Player Matchup

Raijin
Raijin
Silver I
FLY Vengence
Raijin
Silver I
Level 100
God Stats
16W - 11L
1,568 SR
Queue Stats
42W - 48L
1,241 MMR
Solo
Bastet
Bastet
Silver I
Mxdness404
Bastet
Silver I
Level 143
God Stats
64W - 49L
1,593 SR
Queue Stats
180W - 193L
1,078 MMR
Solo
Maui
Maui
Silver V
Stunner-D
Maui
Silver V
Level 68
God Stats
10W - 29L
1,413 SR
Queue Stats
327W - 409L
541 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,525 SR
953 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,496 SR
733 MMR
Cupid
Cupid
Silver IV
Coxy8734
Cupid
Silver IV
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 59L
602 MMR
Solo
Hera
Hera
Gold V
SmokinTreez85
Hera
Gold V
Level 159
God Stats
8W - 8L
1,518 SR
Queue Stats
176W - 233L
1,316 MMR
Solo
Cerberus
Cerberus
Bronze IV
XxGrEyWoLf13BxX
Cerberus
Bronze IV
Level 102
God Stats
0W - 1L
1,469 SR
Queue Stats
18W - 44L
280 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
6 / 0 / 3
10,592
815
13,626
6,818
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
Mxdness404
Bastet
13
2 / 0 / 7
9,638
741
12,645
6,147
3,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Maui
13
1 / 0 / 7
9,534
733
4,043
8,505
6,084
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesMorgan Le FayAresAtlasNe Zha

VS

Bans
GilgameshAthenaBacchusCharonKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Coxy8734
Cupid
11
0 / 4 / 0
8,381
645
3,265
13,579
4,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 0
8,694
669
6,782
7,903
3,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
11
0 / 3 / 0
8,148
627
3,717
13,345
11,662
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cupid
Coxy8734
Cupid
0
4
0
0
W
Raijin
6
0
3
7.5
W
Bastet
Mxdness404
Bastet
2
0
7
5.5
L
0
2
0
0
W
Maui
1
0
7
4.5
L
Cerberus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,314
Damage
13,764
21,470
Taken
34,827
11,689
Mitigated
19,247
5,789
Healing
8,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Coxy8734
Cupid
3,265
818
1,182
3,090
13,579
4,514
0
7,299
5,763
0
23,805
W
Raijin
13,626
1,276
0
2,874
6,818
2,566
620
3,351
3,301
60,176
0
W
Bastet
Mxdness404
Bastet
12,645
2,004
0
2,443
6,147
3,039
99
2,202
3,851
0
35,350
L
6,782
974
0
1,110
7,903
3,071
0
3,405
4,323
33,589
0
W
Maui
4,043
582
0
472
8,505
6,084
27
4,691
3,502
25,103
152
L
Cerberus
3,717
64
0
2,988
13,345
11,662
0
7,132
5,914
22,824
175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,764
Gold Earned
25,223
172
Minions Killed
162
0
Camps Cleared
0
798,748
Distance Traveled
675,421
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,381
645
39
3
0
228,295
1
W
Raijin
10,592
815
106
8
0
232,602
0
W
Bastet
9,638
741
34
3
0
300,078
0
L
Hera
8,694
669
80
6
0
223,909
7
W
Maui
9,534
733
32
2
0
266,068
0
L
Cerberus
8,148
627
43
3
0
223,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role