Player Matchup

Ymir
Ymir
 
Ymir
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
FatalityGRX
Thor
Level 196
God Stats
11W - 11L
1,496 SR
Queue Stats
578W - 571L
1,491 Elo+
Party 1
Chronos
Chronos
Hils
Chronos
Level 156
God Stats
2W - 4L
1,078 SR
Queue Stats
400W - 420L
1,459 Elo+
Solo
Ra
Ra
MarkoALLmighty
Ra
Level 156
God Stats
2W - 2L
1,410 SR
Queue Stats
200W - 188L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
cizar1100
Danzaburou
Level 155
God Stats
5W - 0L
1,735 SR
Queue Stats
94W - 85L
1,543 Elo+
Solo
Team Averages
Level 179
1,444 SR
1,502 Elo+

VS

Team Averages
Level 103
1,624 SR
1,542 Elo+
Horus
Horus
Jerrserker
Horus
Level 125
God Stats
4W - 2L
1,734 SR
Queue Stats
546W - 527L
1,532 Elo+
Party 3
Thanatos
Thanatos
MATPlaythings
Thanatos
Level 148
God Stats
19W - 16L
1,668 SR
Queue Stats
607W - 597L
1,574 Elo+
Party 2
Ganesha
Ganesha
QQiQQ
Ganesha
Level 143
God Stats
9W - 10L
1,441 SR
Queue Stats
778W - 754L
1,542 Elo+
Party 2
Hercules
Hercules
SmiteGigu
Hercules
Level 29
God Stats
1W - 3L
1,480 SR
Queue Stats
132W - 131L
1,483 Elo+
Party 3
Da Ji
Da Ji
hidrog
Da Ji
Level 68
God Stats
1W - 3L
1,798 SR
Queue Stats
215W - 209L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 4 / 10
6,090
1,218
2,978
7,502
8,006
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
5 / 1 / 7
6,658
1,332
5,418
3,358
1,608
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Hils
Chronos
12
3 / 0 / 11
6,705
1,341
6,727
6,775
5,869
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
1 / 1 / 12
6,387
1,277
4,984
2,872
1,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
cizar1100
Danzaburou
12
4 / 1 / 9
6,609
1,322
7,800
4,002
1,633
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
0 / 3 / 4
5,297
1,059
3,091
7,180
6,819
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
MATPlaythings
Thanatos
11
2 / 3 / 2
5,405
1,081
3,704
5,524
2,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
QQiQQ
Ganesha
11
0 / 3 / 5
5,394
1,079
2,628
6,341
3,705
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
SmiteGigu
Hercules
12
3 / 2 / 2
6,208
1,242
3,151
7,778
7,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
hidrog
Da Ji
8
2 / 3 / 1
5,101
1,020
2,876
4,474
2,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
14
Kills
7
7
Deaths
14
49
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
4
10
1.5
W
5
1
7
8.5
W
Chronos
Hils
Chronos
3
0
11
8.5
L
Horus
0
3
4
0.67
L
Thanatos
MATPlaythings
Thanatos
2
3
2
1
W
1
1
12
7
L
Ganesha
QQiQQ
Ganesha
0
3
5
0.83
L
Hercules
SmiteGigu
Hercules
3
2
2
2
W
Danzaburou
cizar1100
Danzaburou
4
1
9
8.5
L
Da Ji
hidrog
Da Ji
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,907
Damage
15,450
24,509
Taken
31,297
18,134
Mitigated
23,122
9,966
Healing
9,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,978
118
0
255
7,502
8,006
253
862
6,571
6,105
0
W
5,418
655
271
798
3,358
1,608
0
737
2,579
0
7,726
W
Chronos
Hils
Chronos
6,727
2,262
577
2,105
6,775
5,869
280
1,284
5,427
10,538
0
L
Horus
3,091
492
2,076
2,476
7,180
6,819
0
3,798
2,903
2,957
1,755
L
Thanatos
MATPlaythings
Thanatos
3,704
746
0
2,289
5,524
2,363
0
2,417
2,803
0
6,890
W
4,984
289
4,114
1,065
2,872
1,018
44
656
2,190
13,664
0
L
Ganesha
QQiQQ
Ganesha
2,628
56
0
0
6,341
3,705
0
2,337
3,717
12,174
0
L
Hercules
SmiteGigu
Hercules
3,151
716
249
1,800
7,778
7,497
0
3,175
4,093
0
5,842
W
Danzaburou
cizar1100
Danzaburou
7,800
4,371
0
781
4,002
1,633
1,406
870
3,096
0
14,824
L
Da Ji
hidrog
Da Ji
2,876
341
0
306
4,474
2,738
0
1,795
2,426
0
3,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,449
Gold Earned
27,405
66
Minions Killed
39
0
Camps Cleared
0
553,889
Distance Traveled
460,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,090
1,218
4
1
0
100,194
0
W
Thor
6,658
1,332
7
1
0
123,264
0
W
Chronos
6,705
1,341
12
2
0
113,415
0
L
Horus
5,297
1,059
7
1
0
107,869
0
L
Thanatos
5,405
1,081
7
1
0
70,688
0
W
Ra
6,387
1,277
28
6
0
108,176
0
L
Ganesha
5,394
1,079
1
0
0
91,501
0
L
Hercules
6,208
1,242
16
3
0
102,165
0
W
Danzaburou
6,609
1,322
15
3
0
108,840
0
L
Da Ji
5,101
1,020
8
2
0
88,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role