Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Luca_Bong7
Ganesha
Level 145
God Stats
1W - 6L
1,128 SR
Queue Stats
269W - 336L
1,425 Elo+
Party 1
Hercules
Hercules
MARINICM
Hercules
Level 140
God Stats
1W - 4L
1,259 SR
Queue Stats
36W - 43L
1,260 Elo+
Solo
Serqet
Serqet
RRM-Rodrigo
Serqet
Level 192
God Stats
8W - 14L
1,429 SR
Queue Stats
822W - 871L
1,477 Elo+
Party 1
Team Averages
Level 161
1,363 SR
1,432 Elo+

VS

Team Averages
Level 99
1,586 SR
1,482 Elo+
Merlin
Merlin
Empherial
Merlin
Level 175
God Stats
11W - 4L
1,553 SR
Queue Stats
478W - 465L
1,442 Elo+
Solo
Kukulkan
Kukulkan
PeidoDeBandido2
Kukulkan
Level 103
God Stats
3W - 0L
1,857 SR
Queue Stats
40W - 39L
1,501 Elo+
Party 2
Poseidon
Poseidon
ZetahhStyle
Poseidon
Level 101
God Stats
14W - 19L
1,533 SR
Queue Stats
61W - 64L
1,464 Elo+
Party 3
Sun Wukong
Sun Wukong
residenteviliv
Sun Wukong
Level 14
God Stats
12W - 7L
1,488 SR
Queue Stats
22W - 23L
1,485 Elo+
Party 3
Medusa
Medusa
xXMareXx6181
Medusa
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 38L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 0 / 0
4,154
692
417
2,423
799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
 
Hachiman
5
0 / 0 / 0
3,498
583
1,963
2,620
740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ganesha
Luca_Bong7
Ganesha
5
0 / 1 / 0
3,835
639
1,314
4,607
2,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
MARINICM
Hercules
5
0 / 0 / 0
3,008
501
0
2,054
980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Serqet
8
1 / 0 / 0
4,016
669
501
3,812
1,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Empherial
Merlin
7
0 / 1 / 0
4,490
748
1,223
2,106
543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kukulkan
8
0 / 0 / 0
4,016
669
1,428
1,790
559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Poseidon
ZetahhStyle
Poseidon
7
0 / 0 / 1
4,000
667
801
2,779
693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
residenteviliv
Sun Wukong
5
1 / 0 / 0
4,026
671
2,079
3,856
2,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Medusa
6
0 / 0 / 1
3,530
588
2,246
1,528
420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
1
1
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
L
Hachiman
 
Hachiman
0
0
0
0
W
Merlin
Empherial
Merlin
0
1
0
0
L
Ganesha
Luca_Bong7
Ganesha
0
1
0
0
L
Hercules
MARINICM
Hercules
0
0
0
0
W
Kukulkan
0
0
0
0
L
Serqet
1
0
0
1
W
Poseidon
ZetahhStyle
Poseidon
0
0
1
0.5
W
Sun Wukong
residenteviliv
Sun Wukong
1
0
0
1
W
Medusa
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,195
Damage
7,777
15,516
Taken
12,059
6,004
Mitigated
4,900
4,451
Healing
3,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
417
0
0
571
2,423
799
0
1,260
1,163
29,754
0
L
Hachiman
 
Hachiman
1,963
816
0
1,173
2,620
740
0
92
2,528
0
19,642
W
Merlin
Empherial
Merlin
1,223
167
0
750
2,106
543
33
0
1,974
25,575
0
L
Ganesha
Luca_Bong7
Ganesha
1,314
307
0
2,033
4,607
2,215
0
127
4,480
10,780
0
L
Hercules
MARINICM
Hercules
0
0
0
174
2,054
980
0
827
1,227
0
3,044
W
Kukulkan
1,428
219
0
393
1,790
559
0
393
1,373
23,285
0
L
Serqet
501
61
0
500
3,812
1,270
0
1,146
2,666
0
16,716
W
Poseidon
ZetahhStyle
Poseidon
801
342
0
565
2,779
693
0
67
2,712
33,057
0
W
Sun Wukong
residenteviliv
Sun Wukong
2,079
312
0
1,356
3,856
2,685
0
1,073
2,783
0
11,503
W
Medusa
2,246
938
0
109
1,528
420
0
174
1,354
0
18,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,511
Gold Earned
20,062
159
Minions Killed
200
0
Camps Cleared
0
600,861
Distance Traveled
652,604
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,154
692
67
11
0
139,577
0
L
Hachiman
3,498
583
48
8
0
100,937
0
W
Merlin
4,490
748
52
9
0
101,339
0
L
Ganesha
3,835
639
0
0
0
126,989
2
L
Hercules
3,008
501
5
1
0
96,908
0
W
Kukulkan
4,016
669
46
8
0
138,602
0
L
Serqet
4,016
669
39
7
0
136,450
0
W
Poseidon
4,000
667
55
9
0
163,297
0
W
Sun Wukong
4,026
671
17
3
0
145,083
5
W
Medusa
3,530
588
30
5
0
104,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role