Player Matchup

Thor
Thor
 
Thor
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Funkadelic1
Anubis
Level 149
God Stats
1W - 1L
1,865 SR
Queue Stats
13W - 16L
1,407 Elo+
Solo
Raijin
Raijin
JaKeTheSniZZake4
Raijin
Level 149
God Stats
7W - 14L
1,546 SR
Queue Stats
797W - 750L
1,508 Elo+
Solo
Scylla
Scylla
almightyaxel1
Scylla
Level 89
God Stats
4W - 7L
1,457 SR
Queue Stats
259W - 242L
1,504 Elo+
Solo
Team Averages
Level 126
1,573 SR
1,484 Elo+

VS

Team Averages
Level 98
1,641 SR
1,464 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DualTangos17
Kukulkan
Level 76
God Stats
2W - 3L
1,715 SR
Queue Stats
18W - 26L
1,371 Elo+
Solo
Anubis
Anubis
bobblesack
Anubis
Level 50
God Stats
73W - 38L
1,634 SR
Queue Stats
152W - 113L
1,530 Elo+
Solo
Pele
Pele
midnightghostx
Pele
Level 123
God Stats
5W - 3L
1,893 SR
Queue Stats
116W - 91L
1,490 Elo+
Solo
Tyr
Tyr
temp-0981073
Tyr
Level 142
God Stats
8W - 16L
1,463 SR
Queue Stats
276W - 270L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
2 / 0 / 0
5,199
520
2,163
4,338
1,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
 
Chang'e
5
0 / 0 / 0
4,055
406
1,300
2,564
844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
9
0 / 1 / 1
4,874
487
3,197
3,797
1,837
5
0 / 2 / 1
4,140
414
670
2,854
720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 5 / 0
4,766
477
1,066
6,807
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 1 / 0
6,385
639
2,504
5,897
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
DualTangos17
Kukulkan
10
1 / 1 / 1
6,059
606
2,016
5,108
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
bobblesack
Anubis
13
5 / 0 / 0
7,945
795
5,637
4,048
1,753
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 1
5,666
567
1,189
6,112
1,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 0 / 0
6,041
604
468
7,075
3,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
7
8
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
0
0
2
L
Chang'e
 
Chang'e
0
0
0
0
W
Danzaburou
 
Danzaburou
1
1
0
1
W
Kukulkan
DualTangos17
Kukulkan
1
1
1
1.5
L
Anubis
0
1
1
0.5
L
0
2
1
0.25
L
0
5
0
0
W
Anubis
bobblesack
Anubis
5
0
0
5
W
0
0
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,396
Damage
11,814
20,360
Taken
28,240
6,431
Mitigated
10,793
3,667
Healing
10,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,163
364
0
266
4,338
1,387
0
0
4,338
0
26,872
L
Chang'e
 
Chang'e
1,300
65
48
1,345
2,564
844
0
0
2,564
9,006
0
W
Danzaburou
 
Danzaburou
2,504
1,264
0
2,245
5,897
2,023
320
997
4,900
0
43,092
W
Kukulkan
DualTangos17
Kukulkan
2,016
108
0
955
5,108
1,325
498
2,844
2,264
39,013
0
L
Anubis
3,197
127
36
992
3,797
1,837
0
1,428
2,369
29,209
0
L
670
0
0
250
2,854
720
0
588
2,266
12,238
0
L
1,066
126
0
730
6,807
1,643
0
5,637
1,170
22,694
0
W
Anubis
bobblesack
Anubis
5,637
310
0
3,148
4,048
1,753
1,509
984
2,982
62,368
0
W
1,189
412
0
1,434
6,112
1,919
197
1,401
4,711
0
34,669
W
468
16
0
3,059
7,075
3,773
240
1,445
5,630
0
18,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,034
Gold Earned
32,096
180
Minions Killed
346
0
Camps Cleared
0
642,023
Distance Traveled
971,232
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,199
520
44
4
0
174,098
0
L
Chang'e
4,055
406
12
1
0
82,695
0
W
Danzaburou
6,385
639
78
8
0
185,772
0
W
Kukulkan
6,059
606
67
7
0
186,664
2
L
Anubis
4,874
487
53
5
0
152,265
0
L
Raijin
4,140
414
22
2
0
84,714
0
L
Scylla
4,766
477
49
5
0
148,251
0
W
Anubis
7,945
795
108
11
0
159,193
0
W
Pele
5,666
567
55
6
0
222,341
3
W
Tyr
6,041
604
38
4
0
217,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role