Player Matchup

Hou Yi
Hou Yi
BiraㅤBirito
Hou Yi
Level 108
God Stats
4W - 9L
1,356 SR
Queue Stats
361W - 385L
1,406 Elo+
Solo
Terra
Terra
Jorge343
Terra
Level 133
God Stats
1W - 1L
1,706 SR
Queue Stats
287W - 204L
1,600 Elo+
Solo
Nemesis
Nemesis
hulk_sanchez70
Nemesis
Level 64
God Stats
0W - 3L
1,217 SR
Queue Stats
93W - 214L
1,289 Elo+
Solo
King Arthur
King Arthur
required
King Arthur
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
381W - 393L
1,482 Elo+
Solo
Mulan
Mulan
ttrashfire
Mulan
Level 89
God Stats
3W - 5L
1,518 SR
Queue Stats
327W - 339L
1,506 Elo+
Solo
Team Averages
Level 101
1,459 SR
1,456 Elo+

VS

Team Averages
Level 86
1,488 SR
1,459 Elo+
Camazotz
Camazotz
BlazingScythe001
Camazotz
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 22L
1,465 Elo+
Solo
Achilles
Achilles
Leonidas2
Achilles
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 139L
1,427 Elo+
Solo
The Morrigan
The Morrigan
Srapydoo
The Morrigan
Level 47
God Stats
1W - 2L
1,313 SR
Queue Stats
108W - 114L
1,497 Elo+
Party 1
Ra
Ra
mattkilledu941
Ra
Level 116
God Stats
6W - 6L
1,420 SR
Queue Stats
481W - 471L
1,412 Elo+
Solo
Neith
Neith
pablo31300
Neith
Level 109
God Stats
4W - 2L
1,709 SR
Queue Stats
109W - 118L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 5
10,424
745
17,930
12,650
7,012
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Terra
Jorge343
Terra
17
0 / 3 / 12
9,898
707
10,924
15,246
17,984
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

9
0 / 15 / 6
7,378
527
3,414
20,524
9,510
King Arthur
required
King Arthur
15
1 / 5 / 8
9,022
644
7,109
16,823
23,657
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mulan
17
6 / 4 / 7
10,119
723
16,310
20,635
17,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 4 / 13
11,017
787
17,038
16,797
8,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Achilles
Leonidas2
Achilles
19
11 / 1 / 15
11,839
846
13,898
14,906
21,514
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

The Morrigan
Srapydoo
The Morrigan
16
1 / 5 / 17
9,939
710
8,280
8,459
3,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 3 / 19
10,439
746
16,024
10,551
5,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
18
4 / 2 / 19
10,562
754
19,561
12,810
6,803
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
111
15
Kills
28
29
Deaths
15
38
Assists
83
Player
Kills
Deaths
Assists
KDA
L
8
2
5
5.25
W
10
4
13
4.13
L
Terra
Jorge343
Terra
0
3
12
2
W
Achilles
Leonidas2
Achilles
11
1
15
18.5
W
The Morrigan
Srapydoo
The Morrigan
1
5
17
1.9
L
0
15
6
0.2
W
2
3
19
3.83
W
Neith
4
2
19
6.75
L
King Arthur
required
King Arthur
1
5
8
1
L
Mulan
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,687
Damage
74,801
85,878
Taken
63,523
75,668
Mitigated
45,788
25,615
Healing
31,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,930
9,601
2,574
3,566
12,650
7,012
0
3,786
8,794
0
43,336
W
17,038
3,050
0
5,734
16,797
8,387
0
2,144
14,653
0
18,203
L
Terra
Jorge343
Terra
10,924
253
7,614
3,873
15,246
17,984
0
4,764
10,267
36,685
0
W
Achilles
Leonidas2
Achilles
13,898
3,393
572
6,019
14,906
21,514
434
2,380
12,526
0
18,198
W
The Morrigan
Srapydoo
The Morrigan
8,280
2,827
1,749
906
8,459
3,766
0
944
7,515
13,026
2,020
L
3,414
899
108
733
20,524
9,510
62
2,975
17,549
0
4,626
W
16,024
1,410
6,827
4,084
10,551
5,318
1,150
2,261
8,290
40,921
0
W
Neith
19,561
8,691
972
4,763
12,810
6,803
3,114
3,195
9,615
0
47,966
L
King Arthur
required
King Arthur
7,109
1,164
313
1,229
16,823
23,657
0
4,983
11,500
0
15,973
L
Mulan
16,310
550
529
5,076
20,635
17,505
0
6,138
14,306
0
30,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,841
Gold Earned
53,796
141
Minions Killed
151
0
Camps Cleared
0
1,260,503
Distance Traveled
1,285,918
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,424
745
59
4
0
239,466
0
W
Camazotz
11,017
787
2
0
0
272,424
0
L
Terra
9,898
707
28
2
0
286,198
0
W
Achilles
11,839
846
7
1
0
300,525
0
W
The Morrigan
9,939
710
25
2
0
228,715
0
L
Nemesis
7,378
527
0
0
0
241,043
0
W
Ra
10,439
746
61
4
0
239,600
0
W
Neith
10,562
754
56
4
0
244,654
0
L
King Arthur
9,022
644
18
1
0
227,874
0
L
Mulan
10,119
723
36
3
0
265,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role