Player Matchup

Anhur
Anhur
GuidedTAKO
Anhur
Level 104
God Stats
34W - 35L
1,508 SR
Queue Stats
112W - 103L
1,487 Elo+
Party 1
Scylla
Scylla
J7ustin
Scylla
Level 63
God Stats
5W - 2L
1,638 SR
Queue Stats
19W - 12L
1,491 Elo+
Party 1
Nu Wa
Nu Wa
brotherallen
Nu Wa
Level 106
God Stats
25W - 13L
1,638 SR
Queue Stats
111W - 108L
1,465 Elo+
Party 1
Apollo
Apollo
sendemback
Apollo
Level 25
God Stats
4W - 5L
1,363 SR
Queue Stats
46W - 34L
1,498 Elo+
Party 1
Nemesis
Nemesis
takosauruswrecks
Nemesis
Level 83
God Stats
19W - 16L
1,432 SR
Queue Stats
166W - 148L
1,474 Elo+
Party 1
Team Averages
Level 76
1,516 SR
1,483 Elo+

VS

Team Averages
Level 91
1,547 SR
1,402 Elo+
Sol
Sol
Blazer861
Sol
Level 105
God Stats
7W - 10L
1,439 SR
Queue Stats
250W - 333L
1,412 Elo+
Party 3
Danzaburou
Danzaburou
McCrusterson
Danzaburou
Level 89
God Stats
54W - 65L
1,448 SR
Queue Stats
105W - 143L
1,408 Elo+
Party 2
Jing Wei
Jing Wei
TinyArmy
Jing Wei
Level 140
God Stats
6W - 4L
1,498 SR
Queue Stats
247W - 290L
1,397 Elo+
Party 2
Gilgamesh
Gilgamesh
im_lmoel
Gilgamesh
Level 102
God Stats
50W - 44L
1,599 SR
Queue Stats
240W - 299L
1,410 Elo+
Party 3
Cthulhu
Cthulhu
xXpanThErsXx17
Cthulhu
Level 21
God Stats
17W - 11L
1,750 SR
Queue Stats
26W - 30L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
3 / 2 / 12
11,472
546
8,660
20,092
17,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
J7ustin
Scylla
18
9 / 2 / 10
11,932
568
17,817
15,990
6,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
6 / 6 / 12
13,020
620
22,092
13,337
5,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
sendemback
Apollo
18
13 / 3 / 7
12,811
610
25,057
16,872
7,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 3 / 7
10,630
506
11,770
19,620
8,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 4
10,427
497
13,578
16,179
5,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
McCrusterson
Danzaburou
14
0 / 13 / 5
8,800
419
11,652
25,071
8,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
TinyArmy
Jing Wei
13
0 / 14 / 3
8,958
427
1,950
27,444
8,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
im_lmoel
Gilgamesh
18
11 / 1 / 0
11,954
569
16,744
19,864
12,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 6 / 3
8,666
413
6,991
22,521
20,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
30
36
Kills
15
16
Deaths
36
48
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Anhur
3
2
12
4.5
W
Scylla
J7ustin
Scylla
9
2
10
7
L
Danzaburou
McCrusterson
Danzaburou
0
13
5
0.19
L
Jing Wei
TinyArmy
Jing Wei
0
14
3
0.11
W
6
6
12
2
L
Gilgamesh
im_lmoel
Gilgamesh
11
1
0
11
W
Apollo
sendemback
Apollo
13
3
7
5.5
W
5
3
7
2.83
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,396
Damage
50,915
85,911
Taken
111,079
45,598
Mitigated
56,080
22,510
Healing
23,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,578
2,011
0
7,972
16,179
5,746
999
6,115
9,862
84,193
4,727
W
Anhur
8,660
2,966
0
5,361
20,092
17,172
598
4,706
15,222
0
48,837
W
Scylla
J7ustin
Scylla
17,817
5,195
0
6,341
15,990
6,971
1,132
4,537
11,185
66,003
0
L
Danzaburou
McCrusterson
Danzaburou
11,652
5,120
299
3,873
25,071
8,680
889
8,252
16,647
0
56,971
L
Jing Wei
TinyArmy
Jing Wei
1,950
1,427
0
1,453
27,444
8,849
0
12,578
14,510
0
38,633
W
22,092
4,455
0
1,205
13,337
5,381
2,380
1,597
11,650
91,322
0
L
Gilgamesh
im_lmoel
Gilgamesh
16,744
3,976
0
5,617
19,864
12,546
0
6,203
13,407
317
94,610
W
Apollo
sendemback
Apollo
25,057
16,448
0
8,051
16,872
7,466
5,599
5,145
11,567
0
96,053
W
11,770
4,908
0
1,552
19,620
8,608
2,185
4,464
14,912
0
64,361
L
6,991
211
2,010
2,207
22,521
20,259
0
5,622
16,744
30,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,865
Gold Earned
48,805
469
Minions Killed
461
0
Camps Cleared
0
1,997,554
Distance Traveled
1,966,374
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,427
497
156
7
0
372,089
2
W
Anhur
11,472
546
44
2
0
368,433
7
W
Scylla
11,932
568
92
4
0
399,395
0
L
Danzaburou
8,800
419
80
4
0
333,345
1
L
Jing Wei
8,958
427
68
3
0
387,481
6
W
Nu Wa
13,020
620
120
6
0
343,536
0
L
Gilgamesh
11,954
569
123
6
0
506,436
2
W
Apollo
12,811
610
133
6
0
411,763
0
W
Nemesis
10,630
506
80
4
0
474,427
0
L
Cthulhu
8,666
413
34
2
0
367,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role