Player Matchup

Odin
Odin
FH Fanis
Odin
Level 127
God Stats
8W - 2L
1,825 SR
Queue Stats
500W - 517L
1,314 Elo+
Solo
Hou Yi
Hou Yi
JoanMeister
Hou Yi
Level 126
God Stats
7W - 3L
1,636 SR
Queue Stats
170W - 168L
1,471 Elo+
Solo
Zeus
Zeus
drob90s
Zeus
Level 142
God Stats
1W - 2L
1,297 SR
Queue Stats
132W - 140L
1,440 Elo+
Solo
Mulan
Mulan
jothe
Mulan
Level 120
God Stats
8W - 2L
1,642 SR
Queue Stats
370W - 132L
1,695 Elo+
Party 2
Vulcan
Vulcan
mkwolf69
Vulcan
Level 129
God Stats
5W - 1L
1,737 SR
Queue Stats
648W - 259L
1,609 Elo+
Party 2
Team Averages
Level 129
1,627 SR
1,506 Elo+

VS

Team Averages
Level 119
1,540 SR
1,441 Elo+
Ao Kuang
Ao Kuang
Cushdaddy11
Ao Kuang
Level 109
God Stats
1W - 4L
1,338 SR
Queue Stats
84W - 94L
1,443 Elo+
Party 1
Anubis
Anubis
R2D2Homie
Anubis
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 50L
1,415 Elo+
Party 1
Hercules
Hercules
Slychubbsjr
Hercules
Level 129
God Stats
6W - 2L
1,639 SR
Queue Stats
104W - 109L
1,464 Elo+
Party 1
Cu Chulainn
Cu Chulainn
StankyFeet42O
Cu Chulainn
Level 156
God Stats
4W - 4L
1,526 SR
Queue Stats
255W - 248L
1,497 Elo+
Party 1
Khepri
Khepri
terminatrix87
Khepri
Level 61
God Stats
4W - 2L
1,695 SR
Queue Stats
190W - 219L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
19
8 / 4 / 24
11,899
850
15,725
19,144
21,801
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
19
12 / 1 / 18
11,579
827
15,108
11,662
5,775
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
drob90s
Zeus
17
8 / 5 / 14
11,054
790
15,320
12,181
5,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
jothe
Mulan
17
4 / 7 / 24
10,819
773
16,881
18,310
16,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
mkwolf69
Vulcan
20
9 / 2 / 25
12,997
928
31,060
9,852
5,441
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Cushdaddy11
Ao Kuang
14
3 / 9 / 8
9,449
675
6,207
16,295
9,362
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
R2D2Homie
Anubis
17
4 / 9 / 7
9,966
712
14,920
16,669
10,863
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Slychubbsjr
Hercules
18
6 / 7 / 7
10,643
760
11,264
24,188
33,143
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
StankyFeet42O
Cu Chulainn
19
5 / 7 / 4
11,852
847
18,997
23,373
34,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 9 / 7
9,037
646
2,655
21,499
21,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
51
41
Kills
18
19
Deaths
41
105
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Cushdaddy11
Ao Kuang
3
9
8
0.78
W
Odin
8
4
24
5
W
Hou Yi
12
1
18
21
L
Anubis
R2D2Homie
Anubis
4
9
7
0.83
L
Hercules
Slychubbsjr
Hercules
6
7
7
1.36
L
Cu Chulainn
StankyFeet42O
Cu Chulainn
5
7
4
1
W
Zeus
drob90s
Zeus
8
5
14
3
W
Mulan
jothe
Mulan
4
7
24
2.29
W
Vulcan
mkwolf69
Vulcan
9
2
25
10.75
L
0
9
7
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,094
Damage
54,043
71,149
Taken
102,024
55,000
Mitigated
109,523
24,323
Healing
17,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Cushdaddy11
Ao Kuang
6,207
394
471
1,399
16,295
9,362
0
6,388
9,907
12,064
0
W
Odin
15,725
1,767
1,942
3,661
19,144
21,801
558
6,583
11,505
1,117
24,902
W
Hou Yi
15,108
8,492
2,427
4,307
11,662
5,775
590
3,696
7,466
0
23,963
L
Anubis
R2D2Homie
Anubis
14,920
511
91
2,907
16,669
10,863
0
6,955
9,714
31,150
0
L
Hercules
Slychubbsjr
Hercules
11,264
1,158
359
7,558
24,188
33,143
0
14,756
9,432
0
22,666
L
Cu Chulainn
StankyFeet42O
Cu Chulainn
18,997
1,628
979
3,540
23,373
34,741
0
11,020
12,353
0
43,603
W
Zeus
drob90s
Zeus
15,320
2,378
3,442
1,352
12,181
5,495
850
3,178
8,576
27,933
0
W
Mulan
jothe
Mulan
16,881
2,804
558
3,139
18,310
16,488
1,056
6,934
10,496
1,934
21,298
W
Vulcan
mkwolf69
Vulcan
31,060
12,158
1,246
2,249
9,852
5,441
1,630
2,904
6,537
57,166
0
L
2,655
469
0
337
21,499
21,414
0
8,898
12,601
10,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,348
Gold Earned
50,947
143
Minions Killed
137
0
Camps Cleared
0
1,314,275
Distance Traveled
1,124,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,449
675
12
1
0
206,717
0
W
Odin
11,899
850
24
2
0
275,189
0
W
Hou Yi
11,579
827
17
1
0
271,554
0
L
Anubis
9,966
712
39
3
0
195,566
0
L
Hercules
10,643
760
25
2
0
258,851
0
L
Cu Chulainn
11,852
847
36
3
0
252,592
0
W
Zeus
11,054
790
38
3
0
218,520
0
W
Mulan
10,819
773
10
1
0
246,760
0
W
Vulcan
12,997
928
54
4
0
302,252
0
L
Khepri
9,037
646
25
2
0
210,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role