Player Matchup

Sylvanus
Sylvanus
FeelingHotHot
Sylvanus
Level 76
God Stats
1W - 0L
1,731 SR
Queue Stats
32W - 29L
1,449 Elo+
Solo
Janus
Janus
Gucierte
Janus
Level 96
God Stats
11W - 10L
1,534 SR
Queue Stats
784W - 782L
1,525 Elo+
Solo
Achilles
Achilles
Tumi19895251
Achilles
Level 69
God Stats
21W - 10L
1,576 SR
Queue Stats
467W - 451L
1,462 Elo+
Solo
Zeus
Zeus
WalmartPutin
Zeus
Level 24
God Stats
3W - 4L
1,500 SR
Queue Stats
318W - 311L
1,555 Elo+
Solo
Nu Wa
Nu Wa
keegzzzzzzzz
Nu Wa
Level 97
God Stats
2W - 4L
1,313 SR
Queue Stats
257W - 250L
1,439 Elo+
Solo
Team Averages
Level 72
1,531 SR
1,486 Elo+

VS

Team Averages
Level 108
1,564 SR
1,534 Elo+
Terra
Terra
FRICKHECK
Terra
Level 87
God Stats
2W - 1L
1,825 SR
Queue Stats
103W - 108L
1,510 Elo+
Solo
Heimdallr
Heimdallr
JOHN-DIAZ_19
Heimdallr
Level 128
God Stats
4W - 5L
1,464 SR
Queue Stats
488W - 476L
1,554 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
OmegaNapoleon
Ah Muzen Cab
Level 109
God Stats
3W - 1L
1,696 SR
Queue Stats
130W - 104L
1,508 Elo+
Solo
Xbalanque
Xbalanque
TabularPower3
Xbalanque
Level 47
God Stats
2W - 3L
1,440 SR
Queue Stats
208W - 236L
1,540 Elo+
Party 1
Lancelot
Lancelot
wemeson89
Lancelot
Level 168
God Stats
0W - 1L
1,396 SR
Queue Stats
139W - 122L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FeelingHotHot
Sylvanus
15
3 / 1 / 12
9,613
874
4,505
13,571
9,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Janus
Gucierte
Janus
15
2 / 0 / 12
9,143
831
13,259
9,868
4,233
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Tumi19895251
Achilles
16
8 / 2 / 9
9,669
879
12,363
23,245
24,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 1 / 12
9,443
858
17,875
11,276
4,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 1 / 13
8,343
758
12,322
8,655
3,567
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
FRICKHECK
Terra
14
1 / 3 / 1
8,203
746
3,115
13,305
13,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
JOHN-DIAZ_19
Heimdallr
12
0 / 6 / 1
6,860
624
8,802
12,527
4,635
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
OmegaNapoleon
Ah Muzen Cab
14
0 / 3 / 3
7,605
691
14,649
12,951
5,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Xbalanque
TabularPower3
Xbalanque
13
1 / 5 / 1
7,429
675
9,052
11,280
4,050
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Lancelot
wemeson89
Lancelot
14
2 / 3 / 0
7,508
683
12,986
13,942
7,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
10
20
Kills
4
5
Deaths
20
58
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Terra
FRICKHECK
Terra
1
3
1
0.5
W
Sylvanus
FeelingHotHot
Sylvanus
3
1
12
9
W
Janus
Gucierte
Janus
2
0
12
8
L
Heimdallr
JOHN-DIAZ_19
Heimdallr
0
6
1
0.08
L
Ah Muzen Cab
OmegaNapoleon
Ah Muzen Cab
0
3
3
0.5
L
Xbalanque
TabularPower3
Xbalanque
1
5
1
0.3
W
Achilles
Tumi19895251
Achilles
8
2
9
6.25
W
6
1
12
12
W
1
1
13
7.5
L
Lancelot
wemeson89
Lancelot
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,324
Damage
48,604
66,615
Taken
64,005
47,026
Mitigated
35,352
41,025
Healing
17,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
FRICKHECK
Terra
3,115
369
4,562
4,847
13,305
13,689
0
9,105
3,609
13,814
0
W
Sylvanus
FeelingHotHot
Sylvanus
4,505
461
9,209
5,975
13,571
9,514
257
525
13,046
6,727
0
W
Janus
Gucierte
Janus
13,259
361
3,605
2,071
9,868
4,233
1,293
90
9,778
30,019
0
L
Heimdallr
JOHN-DIAZ_19
Heimdallr
8,802
2,630
458
807
12,527
4,635
0
10,315
1,916
0
16,197
L
Ah Muzen Cab
OmegaNapoleon
Ah Muzen Cab
14,649
3,164
510
1,881
12,951
5,240
0
8,271
4,362
0
35,040
L
Xbalanque
TabularPower3
Xbalanque
9,052
528
1,016
1,304
11,280
4,050
0
8,723
2,262
0
21,429
W
Achilles
Tumi19895251
Achilles
12,363
1,250
3,319
10,789
23,245
24,906
662
1,625
21,620
693
18,886
W
17,875
2,778
1,386
2,962
11,276
4,806
1,396
183
11,093
33,925
0
W
12,322
2,943
1,131
578
8,655
3,567
2,785
692
7,963
20,767
0
L
Lancelot
wemeson89
Lancelot
12,986
960
664
1,080
13,942
7,738
0
11,389
2,355
0
18,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,211
Gold Earned
37,605
143
Minions Killed
127
0
Camps Cleared
0
1,069,126
Distance Traveled
984,291
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,203
746
32
3
0
184,401
0
W
Sylvanus
9,613
874
2
0
0
212,427
0
W
Janus
9,143
831
50
5
0
257,268
0
L
Heimdallr
6,860
624
20
2
0
171,307
0
L
Ah Muzen Cab
7,605
691
53
5
0
206,785
0
L
Xbalanque
7,429
675
17
2
0
201,785
0
W
Achilles
9,669
879
20
2
0
228,577
0
W
Zeus
9,443
858
52
5
0
182,160
3
W
Nu Wa
8,343
758
19
2
0
188,694
2
L
Lancelot
7,508
683
5
0
0
220,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role