Player Matchup

Geb
Geb
Lightningl3lade
Geb
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 18L
1,526 Elo+
Solo
Fenrir
Fenrir
Serrynn
Fenrir
Level 125
God Stats
14W - 8L
1,708 SR
Queue Stats
215W - 186L
1,635 Elo+
Solo
Sylvanus
Sylvanus
Tsukunome
Sylvanus
Level 106
God Stats
10W - 4L
1,798 SR
Queue Stats
110W - 93L
1,521 Elo+
Solo
Ra
Ra
changguito
Ra
Level 167
God Stats
7W - 11L
1,175 SR
Queue Stats
555W - 560L
1,476 Elo+
Solo
Charybdis
Charybdis
silvermax69
Charybdis
Level 158
God Stats
15W - 19L
1,427 SR
Queue Stats
531W - 517L
1,480 Elo+
Solo
Team Averages
Level 135
1,522 SR
1,528 Elo+

VS

Team Averages
Level 110
1,598 SR
1,508 Elo+
Hel
Hel
AlanB01
Hel
Level 120
God Stats
9W - 5L
1,574 SR
Queue Stats
248W - 215L
1,517 Elo+
Solo
Chiron
Chiron
CptMN3Y
Chiron
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,526 Elo+
Party 1
Artio
Artio
HaunnSolo
Artio
Level 63
God Stats
1W - 1L
1,745 SR
Queue Stats
1W - 2L
1,530 Elo+
Party 1
Thanatos
Thanatos
JumpZuuu
Thanatos
Level 107
God Stats
1W - 2L
1,564 SR
Queue Stats
18W - 23L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
XtrATufF
Cthulhu
Level 149
God Stats
1W - 2L
1,609 SR
Queue Stats
21W - 20L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
8,132
508
3,449
7,933
6,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Serrynn
Fenrir
17
12 / 1 / 3
10,481
655
16,834
18,542
9,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Tsukunome
Sylvanus
16
2 / 1 / 2
9,444
590
8,606
13,246
10,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 2 / 6
9,577
599
12,114
10,861
4,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
silvermax69
Charybdis
14
1 / 1 / 2
8,473
530
10,455
11,908
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
2 / 6 / 1
8,130
508
8,350
12,557
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
CptMN3Y
Chiron
13
0 / 2 / 2
7,700
481
7,130
12,365
3,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
HaunnSolo
Artio
12
1 / 1 / 1
7,159
447
5,603
17,125
10,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
JumpZuuu
Thanatos
12
0 / 8 / 2
6,987
437
4,604
17,894
6,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
XtrATufF
Cthulhu
15
1 / 3 / 0
8,656
541
9,158
17,358
13,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
20
Kills
4
5
Deaths
20
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hel
2
6
1
0.42
L
Chiron
CptMN3Y
Chiron
0
2
2
0.5
L
Artio
HaunnSolo
Artio
1
1
1
1.5
L
Thanatos
JumpZuuu
Thanatos
0
8
2
0.13
W
1
0
5
3.5
W
Fenrir
Serrynn
Fenrir
12
1
3
13.5
W
Sylvanus
Tsukunome
Sylvanus
2
1
2
3
L
Cthulhu
XtrATufF
Cthulhu
1
3
0
0.33
W
4
2
6
3.5
W
Charybdis
silvermax69
Charybdis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,458
Damage
34,845
62,490
Taken
77,299
35,321
Mitigated
37,809
29,718
Healing
32,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
8,350
273
1,537
4,564
12,557
3,960
0
2,694
9,534
64,404
0
L
Chiron
CptMN3Y
Chiron
7,130
3,314
366
3,402
12,365
3,855
0
2,038
10,227
0
69,781
L
Artio
HaunnSolo
Artio
5,603
700
2,022
5,898
17,125
10,469
0
5,901
11,022
20,162
0
L
Thanatos
JumpZuuu
Thanatos
4,604
985
0
7,371
17,894
6,400
0
4,058
13,584
0
56,399
W
3,449
601
0
2,063
7,933
6,741
192
2,522
5,411
19,297
0
W
Fenrir
Serrynn
Fenrir
16,834
5,884
0
5,078
18,542
9,027
0
3,526
15,016
0
100,479
W
Sylvanus
Tsukunome
Sylvanus
8,606
3,256
1,167
8,044
13,246
10,688
289
8,940
4,306
54,280
19,404
L
Cthulhu
XtrATufF
Cthulhu
9,158
1,818
0
7,243
17,358
13,125
0
7,639
9,683
74,385
0
W
12,114
1,024
1,248
5,839
10,861
4,287
696
5,179
5,682
75,876
0
W
Charybdis
silvermax69
Charybdis
10,455
5,890
0
6,279
11,908
4,578
0
2,944
8,964
0
82,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,107
Gold Earned
38,632
548
Minions Killed
484
0
Camps Cleared
0
1,587,776
Distance Traveled
1,555,389
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,130
508
108
7
0
315,578
3
L
Chiron
7,700
481
135
8
0
290,018
0
L
Artio
7,159
447
23
1
0
339,425
5
L
Thanatos
6,987
437
84
5
0
292,119
0
W
Geb
8,132
508
28
2
0
342,848
5
W
Fenrir
10,481
655
116
7
0
375,888
0
W
Sylvanus
9,444
590
138
9
0
275,771
0
L
Cthulhu
8,656
541
134
8
0
318,249
1
W
Ra
9,577
599
131
8
0
311,653
0
W
Charybdis
8,473
530
135
8
0
281,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role