
19
2
0
193,955
0
W
Bacchus
8,363
760
20
2
0
192,911
3
W
Hercules
8,744
795
40
4
0
231,909
0
L
Vulcan
8,173
743
48
4
0
223,239
5
W
Scylla
9,051
823
76
7
0
223,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role