Player Matchup

Thanatos
Thanatos
AlucardDKkod
Thanatos
Level 123
God Stats
1W - 2L
1,501 SR
Queue Stats
80W - 65L
1,509 Elo+
Solo
Anubis
Anubis
Jace_Darrell2012
Anubis
Level 61
God Stats
22W - 20L
1,480 SR
Queue Stats
50W - 52L
1,349 Elo+
Solo
Zhong Kui
Zhong Kui
bangedyadad
Zhong Kui
Level 137
God Stats
1W - 2L
1,356 SR
Queue Stats
221W - 197L
1,528 Elo+
Solo
Charon
Charon
jagernauts
Charon
Level 118
God Stats
1W - 1L
1,307 SR
Queue Stats
104W - 113L
1,432 Elo+
Solo
Mercury
Mercury
remmaj
Mercury
Level 81
God Stats
14W - 14L
1,629 SR
Queue Stats
23W - 24L
1,527 Elo+
Solo
Team Averages
Level 104
1,454 SR
1,469 Elo+

VS

Team Averages
Level 96
1,453 SR
1,471 Elo+
Anubis
Anubis
AD903
Anubis
Level 69
God Stats
360W - 357L
1,466 SR
Queue Stats
395W - 395L
1,423 Elo+
Solo
Kumbhakarna
Kumbhakarna
EdinardoSouza
Kumbhakarna
Level 147
God Stats
6W - 7L
1,506 SR
Queue Stats
234W - 236L
1,530 Elo+
Solo
He Bo
He Bo
Erickyyy6
He Bo
Level 67
God Stats
9W - 10L
1,458 SR
Queue Stats
270W - 279L
1,471 Elo+
Solo
Ne Zha
Ne Zha
PY3tti
Ne Zha
Level 157
God Stats
26W - 15L
1,542 SR
Queue Stats
624W - 619L
1,491 Elo+
Solo
Apollo
Apollo
pepoposso94
Apollo
Level 42
God Stats
6W - 7L
1,296 SR
Queue Stats
122W - 135L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AlucardDKkod
Thanatos
18
11 / 2 / 4
12,664
667
16,527
21,956
13,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 5 / 4
9,619
506
8,529
11,710
4,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Zhong Kui
bangedyadad
Zhong Kui
17
5 / 2 / 6
10,907
574
13,939
10,608
9,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon
jagernauts
Charon
15
2 / 4 / 14
9,115
480
10,246
15,364
13,316
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
remmaj
Mercury
17
6 / 3 / 7
10,920
575
9,402
16,752
7,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AD903
Anubis
13
0 / 8 / 3
8,083
425
6,898
12,914
5,163
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kumbhakarna
EdinardoSouza
Kumbhakarna
14
2 / 4 / 5
8,624
454
5,254
16,388
11,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

He Bo
Erickyyy6
He Bo
15
1 / 5 / 3
9,085
478
6,947
13,780
5,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
PY3tti
Ne Zha
15
4 / 5 / 1
9,205
484
11,105
15,002
6,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
15
5 / 6 / 3
9,443
497
13,235
15,405
7,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
28
Kills
12
16
Deaths
28
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
AD903
Anubis
0
8
3
0.19
W
Thanatos
AlucardDKkod
Thanatos
11
2
4
6.5
L
Kumbhakarna
EdinardoSouza
Kumbhakarna
2
4
5
1.13
L
He Bo
Erickyyy6
He Bo
1
5
3
0.5
W
4
5
4
1.2
L
Ne Zha
PY3tti
Ne Zha
4
5
1
0.9
W
Zhong Kui
bangedyadad
Zhong Kui
5
2
6
4
W
Charon
jagernauts
Charon
2
4
14
2.25
L
Apollo
5
6
3
1.08
W
Mercury
remmaj
Mercury
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,643
Damage
43,439
76,390
Taken
73,489
48,781
Mitigated
35,476
28,697
Healing
11,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AD903
Anubis
6,898
144
0
902
12,914
5,163
0
1,394
11,520
45,855
268
W
Thanatos
AlucardDKkod
Thanatos
16,527
5,175
0
18,222
21,956
13,667
752
7,304
14,170
0
97,644
L
Kumbhakarna
EdinardoSouza
Kumbhakarna
5,254
203
0
2,896
16,388
11,369
0
9,546
6,842
25,520
0
L
He Bo
Erickyyy6
He Bo
6,947
304
0
3,976
13,780
5,086
0
4,260
9,520
75,525
0
W
8,529
226
12
1,789
11,710
4,858
415
2,542
9,162
58,455
0
L
Ne Zha
PY3tti
Ne Zha
11,105
2,811
0
1,501
15,002
6,422
0
8,023
6,979
0
57,838
W
Zhong Kui
bangedyadad
Zhong Kui
13,939
3,679
0
3,649
10,608
9,781
2,972
2,033
8,533
81,684
22,999
W
Charon
jagernauts
Charon
10,246
1,717
0
2,976
15,364
13,316
198
2,606
12,678
42,206
0
L
Apollo
13,235
7,123
0
2,588
15,405
7,436
1,132
8,670
6,735
0
67,298
W
Mercury
remmaj
Mercury
9,402
4,362
0
2,049
16,752
7,159
0
4,119
12,593
0
83,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,225
Gold Earned
44,440
534
Minions Killed
394
0
Camps Cleared
0
1,809,395
Distance Traveled
1,680,897
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,083
425
75
4
0
307,356
2
W
Thanatos
12,664
667
137
7
0
363,045
0
L
Kumbhakarna
8,624
454
40
2
0
349,712
5
L
He Bo
9,085
478
113
6
0
359,824
0
W
Anubis
9,619
506
67
4
0
312,712
0
L
Ne Zha
9,205
484
71
4
0
336,103
0
W
Zhong Kui
10,907
574
172
9
0
318,617
3
W
Charon
9,115
480
26
1
0
345,174
0
L
Apollo
9,443
497
95
5
0
327,902
2
W
Mercury
10,920
575
132
7
0
469,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role