Player Matchup

Merlin
Merlin
 
Merlin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
B0rd4_017
Sun Wukong
Level 107
God Stats
4W - 2L
1,719 SR
Queue Stats
353W - 364L
1,481 Elo+
Party 2
Rama
Rama
Elv Ghoul
Rama
Level 159
God Stats
0W - 1L
1,718 SR
Queue Stats
2W - 4L
1,476 Elo+
Solo
Aphrodite
Aphrodite
jhonatangomes70
Aphrodite
Level 266
God Stats
65W - 43L
1,549 SR
Queue Stats
286W - 342L
1,391 Elo+
Solo
Team Averages
Level 159
1,597 SR
1,470 Elo+

VS

Team Averages
Level 117
1,565 SR
1,502 Elo+
Ganesha
Ganesha
 
Ganesha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
 
Nemesis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
BobLeeCamper
Anhur
Level 174
God Stats
15W - 9L
1,635 SR
Queue Stats
45W - 39L
1,462 Elo+
Party 1
Loki
Loki
GabeShhhh
Loki
Level 46
God Stats
44W - 26L
1,663 SR
Queue Stats
151W - 139L
1,523 Elo+
Party 3
Maui
Maui
Transgressoor
Maui
Level 69
God Stats
5W - 5L
1,528 SR
Queue Stats
143W - 167L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 0 / 0
4,040
808
974
1,654
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hun Batz
 
Hun Batz
7
0 / 0 / 0
3,721
744
911
3,733
1,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
B0rd4_017
Sun Wukong
8
0 / 0 / 0
4,264
853
1,813
2,942
1,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
3
0 / 0 / 1
3,155
631
1,715
1,807
404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
jhonatangomes70
Aphrodite
6
1 / 0 / 0
4,149
830
788
2,372
1,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
6
0 / 1 / 0
3,755
751
538
2,905
1,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
 
Nemesis
7
0 / 0 / 0
3,540
708
452
4,033
1,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 0 / 0
3,471
694
1,895
2,301
592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Loki
7
0 / 0 / 0
3,770
754
727
3,177
903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 0 / 0
3,077
615
609
2,717
774
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
1
Kills
0
0
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
L
Hun Batz
 
Hun Batz
0
0
0
0
W
Ganesha
 
Ganesha
0
1
0
0
W
Nemesis
 
Nemesis
0
0
0
0
L
Sun Wukong
B0rd4_017
Sun Wukong
0
0
0
0
W
0
0
0
0
L
Rama
0
0
1
0.5
W
Loki
0
0
0
0
W
0
0
0
0
L
Aphrodite
jhonatangomes70
Aphrodite
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,201
Damage
4,221
12,508
Taken
15,133
4,127
Mitigated
5,151
6,545
Healing
3,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
974
218
0
800
1,654
371
0
0
1,654
22,349
0
L
Hun Batz
 
Hun Batz
911
200
0
2,252
3,733
1,051
0
106
3,627
0
14,825
W
Ganesha
 
Ganesha
538
0
0
1,172
2,905
1,747
0
431
2,474
8,825
0
W
Nemesis
 
Nemesis
452
166
0
750
4,033
1,135
0
365
3,668
0
18,834
L
Sun Wukong
B0rd4_017
Sun Wukong
1,813
509
0
1,113
2,942
1,209
0
609
2,333
0
22,329
W
1,895
1,506
0
956
2,301
592
0
357
1,944
0
19,021
L
Rama
1,715
1,652
0
328
1,807
404
0
267
1,540
0
10,694
W
Loki
727
208
0
720
3,177
903
0
609
2,568
0
25,121
W
609
239
0
250
2,717
774
0
0
2,717
7,698
0
L
Aphrodite
jhonatangomes70
Aphrodite
788
197
542
1,510
2,372
1,092
0
165
2,207
13,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,329
Gold Earned
17,613
178
Minions Killed
149
0
Camps Cleared
0
555,544
Distance Traveled
604,402
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,040
808
54
11
0
133,772
2
L
Hun Batz
3,721
744
39
8
0
138,066
0
W
Ganesha
3,755
751
4
1
0
128,024
2
W
Nemesis
3,540
708
39
8
0
141,776
0
L
Sun Wukong
4,264
853
47
9
0
122,434
1
W
Anhur
3,471
694
52
10
0
101,564
0
L
Rama
3,155
631
16
3
0
61,237
0
W
Loki
3,770
754
46
9
0
138,497
0
W
Maui
3,077
615
8
2
0
94,541
0
L
Aphrodite
4,149
830
22
4
0
100,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role