Player Matchup

Janus
Janus
Chrismitz
Janus
Level 45
God Stats
4W - 5L
1,335 SR
Queue Stats
63W - 91L
1,218 Elo+
Solo
Hercules
Hercules
SaufZiege2020
Hercules
Level 40
God Stats
5W - 11L
1,314 SR
Queue Stats
15W - 40L
1,289 Elo+
Party 1
Neith
Neith
xT3rp3ntiin
Neith
Level 54
God Stats
2W - 10L
1,207 SR
Queue Stats
24W - 48L
1,322 Elo+
Party 1
Team Averages
Level 46
1,285 SR
1,276 Elo+

VS

Team Averages
Level 60
1,518 SR
1,365 Elo+
Merlin
Merlin
Grvvby_PL
Merlin
Level 46
God Stats
10W - 4L
1,652 SR
Queue Stats
78W - 77L
1,408 Elo+
Solo
Mulan
Mulan
MrRDoyle
Mulan
Level 67
God Stats
4W - 2L
1,541 SR
Queue Stats
114W - 152L
1,372 Elo+
Solo
Danzaburou
Danzaburou
Paul-NLD
Danzaburou
Level 67
God Stats
11W - 14L
1,360 SR
Queue Stats
527W - 601L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chrismitz
Janus
12
1 / 7 / 4
10,668
628
6,435
12,904
4,312
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
SaufZiege2020
Hercules
12
0 / 0 / 4
10,216
601
6,494
18,320
16,874
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
5 / 2 / 1
12,151
715
14,366
11,712
4,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Grvvby_PL
Merlin
16
5 / 1 / 1
12,707
747
13,468
8,797
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Mulan
MrRDoyle
Mulan
14
2 / 3 / 6
12,586
740
14,485
21,740
23,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Paul-NLD
Danzaburou
15
2 / 2 / 4
12,440
732
10,792
10,683
4,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
6
Kills
9
9
Deaths
6
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
Chrismitz
Janus
1
7
4
0.43
W
Merlin
Grvvby_PL
Merlin
5
1
1
5.5
W
Mulan
MrRDoyle
Mulan
2
3
6
1.67
W
Danzaburou
Paul-NLD
Danzaburou
2
2
4
2
L
Hercules
SaufZiege2020
Hercules
0
0
4
2
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,295
Damage
38,745
42,936
Taken
41,220
25,813
Mitigated
32,515
6,233
Healing
11,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Chrismitz
Janus
6,435
1,103
236
590
12,904
4,312
0
3,598
9,082
33,435
0
W
Merlin
Grvvby_PL
Merlin
13,468
310
0
649
8,797
3,980
878
1,672
7,125
58,090
0
W
Mulan
MrRDoyle
Mulan
14,485
976
243
8,108
21,740
23,783
16
5,020
16,720
407
42,037
W
Danzaburou
Paul-NLD
Danzaburou
10,792
5,433
0
2,709
10,683
4,752
1,206
782
9,901
0
56,963
L
Hercules
SaufZiege2020
Hercules
6,494
477
0
3,612
18,320
16,874
0
6,822
10,893
0
18,679
L
14,366
4,795
0
1,795
11,712
4,627
0
3,942
7,241
0
56,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,035
Gold Earned
37,733
121
Minions Killed
180
0
Camps Cleared
0
906,624
Distance Traveled
918,179
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,668
628
47
3
0
257,037
3
W
Merlin
12,707
747
68
4
0
286,496
6
W
Mulan
12,586
740
44
3
0
320,184
0
W
Danzaburou
12,440
732
68
4
0
311,499
0
L
Hercules
10,216
601
17
1
0
350,220
6
L
Neith
12,151
715
57
3
0
299,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role