Player Matchup

Bacchus
Bacchus
KagedLockjaw
Bacchus
Level 121
God Stats
2W - 5L
1,514 SR
Queue Stats
443W - 435L
1,483 Elo+
Solo
Odin
Odin
Negraiver-FOX-
Odin
Level 79
God Stats
1W - 1L
1,687 SR
Queue Stats
142W - 148L
1,389 Elo+
Solo
Merlin
Merlin
SlimeTM
Merlin
Level 65
God Stats
0W - 2L
1,545 SR
Queue Stats
71W - 70L
1,479 Elo+
Party 1
Artemis
Artemis
dodason
Artemis
Level 69
God Stats
1W - 1L
1,755 SR
Queue Stats
90W - 86L
1,461 Elo+
Party 1
Loki
Loki
yyysgegh
Loki
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,341 Elo+
Solo
Team Averages
Level 88
1,600 SR
1,431 Elo+

VS

Team Averages
Level 98
1,575 SR
1,494 Elo+
Hun Batz
Hun Batz
DreadHead2390
Hun Batz
Level 74
God Stats
2W - 1L
1,593 SR
Queue Stats
205W - 195L
1,462 Elo+
Solo
Amaterasu
Amaterasu
Fearless1929
Amaterasu
Level 101
God Stats
8W - 7L
1,505 SR
Queue Stats
474W - 489L
1,458 Elo+
Solo
Achilles
Achilles
GODzProfezor
Achilles
Level 126
God Stats
1W - 2L
1,529 SR
Queue Stats
56W - 32L
1,533 Elo+
Solo
Hades
Hades
dormammu12
Hades
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 173L
1,525 Elo+
Solo
Hera
Hera
theonekingbr
Hera
Level 118
God Stats
10W - 2L
1,750 SR
Queue Stats
237W - 224L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KagedLockjaw
Bacchus
16
5 / 5 / 8
9,862
822
8,801
16,317
21,209
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 3 / 10
7,880
657
4,893
9,394
6,200
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
SlimeTM
Merlin
16
4 / 5 / 7
8,698
725
11,314
9,589
4,523
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
dodason
Artemis
15
2 / 7 / 9
8,299
692
9,264
12,803
5,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
14
3 / 5 / 11
8,376
698
6,773
10,025
4,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DreadHead2390
Hun Batz
10
1 / 4 / 7
7,713
643
4,431
5,686
2,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Amaterasu
Fearless1929
Amaterasu
16
0 / 4 / 16
9,327
777
6,208
16,171
9,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
GODzProfezor
Achilles
17
6 / 2 / 10
10,234
853
10,279
11,681
15,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
14
4 / 5 / 9
9,245
770
7,249
10,289
6,342
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
14 / 2 / 10
12,771
1,064
21,921
7,694
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
77
16
Kills
25
25
Deaths
17
45
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DreadHead2390
Hun Batz
1
4
7
1.13
W
Amaterasu
Fearless1929
Amaterasu
0
4
16
2
W
Achilles
GODzProfezor
Achilles
6
2
10
5.5
L
Bacchus
KagedLockjaw
Bacchus
5
5
8
1.8
L
2
3
10
2.33
L
Merlin
SlimeTM
Merlin
4
5
7
1.5
L
Artemis
dodason
Artemis
2
7
9
0.93
W
Hades
4
5
9
1.7
W
14
2
10
9.5
L
Loki
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,045
Damage
50,088
58,128
Taken
51,521
41,690
Mitigated
38,364
12,373
Healing
16,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DreadHead2390
Hun Batz
4,431
156
59
76
5,686
2,560
879
1,718
3,968
0
8,034
W
Amaterasu
Fearless1929
Amaterasu
6,208
2,489
717
4,277
16,171
9,678
1,170
6,433
9,738
0
16,034
W
Achilles
GODzProfezor
Achilles
10,279
1,014
1,123
3,540
11,681
15,901
344
4,372
7,309
0
17,038
L
Bacchus
KagedLockjaw
Bacchus
8,801
649
75
2,848
16,317
21,209
0
7,356
8,663
21,039
0
L
4,893
560
476
2,679
9,394
6,200
343
3,100
5,989
0
9,641
L
Merlin
SlimeTM
Merlin
11,314
630
916
979
9,589
4,523
0
5,257
4,332
29,262
0
L
Artemis
dodason
Artemis
9,264
3,864
258
576
12,803
5,748
0
8,798
3,874
0
20,372
W
Hades
7,249
122
705
1,300
10,289
6,342
64
3,762
6,527
12,973
0
W
21,921
5,904
2,182
2,908
7,694
3,883
1,971
3,830
3,864
50,207
0
L
Loki
6,773
1,607
1,892
1,674
10,025
4,010
442
4,659
5,224
0
13,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,115
Gold Earned
49,290
88
Minions Killed
135
0
Camps Cleared
0
1,063,608
Distance Traveled
1,098,557
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,713
643
6
1
0
165,773
0
W
Amaterasu
9,327
777
28
2
0
237,634
0
W
Achilles
10,234
853
11
1
0
255,292
0
L
Bacchus
9,862
822
17
1
0
229,344
0
L
Odin
7,880
657
13
1
0
200,653
0
L
Merlin
8,698
725
26
2
0
214,147
0
L
Artemis
8,299
692
24
2
0
188,346
0
W
Hades
9,245
770
16
1
0
211,112
0
W
Hera
12,771
1,064
74
6
0
228,746
0
L
Loki
8,376
698
8
1
0
231,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role