Player Matchup

Horus
Horus
BlackSkrullSKole
Horus
Level 120
God Stats
0W - 1L
1,197 SR
Queue Stats
14W - 10L
1,894 Elo+
Solo
Olorun
Olorun
RestingBobcat4
Olorun
Level 89
God Stats
5W - 4L
1,434 SR
Queue Stats
10W - 14L
1,366 Elo+
Solo
Tiamat
Tiamat
ViolenzBluhdOrgi
Tiamat
Level 114
God Stats
34W - 36L
1,439 SR
Queue Stats
69W - 75L
1,396 Elo+
Solo
Team Averages
Level 108
1,357 SR
1,552 Elo+

VS

Team Averages
Level 133
1,528 SR
1,530 Elo+
Kukulkan
Kukulkan
Mr_Magnifcent
Kukulkan
Level 155
God Stats
2W - 0L
1,456 SR
Queue Stats
6W - 1L
1,742 Elo+
Solo
Neith
Neith
StifMEISTER117
Neith
Level 106
God Stats
6W - 3L
1,454 SR
Queue Stats
119W - 126L
1,376 Elo+
Solo
Arachne
Arachne
TiptoeCRAZYMAN
Arachne
Level 138
God Stats
4W - 3L
1,675 SR
Queue Stats
347W - 353L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 5
8,404
764
6,014
14,327
10,351
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 3 / 5
8,085
735
5,249
7,857
2,714
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
4 / 2 / 3
8,736
794
9,124
7,713
4,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Mr_Magnifcent
Kukulkan
13
5 / 2 / 2
9,547
868
8,366
5,381
1,838
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 7
8,574
779
7,919
10,844
3,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 5 / 3
8,972
816
5,143
9,343
4,063
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
8
Kills
9
9
Deaths
8
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
Kukulkan
Mr_Magnifcent
Kukulkan
5
2
2
3
L
2
3
5
1.5
W
1
1
7
4.5
W
3
5
3
0.9
L
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,387
Damage
21,428
29,897
Taken
25,568
17,625
Mitigated
9,262
7,504
Healing
4,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,014
3,095
1,096
3,998
14,327
10,351
43
3,843
10,484
0
19,412
W
Kukulkan
Mr_Magnifcent
Kukulkan
8,366
263
0
0
5,381
1,838
427
3,530
1,573
37,078
0
L
5,249
2,173
430
1,163
7,857
2,714
492
2,466
5,391
30,438
86
W
7,919
1,721
391
3,282
10,844
3,361
653
5,254
5,392
0
26,988
W
5,143
4,275
0
830
9,343
4,063
419
5,108
4,003
0
22,479
L
9,124
305
0
817
7,713
4,560
450
2,207
5,506
29,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,225
Gold Earned
27,093
129
Minions Killed
126
0
Camps Cleared
0
602,413
Distance Traveled
601,663
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,404
764
26
2
0
219,513
0
W
Kukulkan
9,547
868
68
6
0
208,606
0
L
Olorun
8,085
735
51
5
0
186,631
0
W
Neith
8,574
779
25
2
0
216,876
0
W
Arachne
8,972
816
33
3
0
176,181
0
L
Tiamat
8,736
794
52
5
0
196,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role