Player Matchup

Ah Puch
Ah Puch
Dbroom78
Ah Puch
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
92W - 104L
1,460 Elo+
Solo
Bacchus
Bacchus
M1KE8718
Bacchus
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
44W - 49L
1,459 Elo+
Solo
Arachne
Arachne
Shadow_Runner98
Arachne
Level 158
God Stats
6W - 3L
1,432 SR
Queue Stats
400W - 415L
1,509 Elo+
Solo
Team Averages
Level 146
1,477 SR
1,476 Elo+

VS

Team Averages
Level 93
1,486 SR
1,451 Elo+
Hachiman
Hachiman
WGTared
Hachiman
Level 39
God Stats
1W - 2L
1,129 SR
Queue Stats
20W - 29L
1,402 Elo+
Party 1
Achilles
Achilles
Ymairo
Achilles
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 38L
1,440 Elo+
Party 1
Sol
Sol
geckotamer
Sol
Level 154
God Stats
9W - 10L
1,829 SR
Queue Stats
211W - 211L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dbroom78
Ah Puch
14
3 / 0 / 2
10,639
760
13,366
5,551
2,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
M1KE8718
Bacchus
14
3 / 0 / 2
10,430
745
5,929
8,484
10,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
0 / 0 / 6
9,904
707
6,753
11,455
8,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
WGTared
Hachiman
11
0 / 3 / 0
8,918
637
4,452
8,614
3,410
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Ymairo
Achilles
12
0 / 2 / 0
8,914
637
5,412
15,102
18,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 0
8,848
632
7,967
6,168
2,306
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
6
Kills
0
0
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Dbroom78
Ah Puch
3
0
2
4
W
Bacchus
M1KE8718
Bacchus
3
0
2
4
W
0
0
6
3
L
Hachiman
WGTared
Hachiman
0
3
0
0
L
Achilles
Ymairo
Achilles
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,048
Damage
17,831
25,490
Taken
29,884
21,699
Mitigated
24,048
10,899
Healing
2,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Dbroom78
Ah Puch
13,366
753
0
2,662
5,551
2,388
604
1,617
3,648
65,367
0
W
Bacchus
M1KE8718
Bacchus
5,929
328
0
1,778
8,484
10,788
0
3,435
4,684
23,570
246
W
6,753
4,704
111
6,348
11,455
8,523
1,227
3,532
7,544
0
50,307
L
Hachiman
WGTared
Hachiman
4,452
3,246
0
180
8,614
3,410
0
5,747
2,867
0
31,643
L
Achilles
Ymairo
Achilles
5,412
685
0
995
15,102
18,332
0
9,485
5,617
312
21,636
L
7,967
1,530
221
699
6,168
2,306
0
4,223
1,945
46,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,973
Gold Earned
26,680
176
Minions Killed
195
0
Camps Cleared
0
802,721
Distance Traveled
760,821
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,639
760
102
7
0
242,592
3
W
Bacchus
10,430
745
22
2
0
283,926
4
W
Arachne
9,904
707
52
4
0
276,203
0
L
Hachiman
8,918
637
84
6
0
244,550
2
L
Achilles
8,914
637
39
3
0
283,982
0
L
Sol
8,848
632
72
5
0
232,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role