Player Matchup

Cu Chulainn
Cu Chulainn
JammieJammie
Cu Chulainn
Level 104
God Stats
5W - 1L
1,956 SR
Queue Stats
142W - 151L
1,461 Elo+
Solo
Terra
Terra
Nobody Specia1
Terra
Level 126
God Stats
3W - 2L
1,494 SR
Queue Stats
153W - 172L
1,541 Elo+
Solo
Zhong Kui
Zhong Kui
TheCHON
Zhong Kui
Level 109
God Stats
4W - 3L
1,624 SR
Queue Stats
115W - 139L
1,508 Elo+
Solo
Set
Set
TheH8DYonkoYT
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,359 Elo+
Party 1
Geb
Geb
bloodmistcc
Geb
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,545 Elo+
Party 1
Team Averages
Level 76
1,615 SR
1,483 Elo+

VS

Team Averages
Level 135
1,589 SR
1,491 Elo+
Cerberus
Cerberus
AceBandito
Cerberus
Level 148
God Stats
2W - 1L
1,588 SR
Queue Stats
126W - 148L
1,532 Elo+
Party 2
Horus
Horus
BlooD-NiNjA23
Horus
Level 144
God Stats
6W - 3L
1,659 SR
Queue Stats
231W - 241L
1,461 Elo+
Solo
Charon
Charon
EskimoBro2k18
Charon
Level 128
God Stats
1W - 0L
1,317 SR
Queue Stats
66W - 67L
1,448 Elo+
Solo
Xbalanque
Xbalanque
Hotcloak
Xbalanque
Level 128
God Stats
2W - 0L
1,713 SR
Queue Stats
144W - 141L
1,497 Elo+
Solo
Vamana
Vamana
kyle_frosty1
Vamana
Level 129
God Stats
4W - 2L
1,668 SR
Queue Stats
86W - 98L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JammieJammie
Cu Chulainn
11
1 / 4 / 3
5,418
1,084
5,418
7,671
5,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 4 / 5
6,101
1,220
4,163
8,024
7,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
TheCHON
Zhong Kui
11
4 / 4 / 1
6,065
1,213
7,528
5,444
3,124
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 0
4,212
842
634
2,200
857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 1 / 0
4,212
842
738
1,208
472

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AceBandito
Cerberus
11
5 / 3 / 7
6,571
1,314
6,724
8,807
4,711
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 1 / 12
6,538
1,308
3,620
8,265
7,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 2 / 11
7,110
1,422
4,484
9,523
6,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
Hotcloak
Xbalanque
11
4 / 1 / 8
6,636
1,327
4,455
4,646
1,965
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Vamana
10
2 / 2 / 8
6,155
1,231
2,313
4,903
3,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
8
Kills
15
15
Deaths
9
9
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AceBandito
Cerberus
5
3
7
2.83
W
1
1
12
7
W
3
2
11
4.25
W
Xbalanque
Hotcloak
Xbalanque
4
1
8
8
L
Cu Chulainn
JammieJammie
Cu Chulainn
1
4
3
0.63
L
3
4
5
1.38
L
Zhong Kui
TheCHON
Zhong Kui
4
4
1
1.13
L
0
2
0
0
L
0
1
0
0
W
Vamana
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,481
Damage
21,596
24,547
Taken
36,144
17,690
Mitigated
24,037
1,302
Healing
15,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AceBandito
Cerberus
6,724
393
726
2,070
8,807
4,711
0
2,787
5,934
12,796
0
W
3,620
1,575
2,780
4,284
8,265
7,894
118
3,266
4,872
1,327
4,238
W
4,484
784
713
2,839
9,523
6,051
0
2,789
6,531
11,866
0
W
Xbalanque
Hotcloak
Xbalanque
4,455
2,553
241
1,072
4,646
1,965
3,647
2,434
2,171
0
6,480
L
Cu Chulainn
JammieJammie
Cu Chulainn
5,418
354
123
375
7,671
5,855
0
4,352
3,319
0
11,111
L
4,163
730
189
491
8,024
7,382
0
2,547
5,477
5,944
0
L
Zhong Kui
TheCHON
Zhong Kui
7,528
795
0
124
5,444
3,124
0
3,170
2,274
12,310
0
L
634
250
0
0
2,200
857
0
1,385
815
0
1,010
L
738
0
0
0
1,208
472
0
707
501
738
0
W
Vamana
2,313
323
395
55
4,903
3,416
1,414
1,153
3,750
0
6,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,008
Gold Earned
33,010
24
Minions Killed
48
0
Camps Cleared
0
303,128
Distance Traveled
516,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,571
1,314
18
4
0
98,332
0
W
Horus
6,538
1,308
2
0
0
130,122
0
W
Charon
7,110
1,422
10
2
0
108,305
0
W
Xbalanque
6,636
1,327
6
1
0
104,359
0
L
Cu Chulainn
5,418
1,084
11
2
0
90,659
0
L
Terra
6,101
1,220
5
1
0
72,514
0
L
Zhong Kui
6,065
1,213
8
2
0
67,379
0
L
Set
4,212
842
0
0
0
38,005
0
L
Geb
4,212
842
0
0
0
34,571
0
W
Vamana
6,155
1,231
12
2
0
75,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role