Player Matchup

Janus
Janus
DodgyDoyle
Janus
Level 59
God Stats
11W - 9L
1,461 SR
Queue Stats
89W - 81L
1,425 Elo+
Solo
Sun Wukong
Sun Wukong
Fidato1
Sun Wukong
Level 118
God Stats
9W - 10L
1,381 SR
Queue Stats
416W - 427L
1,408 Elo+
Solo
Xbalanque
Xbalanque
GalaxyxHyper610
Xbalanque
Level 87
God Stats
4W - 0L
1,697 SR
Queue Stats
259W - 281L
1,478 Elo+
Party 1
Fenrir
Fenrir
VPR Death
Fenrir
Level 41
God Stats
9W - 11L
1,308 SR
Queue Stats
49W - 68L
1,363 Elo+
Party 1
Nox
Nox
xAMIRIKx
Nox
Level 112
God Stats
4W - 1L
1,667 SR
Queue Stats
116W - 111L
1,401 Elo+
Solo
Team Averages
Level 83
1,503 SR
1,415 Elo+

VS

Team Averages
Level 116
1,439 SR
1,446 Elo+
Sol
Sol
BloodLord-_-666
Sol
Level 137
God Stats
9W - 13L
1,514 SR
Queue Stats
312W - 322L
1,445 Elo+
Solo
Awilix
Awilix
jagernauts
Awilix
Level 118
God Stats
1W - 5L
1,311 SR
Queue Stats
104W - 113L
1,457 Elo+
Solo
Hachiman
Hachiman
sharknado21
Hachiman
Level 156
God Stats
14W - 16L
1,536 SR
Queue Stats
440W - 456L
1,423 Elo+
Solo
Charon
Charon
sowud25
Charon
Level 86
God Stats
164W - 159L
1,493 SR
Queue Stats
215W - 205L
1,457 Elo+
Solo
Hera
Hera
thvnderfxk
Hera
Level 85
God Stats
17W - 27L
1,340 SR
Queue Stats
348W - 374L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
9
1 / 0 / 0
4,548
650
1,449
3,388
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sun Wukong
Fidato1
Sun Wukong
9
1 / 0 / 2
4,952
707
3,181
6,213
4,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
GalaxyxHyper610
Xbalanque
7
2 / 0 / 0
4,584
655
1,993
3,018
908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
VPR Death
Fenrir
9
4 / 1 / 0
5,251
750
3,104
6,592
2,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 0 / 1
4,485
641
714
1,939
981
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,461
780
4,475
7,310
2,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Awilix
jagernauts
Awilix
6
0 / 2 / 0
3,778
540
800
4,438
1,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
sharknado21
Hachiman
7
0 / 1 / 0
3,702
529
1,266
3,080
805
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Charon
sowud25
Charon
7
0 / 1 / 0
4,077
582
847
3,549
2,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 1 / 0
4,485
641
880
3,255
964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
8
Kills
1
1
Deaths
8
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Janus
1
0
0
1
W
Sun Wukong
Fidato1
Sun Wukong
1
0
2
2
W
Xbalanque
GalaxyxHyper610
Xbalanque
2
0
0
2
W
Fenrir
VPR Death
Fenrir
4
1
0
4
L
Awilix
jagernauts
Awilix
0
2
0
0
L
Hachiman
sharknado21
Hachiman
0
1
0
0
L
Charon
sowud25
Charon
0
1
0
0
L
0
1
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,441
Damage
8,268
21,150
Taken
21,632
10,180
Mitigated
7,682
8,083
Healing
8,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,475
2,021
0
3,792
7,310
2,545
602
0
7,310
34,444
6,348
W
Janus
1,449
0
0
1,376
3,388
1,048
0
880
2,508
31,841
0
W
Sun Wukong
Fidato1
Sun Wukong
3,181
392
0
1,250
6,213
4,630
0
2,851
3,362
0
29,998
W
Xbalanque
GalaxyxHyper610
Xbalanque
1,993
744
0
1,612
3,018
908
271
621
2,397
0
27,555
W
Fenrir
VPR Death
Fenrir
3,104
1,193
0
2,600
6,592
2,613
0
1,293
5,299
0
28,386
L
Awilix
jagernauts
Awilix
800
388
0
1,653
4,438
1,246
0
0
4,438
0
14,756
L
Hachiman
sharknado21
Hachiman
1,266
520
0
1,160
3,080
805
0
0
3,080
0
21,676
L
Charon
sowud25
Charon
847
110
0
1,694
3,549
2,122
0
714
2,835
11,210
0
L
880
181
0
618
3,255
964
0
1,321
1,806
25,732
0
W
714
50
0
1,245
1,939
981
0
226
1,713
13,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,820
Gold Earned
21,503
228
Minions Killed
191
0
Camps Cleared
0
731,353
Distance Traveled
666,283
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,461
780
67
10
0
116,502
1
W
Janus
4,548
650
59
8
0
163,243
0
W
Sun Wukong
4,952
707
52
7
0
155,905
0
W
Xbalanque
4,584
655
52
7
0
131,583
0
W
Fenrir
5,251
750
46
7
0
161,818
0
L
Awilix
3,778
540
29
4
0
111,718
0
L
Hachiman
3,702
529
37
5
0
130,460
0
L
Charon
4,077
582
13
2
0
150,775
0
L
Hera
4,485
641
45
6
0
156,828
3
W
Nox
4,485
641
19
3
0
118,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role