Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
CiasnyWie
Guan Yu
Level 157
God Stats
1W - 7L
1,200 SR
Queue Stats
343W - 366L
1,469 Elo+
Solo
Apollo
Apollo
GeNLaper
Apollo
Level 66
God Stats
0W - 3L
1,151 SR
Queue Stats
171W - 156L
1,525 Elo+
Solo
He Bo
He Bo
Reisler
He Bo
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,594 Elo+
Solo
Thor
Thor
SpowderMan
Thor
Level 109
God Stats
2W - 4L
1,379 SR
Queue Stats
192W - 205L
1,550 Elo+
Solo
Team Averages
Level 118
1,346 SR
1,527 Elo+

VS

Team Averages
Level 115
1,498 SR
1,546 Elo+
Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BAOLO8750
Scylla
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 26L
1,615 Elo+
Party 1
Hercules
Hercules
Mikipt23
Hercules
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
243W - 236L
1,479 Elo+
Solo
Xing Tian
Xing Tian
NTRDead4Play
Xing Tian
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,619 Elo+
Party 1
Ix Chel
Ix Chel
Yuminka
Ix Chel
Level 79
God Stats
1W - 0L
1,490 SR
Queue Stats
62W - 51L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
1 / 2 / 6
9,068
756
15,089
17,580
22,917
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
CiasnyWie
Guan Yu
14
0 / 3 / 6
7,687
641
5,116
18,338
19,432
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
GeNLaper
Apollo
16
5 / 4 / 3
8,876
740
13,192
11,328
5,994
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
Reisler
He Bo
11
1 / 8 / 2
7,326
611
11,281
13,763
6,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 5 / 7
8,444
704
12,242
12,784
6,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
5 / 1 / 13
10,106
842
16,602
18,322
23,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
BAOLO8750
Scylla
16
3 / 3 / 9
9,326
777
12,021
8,592
3,732
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Mikipt23
Hercules
18
7 / 1 / 12
10,078
840
11,273
17,471
17,596
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Xing Tian
NTRDead4Play
Xing Tian
16
3 / 3 / 13
10,301
858
9,433
20,705
22,303
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
Yuminka
Ix Chel
15
4 / 2 / 12
9,677
806
15,724
10,655
4,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
81
9
Kills
22
22
Deaths
10
24
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
2
6
2
W
Bacchus
 
Bacchus
5
1
13
11.5
W
Scylla
BAOLO8750
Scylla
3
3
9
2.5
L
Guan Yu
CiasnyWie
Guan Yu
0
3
6
1
L
Apollo
GeNLaper
Apollo
5
4
3
1.63
W
Hercules
Mikipt23
Hercules
7
1
12
13
W
Xing Tian
NTRDead4Play
Xing Tian
3
3
13
3.17
L
He Bo
Reisler
He Bo
1
8
2
0.25
L
2
5
7
1.1
W
Ix Chel
Yuminka
Ix Chel
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,920
Damage
65,053
73,793
Taken
75,745
61,121
Mitigated
72,167
30,116
Healing
33,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
15,089
756
101
8,232
17,580
22,917
84
11,169
5,957
33,640
0
W
Bacchus
 
Bacchus
16,602
1,381
700
8,042
18,322
23,744
394
6,597
11,725
27,840
0
W
Scylla
BAOLO8750
Scylla
12,021
698
0
238
8,592
3,732
2,035
1,789
6,803
21,928
0
L
Guan Yu
CiasnyWie
Guan Yu
5,116
632
6,817
8,429
18,338
19,432
161
13,611
4,498
0
7,587
L
Apollo
GeNLaper
Apollo
13,192
7,171
508
1,770
11,328
5,994
826
8,434
2,562
0
25,060
W
Hercules
Mikipt23
Hercules
11,273
1,738
1,304
6,920
17,471
17,596
131
7,216
10,255
2,812
12,728
W
Xing Tian
NTRDead4Play
Xing Tian
9,433
611
1,063
2,799
20,705
22,303
196
6,468
14,237
20,262
0
L
He Bo
Reisler
He Bo
11,281
804
926
1,429
13,763
6,198
0
10,921
2,288
16,878
0
L
12,242
1,399
718
1,186
12,784
6,580
0
9,993
2,431
0
26,124
W
Ix Chel
Yuminka
Ix Chel
15,724
3,120
9,024
3,593
10,655
4,792
1,569
4,300
6,355
33,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,401
Gold Earned
49,488
149
Minions Killed
117
0
Camps Cleared
0
1,193,557
Distance Traveled
1,299,083
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,068
756
63
5
0
275,100
0
W
Bacchus
10,106
842
22
2
0
255,203
0
W
Scylla
9,326
777
28
2
0
252,617
0
L
Guan Yu
7,687
641
9
1
0
255,940
0
L
Apollo
8,876
740
40
3
0
218,239
0
W
Hercules
10,078
840
5
0
0
279,100
0
W
Xing Tian
10,301
858
20
2
0
262,927
0
L
He Bo
7,326
611
15
1
0
213,752
0
L
Thor
8,444
704
22
2
0
230,526
0
W
Ix Chel
9,677
806
42
4
0
249,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role