Player Matchup

He Bo
He Bo
Angelos idk
He Bo
Level 63
God Stats
7W - 8L
1,451 SR
Queue Stats
82W - 99L
1,376 Elo+
Party 3
Bellona
Bellona
Backstbber172
Bellona
Level 60
God Stats
5W - 4L
1,579 SR
Queue Stats
121W - 117L
1,437 Elo+
Party 1
Chernobog
Chernobog
Zackthepuppy
Chernobog
Level 99
God Stats
4W - 5L
1,462 SR
Queue Stats
275W - 263L
1,429 Elo+
Party 1
Charon
Charon
ZeUs-The-BiGBoSS
Charon
Level 157
God Stats
5W - 2L
1,687 SR
Queue Stats
95W - 80L
1,518 Elo+
Solo
Anubis
Anubis
imHunko
Anubis
Level 126
God Stats
0W - 1L
1,774 SR
Queue Stats
41W - 37L
1,534 Elo+
Party 3
Team Averages
Level 101
1,591 SR
1,459 Elo+

VS

Team Averages
Level 101
1,532 SR
1,421 Elo+
Bellona
Bellona
AirmailString64
Bellona
Level 64
God Stats
6W - 1L
1,759 SR
Queue Stats
85W - 77L
1,487 Elo+
Solo
Sol
Sol
Johny5zalive449
Sol
Level 128
God Stats
1W - 2L
1,485 SR
Queue Stats
13W - 29L
1,383 Elo+
Party 2
Janus
Janus
Keebiee
Janus
Level 147
God Stats
1W - 2L
1,456 SR
Queue Stats
10W - 14L
1,447 Elo+
Party 2
Thanatos
Thanatos
StKmKai
Thanatos
Level 28
God Stats
10W - 17L
1,408 SR
Queue Stats
29W - 59L
1,307 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ryvan1
Cu Chulainn
Level 139
God Stats
193W - 190L
1,550 SR
Queue Stats
540W - 565L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 0
4,728
525
2,029
5,214
1,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
8
1 / 2 / 0
5,114
568
4,022
9,551
8,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chernobog
Zackthepuppy
Chernobog
7
0 / 1 / 0
4,234
470
2,822
5,154
1,763
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 1
4,897
544
2,734
8,544
4,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
imHunko
Anubis
9
1 / 0 / 1
5,403
600
1,233
1,274
486

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,494
499
2,303
6,171
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
2 / 0 / 2
5,514
613
7,828
3,644
1,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
Keebiee
Janus
10
1 / 1 / 1
5,408
601
1,076
2,519
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
StKmKai
Thanatos
9
1 / 1 / 3
5,260
584
1,766
5,320
1,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cu Chulainn
ryvan1
Cu Chulainn
10
1 / 1 / 2
5,838
649
5,475
8,543
6,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
4
Kills
6
7
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
2
2
0
1
L
Bellona
1
2
0
0.5
W
2
0
2
3
W
Janus
Keebiee
Janus
1
1
1
1.5
W
Thanatos
StKmKai
Thanatos
1
1
3
2.5
L
Chernobog
Zackthepuppy
Chernobog
0
1
0
0
L
0
2
1
0.25
L
Anubis
imHunko
Anubis
1
0
1
1.5
W
Cu Chulainn
ryvan1
Cu Chulainn
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,840
Damage
18,448
29,737
Taken
26,197
16,905
Mitigated
13,555
9,595
Healing
9,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,303
585
0
2,160
6,171
3,447
373
2,059
4,112
0
15,578
L
2,029
92
0
1,427
5,214
1,295
0
1,352
3,822
24,272
0
L
Bellona
4,022
1,478
0
2,531
9,551
8,464
0
193
9,350
0
28,785
W
7,828
2,819
0
2,666
3,644
1,122
873
1,108
2,536
39,555
2,715
W
Janus
Keebiee
Janus
1,076
29
0
350
2,519
701
0
598
1,921
39,741
0
W
Thanatos
StKmKai
Thanatos
1,766
58
0
3,136
5,320
1,787
0
1,813
3,507
0
26,582
L
Chernobog
Zackthepuppy
Chernobog
2,822
1,698
0
2,015
5,154
1,763
0
2,879
2,275
0
28,531
L
2,734
341
0
2,592
8,544
4,897
0
4,369
4,129
20,524
0
L
Anubis
imHunko
Anubis
1,233
0
0
1,030
1,274
486
0
0
1,274
32,981
0
W
Cu Chulainn
ryvan1
Cu Chulainn
5,475
1,268
0
1,481
8,543
6,498
0
418
8,125
0
38,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,376
Gold Earned
26,514
235
Minions Killed
273
0
Camps Cleared
0
829,238
Distance Traveled
968,619
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,494
499
23
3
0
197,790
0
L
He Bo
4,728
525
46
5
0
153,788
0
L
Bellona
5,114
568
45
5
0
183,459
0
W
Sol
5,514
613
72
8
0
166,286
2
W
Janus
5,408
601
71
8
0
204,337
0
W
Thanatos
5,260
584
38
4
0
222,273
0
L
Chernobog
4,234
470
44
5
0
162,372
2
L
Charon
4,897
544
35
4
0
174,438
3
L
Anubis
5,403
600
65
7
0
155,181
4
W
Cu Chulainn
5,838
649
69
8
0
177,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role