Player Matchup

Bacchus
Bacchus
Platinum I
Akkariko
Bacchus
Platinum I
Level 152
God Stats
6W - 3L
1,866 SR
Queue Stats
58W - 36L
2,077 MMR
Party 2
Discordia
Discordia
Platinum II
ArcayQ
Discordia
Platinum II
Level 159
God Stats
10W - 6L
1,731 SR
Queue Stats
58W - 36L
2,030 MMR
Party 2
Jing Wei
Jing Wei
Platinum II
Lusches
Jing Wei
Platinum II
Level 154
God Stats
5W - 3L
1,754 SR
Queue Stats
58W - 36L
2,030 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,784 SR
2,046 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,612 SR
1,945 MMR
Hercules
Hercules
Platinum I
AlexThoms12
Hercules
Platinum I
Level 145
God Stats
18W - 28L
1,449 SR
Queue Stats
203W - 229L
2,012 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum III
fandosea
Morgan Le Fay
Platinum III
Level 114
God Stats
20W - 10L
1,807 SR
Queue Stats
151W - 160L
1,946 MMR
Party 1
Hun Batz
Hun Batz
Platinum III
iDrmS
Hun Batz
Platinum III
Level 127
God Stats
22W - 19L
1,580 SR
Queue Stats
94W - 107L
1,876 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Akkariko
Bacchus
15
2 / 3 / 9
12,050
803
8,152
18,824
30,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
ArcayQ
Discordia
16
6 / 2 / 8
13,171
878
16,679
10,691
5,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Lusches
Jing Wei
16
7 / 2 / 7
13,108
874
19,920
16,473
7,290
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ThothAchillesRaijinKuzenboPersephone

VS

Bans
Ne ZhaHou YiVulcanArtemisBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlexThoms12
Hercules
12
1 / 7 / 2
10,561
704
8,707
20,366
25,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
fandosea
Morgan Le Fay
15
4 / 3 / 1
12,586
839
17,643
12,832
7,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
iDrmS
Hun Batz
13
2 / 5 / 3
11,667
778
8,269
17,247
17,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
15
Kills
7
7
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Akkariko
Bacchus
2
3
9
2.17
L
Hercules
AlexThoms12
Hercules
1
7
2
0.29
W
Discordia
ArcayQ
Discordia
6
2
8
5
W
Jing Wei
Lusches
Jing Wei
7
2
7
5.25
L
Morgan Le Fay
fandosea
Morgan Le Fay
4
3
1
1.5
L
Hun Batz
iDrmS
Hun Batz
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,751
Damage
34,619
45,988
Taken
50,445
42,812
Mitigated
50,029
12,294
Healing
7,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Akkariko
Bacchus
8,152
600
0
4,622
18,824
30,166
344
5,657
11,465
31,295
0
L
Hercules
AlexThoms12
Hercules
8,707
2,172
0
4,341
20,366
25,448
0
9,509
10,146
0
22,505
W
Discordia
ArcayQ
Discordia
16,679
1,130
0
3,241
10,691
5,356
1,551
5,089
4,758
65,586
0
W
Jing Wei
Lusches
Jing Wei
19,920
15,541
0
4,431
16,473
7,290
1,431
5,644
9,587
0
72,636
L
Morgan Le Fay
fandosea
Morgan Le Fay
17,643
275
0
2,339
12,832
7,148
0
7,258
5,073
81,813
0
L
Hun Batz
iDrmS
Hun Batz
8,269
1,183
0
940
17,247
17,433
0
6,516
10,180
0
28,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,329
Gold Earned
34,814
199
Minions Killed
171
0
Camps Cleared
0
914,479
Distance Traveled
865,230
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,050
803
32
2
0
302,456
0
L
Hercules
10,561
704
21
1
0
273,268
1
W
Discordia
13,171
878
98
7
0
298,984
0
W
Jing Wei
13,108
874
69
5
0
313,039
0
L
Morgan Le Fay
12,586
839
95
6
0
303,150
0
L
Hun Batz
11,667
778
55
4
0
288,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role