Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
AO22
Osiris
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 60L
1,448 Elo+
Solo
Arachne
Arachne
Brettswags
Arachne
Level 21
God Stats
4W - 2L
1,664 SR
Queue Stats
15W - 18L
1,410 Elo+
Solo
Anhur
Anhur
EastwardSuffix
Anhur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,475 Elo+
Solo
Janus
Janus
Jomungandr8
Janus
Level 27
God Stats
10W - 14L
1,533 SR
Queue Stats
69W - 82L
1,470 Elo+
Solo
Team Averages
Level 23
1,539 SR
1,461 Elo+

VS

Team Averages
Level 22
1,596 SR
1,468 Elo+
Izanami
Izanami
R3dfieldSK
Izanami
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 81L
1,438 Elo+
Solo
Danzaburou
Danzaburou
TonyPC
Danzaburou
Level 27
God Stats
25W - 19L
1,500 SR
Queue Stats
43W - 48L
1,419 Elo+
Solo
Olorun
Olorun
Tylersauraus
Olorun
Level 13
God Stats
3W - 0L
1,865 SR
Queue Stats
18W - 13L
1,582 Elo+
Party 1
Bacchus
Bacchus
daxter017
Bacchus
Level 16
God Stats
1W - 2L
1,290 SR
Queue Stats
12W - 12L
1,310 Elo+
Solo
Cupid
Cupid
tskas
Cupid
Level 40
God Stats
4W - 4L
1,826 SR
Queue Stats
97W - 57L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
0 / 2 / 2
7,345
668
5,453
12,388
14,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
AO22
Osiris
14
2 / 1 / 0
8,243
749
8,290
10,293
12,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
Brettswags
Arachne
14
0 / 2 / 0
7,569
688
4,832
8,640
4,838
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
0 / 0 / 1
8,916
811
4,321
7,880
3,700
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 2 / 2
8,121
738
8,840
6,568
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
R3dfieldSK
Izanami
17
3 / 0 / 3
9,966
906
6,504
7,309
3,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
TonyPC
Danzaburou
15
1 / 0 / 6
8,473
770
7,911
6,649
3,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
16
1 / 1 / 0
9,018
820
8,122
7,256
3,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
daxter017
Bacchus
13
0 / 1 / 4
7,967
724
3,735
9,869
12,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
tskas
Cupid
14
2 / 0 / 2
8,244
749
10,483
9,694
3,611
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
2
Kills
7
7
Deaths
2
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
2
0.5
L
Osiris
AO22
Osiris
2
1
0
2
L
Arachne
Brettswags
Arachne
0
2
0
0
L
0
0
1
0.5
L
0
2
2
0.5
W
Izanami
R3dfieldSK
Izanami
3
0
3
4.5
W
Danzaburou
TonyPC
Danzaburou
1
0
6
4
W
Olorun
1
1
0
1
W
Bacchus
daxter017
Bacchus
0
1
4
2
W
Cupid
tskas
Cupid
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,736
Damage
36,755
45,769
Taken
40,777
38,552
Mitigated
24,949
10,186
Healing
8,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,453
409
294
1,603
12,388
14,792
0
4,306
8,082
11,864
380
L
Osiris
AO22
Osiris
8,290
1,324
0
1,440
10,293
12,325
0
2,144
8,149
0
23,882
L
Arachne
Brettswags
Arachne
4,832
3,148
0
763
8,640
4,838
0
2,160
6,480
0
16,515
L
4,321
2,339
0
4,404
7,880
3,700
0
1,090
6,790
0
43,518
L
8,840
137
0
1,682
6,568
2,897
0
2,157
4,411
27,805
0
W
Izanami
R3dfieldSK
Izanami
6,504
3,610
0
250
7,309
3,124
591
2,108
4,649
0
44,704
W
Danzaburou
TonyPC
Danzaburou
7,911
3,738
0
2,845
6,649
3,128
531
1,364
5,058
0
28,039
W
Olorun
8,122
4,259
138
2,730
7,256
3,037
1,306
2,833
4,048
54,192
0
W
Bacchus
daxter017
Bacchus
3,735
556
0
1,096
9,869
12,049
0
2,961
6,241
8,585
0
W
Cupid
tskas
Cupid
10,483
7,024
55
1,701
9,694
3,611
696
3,450
5,855
0
23,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,194
Gold Earned
43,668
237
Minions Killed
277
0
Camps Cleared
0
1,042,956
Distance Traveled
1,117,465
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,345
668
9
1
0
207,404
0
L
Osiris
8,243
749
37
3
0
206,008
0
L
Arachne
7,569
688
40
4
0
207,782
0
L
Anhur
8,916
811
96
9
0
211,309
0
L
Janus
8,121
738
55
5
0
210,453
0
W
Izanami
9,966
906
102
9
0
206,404
0
W
Danzaburou
8,473
770
33
3
0
240,674
1
W
Olorun
9,018
820
91
8
0
213,851
0
W
Bacchus
7,967
724
14
1
0
228,432
0
W
Cupid
8,244
749
37
3
0
228,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role