Player Matchup

Achilles
Achilles
Gold III
Get n Deported
Achilles
Gold III
Level 157
God Stats
7W - 9L
1,664 SR
Queue Stats
162W - 164L
1,374 MMR
Solo
Pele
Pele
Gold IV
PuertoRican217
Pele
Gold IV
Level 159
God Stats
8W - 4L
1,615 SR
Queue Stats
204W - 217L
1,367 MMR
Solo
Poseidon
Poseidon
Gold II
SuperSniperProx
Poseidon
Gold II
Level 157
God Stats
25W - 26L
1,483 SR
Queue Stats
589W - 642L
1,408 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 158
1,588 SR
1,383 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 72
1,377 SR
1,346 MMR
Merlin
Merlin
Bronze IV
LordFlvcko93
Merlin
Bronze IV
Level 40
God Stats
0W - 2L
1,519 SR
Queue Stats
1W - 7L
1,418 MMR
Party 1
Medusa
Medusa
Bronze IV
RYGEE01
Medusa
Bronze IV
Level 30
God Stats
0W - 5L
1,382 SR
Queue Stats
1W - 7L
1,418 MMR
Party 1
Izanami
Izanami
Silver I
dansfire3
Izanami
Silver I
Level 147
God Stats
0W - 1L
1,230 SR
Queue Stats
100W - 122L
1,202 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
3 / 1 / 5
8,272
827
8,345
10,682
11,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 1 / 5
8,077
808
5,500
7,761
2,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Poseidon
12
3 / 0 / 6
8,676
868
6,558
3,725
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabNe ZhaBastetCharon

VS

Bans
Ao KuangAnubisMorgan Le FayLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 3 / 1
7,340
734
5,881
7,671
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
RYGEE01
Medusa
9
0 / 4 / 2
6,728
673
4,153
8,445
2,999
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
dansfire3
Izanami
10
1 / 2 / 1
7,142
714
2,490
7,303
2,440
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
9
Kills
2
2
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
3
1
5
5.5
L
Merlin
1
3
1
0.5
W
3
1
5
5.5
L
Medusa
RYGEE01
Medusa
0
4
2
0.25
W
Poseidon
3
0
6
6
L
Izanami
dansfire3
Izanami
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,403
Damage
12,524
22,168
Taken
23,419
14,901
Mitigated
7,853
4,197
Healing
1,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
8,345
521
120
1,457
10,682
11,136
0
3,226
7,456
497
20,377
L
Merlin
5,881
115
0
960
7,671
2,414
0
2,180
5,333
36,786
0
W
5,500
669
0
1,378
7,761
2,616
385
1,752
6,009
0
21,439
L
Medusa
RYGEE01
Medusa
4,153
1,413
0
341
8,445
2,999
0
2,553
5,710
0
14,280
W
Poseidon
6,558
699
0
1,242
3,725
1,149
924
1,215
2,510
44,486
0
L
Izanami
dansfire3
Izanami
2,490
2,209
0
105
7,303
2,440
0
1,921
5,114
0
17,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,025
Gold Earned
21,210
122
Minions Killed
99
0
Camps Cleared
0
633,433
Distance Traveled
526,177
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,272
827
16
2
0
218,034
2
L
Merlin
7,340
734
46
5
0
170,712
0
W
Pele
8,077
808
29
3
0
213,624
0
L
Medusa
6,728
673
23
2
0
193,210
0
W
Poseidon
8,676
868
77
8
0
201,775
6
L
Izanami
7,142
714
30
3
0
162,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role