Player Matchup

Bastet
Bastet
 
Bastet
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
C_Murda50X
Zhong Kui
Level 88
God Stats
6W - 7L
1,523 SR
Queue Stats
90W - 113L
1,383 Elo+
Party 1
Nike
Nike
YungChrist50X
Nike
Level 124
God Stats
33W - 24L
1,340 SR
Queue Stats
159W - 172L
1,351 Elo+
Party 1
Team Averages
Level 118
1,454 SR
1,411 Elo+

VS

Team Averages
Level 62
1,493 SR
1,360 Elo+
Scylla
Scylla
 
Scylla
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Babylou4965
Hercules
Level 62
God Stats
127W - 147L
1,478 SR
Queue Stats
435W - 448L
1,398 Elo+
Solo
Medusa
Medusa
IzelNoil
Medusa
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 39L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
1 / 2 / 2
7,305
731
9,462
8,213
2,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
C_Murda50X
Zhong Kui
10
2 / 1 / 1
7,328
733
5,807
6,473
4,831
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 0 / 3
7,208
721
5,199
7,647
5,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 0 / 3
7,149
715
5,933
5,583
1,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
Babylou4965
Hercules
10
1 / 1 / 1
7,060
706
4,700
10,404
10,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Medusa
IzelNoil
Medusa
10
2 / 2 / 1
7,333
733
5,361
7,384
2,603
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
3
Kills
3
3
Deaths
3
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
1
2
2
1
L
Scylla
 
Scylla
0
0
3
1.5
L
Hercules
Babylou4965
Hercules
1
1
1
1.5
W
Zhong Kui
C_Murda50X
Zhong Kui
2
1
1
2.5
L
Medusa
IzelNoil
Medusa
2
2
1
1.25
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,468
Damage
15,994
22,333
Taken
23,371
13,285
Mitigated
14,585
8,409
Healing
2,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,462
1,946
595
3,214
8,213
2,949
0
2,675
5,393
0
29,714
L
Scylla
 
Scylla
5,933
316
0
250
5,583
1,705
0
1,498
4,085
37,833
0
L
Hercules
Babylou4965
Hercules
4,700
1,119
0
1,885
10,404
10,277
0
3,028
7,376
0
11,794
W
Zhong Kui
C_Murda50X
Zhong Kui
5,807
973
234
2,981
6,473
4,831
0
1,304
4,926
22,632
0
L
Medusa
IzelNoil
Medusa
5,361
2,219
310
498
7,384
2,603
0
1,974
5,410
0
18,757
W
5,199
327
149
1,236
7,647
5,505
0
2,298
5,198
0
36,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,841
Gold Earned
21,542
118
Minions Killed
112
0
Camps Cleared
0
613,299
Distance Traveled
537,773
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,305
731
33
3
0
220,962
0
L
Scylla
7,149
715
60
6
0
175,434
0
L
Hercules
7,060
706
20
2
0
194,520
0
W
Zhong Kui
7,328
733
44
4
0
179,830
1
L
Medusa
7,333
733
32
3
0
167,819
0
W
Nike
7,208
721
41
4
0
212,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role