Player Matchup

Bacchus
Bacchus
CoomCruncher
Bacchus
Level 0
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 17L
1,500 Elo+
Solo
Nemesis
Nemesis
JBB Kylo
Nemesis
Level 5
God Stats
4W - 2L
1,709 SR
Queue Stats
4W - 4L
1,649 Elo+
Party 2
Baron Samedi
Baron Samedi
KAPTA1NxKLUTCH
Baron Samedi
Level 89
God Stats
3W - 4L
1,543 SR
Queue Stats
38W - 57L
1,383 Elo+
Party 2
Danzaburou
Danzaburou
Rohedatboat
Danzaburou
Level 64
God Stats
5W - 14L
1,436 SR
Queue Stats
22W - 43L
1,345 Elo+
Party 2
Maui
Maui
oT Renegade
Maui
Level 35
God Stats
3W - 5L
1,509 SR
Queue Stats
8W - 16L
1,354 Elo+
Party 2
Team Averages
Level 39
1,539 SR
1,446 Elo+

VS

Team Averages
Level 78
1,476 SR
1,502 Elo+
Yu Huang
Yu Huang
ArtuRedD
Yu Huang
Level 109
God Stats
2W - 1L
1,542 SR
Queue Stats
161W - 169L
1,464 Elo+
Solo
Scylla
Scylla
CoffeeeCup
Scylla
Level 126
God Stats
2W - 2L
1,413 SR
Queue Stats
11W - 13L
1,500 Elo+
Party 3
Anhur
Anhur
DruiElsGod
Anhur
Level 44
God Stats
7W - 2L
1,623 SR
Queue Stats
160W - 166L
1,482 Elo+
Party 1
Kuzenbo
Kuzenbo
Silvanism
Kuzenbo
Level 84
God Stats
7W - 7L
1,295 SR
Queue Stats
17W - 15L
1,581 Elo+
Party 3
Hercules
Hercules
VineSwinger
Hercules
Level 25
God Stats
11W - 13L
1,507 SR
Queue Stats
123W - 127L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CoomCruncher
Bacchus
11
0 / 0 / 0
6,775
521
0
781
449
Nemesis
JBB Kylo
Nemesis
17
1 / 4 / 4
10,551
812
4,794
19,872
9,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
KAPTA1NxKLUTCH
Baron Samedi
18
8 / 6 / 2
11,180
860
25,940
16,625
8,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Rohedatboat
Danzaburou
15
2 / 10 / 2
9,525
733
7,338
20,043
8,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 4 / 7
10,665
820
7,252
21,746
22,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ArtuRedD
Yu Huang
18
5 / 1 / 6
11,593
892
17,556
9,281
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
CoffeeeCup
Scylla
20
9 / 2 / 12
12,780
983
27,364
10,850
4,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anhur
17
4 / 4 / 10
10,897
838
7,451
13,101
5,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Silvanism
Kuzenbo
17
3 / 2 / 15
10,938
841
9,314
14,554
21,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
VineSwinger
Hercules
17
2 / 3 / 8
10,575
813
6,110
20,814
24,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
12
Kills
23
24
Deaths
12
15
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
ArtuRedD
Yu Huang
5
1
6
8
W
Scylla
CoffeeeCup
Scylla
9
2
12
7.5
L
Bacchus
CoomCruncher
Bacchus
0
0
0
0
W
Anhur
4
4
10
2.25
L
Nemesis
JBB Kylo
Nemesis
1
4
4
0.75
L
Baron Samedi
KAPTA1NxKLUTCH
Baron Samedi
8
6
2
1.5
L
Danzaburou
Rohedatboat
Danzaburou
2
10
2
0.3
W
Kuzenbo
Silvanism
Kuzenbo
3
2
15
5.25
W
Hercules
VineSwinger
Hercules
2
3
8
2
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,324
Damage
67,795
79,067
Taken
68,600
50,017
Mitigated
60,307
10,953
Healing
9,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
ArtuRedD
Yu Huang
17,556
1,149
0
838
9,281
3,862
1,503
4,556
4,725
50,741
0
W
Scylla
CoffeeeCup
Scylla
27,364
2,712
0
140
10,850
4,819
1,513
5,866
4,984
62,102
0
L
Bacchus
CoomCruncher
Bacchus
0
0
0
0
781
449
0
102
679
0
0
W
Anhur
7,451
4,547
0
1,021
13,101
5,845
3,226
6,487
6,614
0
23,795
L
Nemesis
JBB Kylo
Nemesis
4,794
429
0
1,566
19,872
9,727
1,101
12,428
6,783
0
28,326
L
Baron Samedi
KAPTA1NxKLUTCH
Baron Samedi
25,940
427
1,122
3,802
16,625
8,879
0
9,757
6,203
51,191
0
L
Danzaburou
Rohedatboat
Danzaburou
7,338
2,631
0
1,408
20,043
8,091
122
14,201
5,062
0
26,199
W
Kuzenbo
Silvanism
Kuzenbo
9,314
2,860
0
3,407
14,554
21,671
873
5,968
8,586
19,410
0
W
Hercules
VineSwinger
Hercules
6,110
1,313
0
4,430
20,814
24,110
1,353
10,315
10,499
0
25,866
L
7,252
57
1,709
1,346
21,746
22,871
0
15,111
5,412
18,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,696
Gold Earned
56,783
167
Minions Killed
232
0
Camps Cleared
0
1,006,168
Distance Traveled
1,436,513
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
11,593
892
65
5
0
288,509
2
W
Scylla
12,780
983
101
8
0
293,121
0
L
Bacchus
6,775
521
0
0
0
0
0
W
Anhur
10,897
838
31
2
0
258,628
0
L
Nemesis
10,551
812
61
5
0
323,337
0
L
Baron Samedi
11,180
860
52
4
0
229,553
0
L
Danzaburou
9,525
733
30
2
0
210,933
2
W
Kuzenbo
10,938
841
11
1
0
311,462
0
W
Hercules
10,575
813
24
2
0
284,793
0
L
Maui
10,665
820
24
2
0
242,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role