Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AaronMetallica
Ymir
Level 190
God Stats
9W - 10L
1,583 SR
Queue Stats
276W - 247L
1,523 Elo+
Solo
Bellona
Bellona
XxKami_TenchixX
Bellona
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 107L
1,512 Elo+
Solo
Thor
Thor
juliogamer999
Thor
Level 105
God Stats
8W - 8L
1,497 SR
Queue Stats
170W - 163L
1,477 Elo+
Solo
Izanami
Izanami
yaboimark
Izanami
Level 154
God Stats
21W - 11L
1,680 SR
Queue Stats
592W - 580L
1,561 Elo+
Solo
Team Averages
Level 133
1,552 SR
1,515 Elo+

VS

Team Averages
Level 97
1,538 SR
1,493 Elo+
Janus
Janus
ARedLightCamera
Janus
Level 158
God Stats
35W - 46L
1,501 SR
Queue Stats
614W - 556L
1,521 Elo+
Solo
Cu Chulainn
Cu Chulainn
DarkElro
Cu Chulainn
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 94L
1,615 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Duckybutts
Ah Muzen Cab
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 40L
1,429 Elo+
Party 1
Nemesis
Nemesis
Lewsy
Nemesis
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 45L
1,410 Elo+
Party 1
Odin
Odin
XxfelipeperezxX
Odin
Level 177
God Stats
9W - 6L
1,689 SR
Queue Stats
294W - 284L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
2 / 2 / 0
5,930
593
4,396
3,703
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 5
6,681
668
4,477
4,793
3,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

10
1 / 2 / 2
5,457
546
1,974
8,573
5,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 2
5,967
597
1,304
7,153
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
yaboimark
Izanami
12
6 / 1 / 2
7,114
711
7,041
5,114
1,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,633
563
1,254
4,927
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
DarkElro
Cu Chulainn
11
2 / 3 / 0
6,551
655
6,268
8,668
7,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Duckybutts
Ah Muzen Cab
7
0 / 6 / 0
4,473
447
1,233
8,425
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
Lewsy
Nemesis
10
2 / 3 / 0
5,594
559
4,061
8,555
2,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 2
5,108
511
2,278
6,158
3,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
12
Kills
5
5
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
2
0
1
L
1
1
1
1.5
W
2
0
5
4.5
L
Cu Chulainn
DarkElro
Cu Chulainn
2
3
0
0.67
L
Ah Muzen Cab
Duckybutts
Ah Muzen Cab
0
6
0
0
L
Nemesis
Lewsy
Nemesis
2
3
0
0.67
W
1
2
2
1
L
0
1
2
1
W
1
0
2
2
W
Izanami
yaboimark
Izanami
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,192
Damage
15,094
29,336
Taken
36,733
15,040
Mitigated
17,637
11,351
Healing
6,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
4,396
24
0
455
3,703
1,330
0
591
3,056
40,400
0
L
1,254
0
0
1,320
4,927
1,651
0
3,117
1,458
37,529
0
W
4,477
2,005
0
1,954
4,793
3,842
0
0
4,793
26,912
0
L
Cu Chulainn
DarkElro
Cu Chulainn
6,268
929
0
1,337
8,668
7,176
0
0
8,668
0
49,459
L
Ah Muzen Cab
Duckybutts
Ah Muzen Cab
1,233
303
0
1,265
8,425
2,237
0
2,256
6,169
0
24,344
L
Nemesis
Lewsy
Nemesis
4,061
2,081
0
961
8,555
2,722
0
1,214
7,285
0
47,918
W
1,974
249
0
3,409
8,573
5,297
0
0
8,573
0
25,845
L
2,278
618
174
1,471
6,158
3,851
0
1,820
4,280
0
14,094
W
1,304
134
0
3,670
7,153
2,802
0
551
6,546
0
39,824
W
Izanami
yaboimark
Izanami
7,041
4,320
0
1,863
5,114
1,769
0
0
5,114
0
57,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,149
Gold Earned
27,359
332
Minions Killed
282
0
Camps Cleared
0
996,812
Distance Traveled
1,089,339
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,930
593
70
7
0
183,934
2
L
Janus
5,633
563
72
7
0
199,367
0
W
Ymir
6,681
668
40
4
0
192,535
1
L
Cu Chulainn
6,551
655
83
8
0
237,347
0
L
Ah Muzen Cab
4,473
447
35
4
0
178,152
0
L
Nemesis
5,594
559
73
7
0
257,616
0
W
Bellona
5,457
546
42
4
0
212,391
1
L
Odin
5,108
511
19
2
0
216,857
0
W
Thor
5,967
597
70
7
0
217,509
0
W
Izanami
7,114
711
110
11
0
190,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role