Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
CobaltDevil8716
Achilles
Level 142
God Stats
17W - 10L
1,614 SR
Queue Stats
367W - 374L
1,536 Elo+
Party 1
Hera
Hera
OGTacoBandit
Hera
Level 147
God Stats
3W - 3L
1,805 SR
Queue Stats
72W - 33L
1,643 Elo+
Party 2
Cupid
Cupid
PleasentRugs
Cupid
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,495 Elo+
Solo
Kuzenbo
Kuzenbo
WoolyPandora69
Kuzenbo
Level 123
God Stats
2W - 2L
1,436 SR
Queue Stats
170W - 178L
1,508 Elo+
Party 1
Team Averages
Level 130
1,571 SR
1,536 Elo+

VS

Team Averages
Level 130
1,469 SR
1,513 Elo+
Arachne
Arachne
JalapenoCheetoes
Arachne
Level 153
God Stats
51W - 28L
1,645 SR
Queue Stats
213W - 190L
1,529 Elo+
Party 3
Discordia
Discordia
LondonIsBored
Discordia
Level 40
God Stats
1W - 1L
1,129 SR
Queue Stats
29W - 25L
1,524 Elo+
Solo
Ao Kuang
Ao Kuang
MaiqTheLiar-39
Ao Kuang
Level 158
God Stats
7W - 6L
1,458 SR
Queue Stats
903W - 878L
1,472 Elo+
Solo
Heimdallr
Heimdallr
SebaxSlayer99
Heimdallr
Level 109
God Stats
38W - 41L
1,521 SR
Queue Stats
161W - 153L
1,517 Elo+
Solo
Surtr
Surtr
Stonedxmushroom
Surtr
Level 189
God Stats
26W - 22L
1,594 SR
Queue Stats
460W - 424L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 2 / 1
5,541
554
2,507
7,708
2,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
10
1 / 2 / 0
5,488
549
5,512
8,781
6,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 3 / 1
5,085
509
3,418
6,502
2,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 0
4,238
424
1,683
5,431
1,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 1
4,555
456
1,272
5,517
4,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,865
587
2,460
9,764
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
LondonIsBored
Discordia
11
2 / 1 / 1
6,572
657
3,858
4,024
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
12
2 / 1 / 0
6,860
686
4,207
9,373
3,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heimdallr
SebaxSlayer99
Heimdallr
10
2 / 0 / 2
6,420
642
4,781
2,633
1,200
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 0 / 4
5,859
586
4,892
7,391
3,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
11
11
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
2
1
0.75
L
Achilles
1
2
0
0.5
W
3
0
0
3
W
Discordia
LondonIsBored
Discordia
2
1
1
2.5
W
Ao Kuang
2
1
0
2
L
0
3
1
0.17
L
0
3
0
0
W
Heimdallr
SebaxSlayer99
Heimdallr
2
0
2
3
W
2
0
4
4
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,392
Damage
20,198
33,939
Taken
33,185
17,549
Mitigated
12,226
7,328
Healing
15,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,507
389
0
1,139
7,708
2,742
0
457
7,251
0
40,065
L
Achilles
5,512
986
0
1,832
8,781
6,475
0
4,235
4,546
0
39,605
W
2,460
1,410
0
4,296
9,764
3,324
0
1,290
8,410
0
36,391
W
Discordia
LondonIsBored
Discordia
3,858
322
0
705
4,024
1,279
569
1,890
1,946
48,074
0
W
Ao Kuang
4,207
730
0
7,142
9,373
3,314
0
0
9,373
49,291
0
L
3,418
517
0
1,555
6,502
2,431
0
2,975
3,527
34,593
0
L
1,683
703
214
993
5,431
1,613
0
46
5,385
0
24,049
W
Heimdallr
SebaxSlayer99
Heimdallr
4,781
2,754
0
1,261
2,633
1,200
1,610
393
2,240
0
45,039
W
4,892
1,741
0
2,141
7,391
3,109
0
859
6,526
722
29,517
L
1,272
712
0
1,595
5,517
4,288
0
548
4,969
7,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,907
Gold Earned
31,576
265
Minions Killed
348
0
Camps Cleared
0
1,030,383
Distance Traveled
984,036
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,541
554
63
6
0
236,968
0
L
Achilles
5,488
549
69
7
0
186,174
0
W
Arachne
5,865
587
57
6
0
218,552
0
W
Discordia
6,572
657
85
9
0
193,687
0
W
Ao Kuang
6,860
686
82
8
0
185,103
3
L
Hera
5,085
509
77
8
0
190,722
1
L
Cupid
4,238
424
48
5
0
204,409
2
W
Heimdallr
6,420
642
83
8
0
176,030
0
W
Surtr
5,859
586
41
4
0
210,664
0
L
Kuzenbo
4,555
456
8
1
0
212,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role