Player Matchup

Raijin
Raijin
Gold IV
Chaot1c01
Raijin
Gold IV
Level 119
God Stats
8W - 4L
1,598 SR
Queue Stats
65W - 64L
1,358 MMR
Solo
Surtr
Surtr
Gold V
HunterBiden5714
Surtr
Gold V
Level 75
God Stats
65W - 79L
1,438 SR
Queue Stats
470W - 482L
1,350 MMR
Solo
Bastet
Bastet
Gold IV
Obnoxious Dan
Bastet
Gold IV
Level 189
God Stats
5W - 0L
1,699 SR
Queue Stats
216W - 216L
1,370 MMR
Solo
Odin
Odin
Gold V
SilenceTheKiII
Odin
Gold V
Level 227
God Stats
10W - 11L
1,553 SR
Queue Stats
667W - 678L
1,358 MMR
Solo
Olorun
Olorun
Silver I
leloupvagabond
Olorun
Silver I
Level 143
God Stats
2W - 1L
1,183 SR
Queue Stats
26W - 47L
1,357 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,494 SR
1,359 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,473 SR
1,359 MMR
Tyr
Tyr
Gold V
Halimdor
Tyr
Gold V
Level 65
God Stats
0W - 1L
1,203 SR
Queue Stats
78W - 83L
1,356 MMR
Solo
Bakasura
Bakasura
Gold V
Izvenom13
Bakasura
Gold V
Level 117
God Stats
1W - 4L
1,595 SR
Queue Stats
29W - 41L
1,397 MMR
Party 1
Ishtar
Ishtar
Gold V
PsychoXRoses
Ishtar
Gold V
Level 128
God Stats
4W - 15L
1,130 SR
Queue Stats
173W - 189L
1,344 MMR
Solo
Janus
Janus
Silver I
Wakkaplacca
Janus
Silver I
Level 107
God Stats
2W - 8L
1,470 SR
Queue Stats
28W - 41L
1,358 MMR
Party 1
Charon
Charon
Gold V
War_Frame-_-
Charon
Gold V
Level 109
God Stats
5W - 2L
1,965 SR
Queue Stats
56W - 60L
1,342 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Chaot1c01
Raijin
15
3 / 3 / 6
9,726
608
16,243
8,637
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 5
8,931
558
5,905
14,498
12,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 2 / 8
10,000
625
10,314
16,343
6,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 8
8,630
539
13,330
11,731
11,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
6 / 2 / 3
9,627
602
6,511
11,421
5,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
PeleThanatosSolAwilix

VS

Bans
ThorRavanaAnhurMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,394
525
7,286
25,422
19,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Izvenom13
Bakasura
14
4 / 5 / 2
8,223
514
10,155
21,270
9,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
13
0 / 3 / 1
7,484
468
6,754
9,539
3,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 3 / 1
7,971
498
8,706
8,877
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
12
3 / 2 / 3
8,156
510
6,683
11,558
11,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
17
Kills
10
10
Deaths
17
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Raijin
Chaot1c01
Raijin
3
3
6
2
L
0
4
1
0.13
W
1
2
5
1.75
L
Bakasura
Izvenom13
Bakasura
4
5
2
1
W
6
2
8
5
L
Ishtar
0
3
1
0.17
W
1
1
8
5
L
3
3
1
1.17
L
Charon
3
2
3
2.25
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,303
Damage
39,584
62,630
Taken
76,666
38,853
Mitigated
45,397
25,231
Healing
25,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Chaot1c01
Raijin
16,243
1,798
0
988
8,637
3,259
108
3,979
4,379
83,670
0
L
7,286
1,300
0
11,606
25,422
19,036
442
4,118
21,304
0
66,788
W
5,905
1,715
488
5,410
14,498
12,326
278
3,506
10,604
1,236
36,786
L
Bakasura
Izvenom13
Bakasura
10,155
6,956
0
6,457
21,270
9,055
7
6,191
15,079
0
63,011
W
10,314
1,781
0
10,526
16,343
6,537
32
3,074
12,902
0
82,281
L
Ishtar
6,754
3,949
0
2,935
9,539
3,409
0
4,979
4,560
0
56,171
W
13,330
1,786
0
2,232
11,731
11,488
98
2,522
8,963
0
64,307
L
8,706
508
0
850
8,877
2,758
0
2,958
5,919
59,149
0
L
Charon
6,683
1,339
0
3,278
11,558
11,139
0
4,884
6,674
29,236
0
W
6,511
2,778
300
5,287
11,421
5,243
896
2,201
9,220
74,029
2,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,914
Gold Earned
40,228
485
Minions Killed
485
0
Camps Cleared
0
1,670,277
Distance Traveled
1,550,977
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,726
608
141
9
0
312,683
0
L
Tyr
8,394
525
120
8
0
298,416
0
W
Surtr
8,931
558
71
4
0
333,994
8
L
Bakasura
8,223
514
117
7
0
362,259
3
W
Bastet
10,000
625
99
6
0
385,338
2
L
Ishtar
7,484
468
103
6
0
282,945
3
W
Odin
8,630
539
79
5
0
343,975
7
L
Janus
7,971
498
113
7
0
300,841
5
L
Charon
8,156
510
32
2
0
306,516
2
W
Olorun
9,627
602
95
6
0
294,287
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role