Player Matchup

Rama
Rama
AppleDeadman
Rama
Level 155
God Stats
5W - 1L
1,648 SR
Queue Stats
52W - 66L
1,420 Elo+
Solo
Hera
Hera
Julio7Gil
Hera
Level 120
God Stats
2W - 2L
1,494 SR
Queue Stats
102W - 127L
1,461 Elo+
Solo
Chronos
Chronos
MGx KillerWolf
Chronos
Level 86
God Stats
3W - 3L
1,395 SR
Queue Stats
210W - 240L
1,389 Elo+
Solo
Lancelot
Lancelot
Radells
Lancelot
Level 47
God Stats
7W - 5L
1,436 SR
Queue Stats
87W - 106L
1,451 Elo+
Solo
Sun Wukong
Sun Wukong
s3xualhealing
Sun Wukong
Level 118
God Stats
109W - 79L
1,572 SR
Queue Stats
160W - 140L
1,520 Elo+
Solo
Team Averages
Level 105
1,509 SR
1,448 Elo+

VS

Team Averages
Level 99
1,534 SR
1,441 Elo+
Bellona
Bellona
HectorHe5
Bellona
Level 106
God Stats
0W - 4L
1,287 SR
Queue Stats
37W - 37L
1,427 Elo+
Solo
Kali
Kali
Master-_-spectre
Kali
Level 92
God Stats
6W - 4L
1,714 SR
Queue Stats
26W - 31L
1,418 Elo+
Solo
Janus
Janus
h3adsh0t_fire78
Janus
Level 111
God Stats
1W - 3L
1,261 SR
Queue Stats
281W - 292L
1,504 Elo+
Solo
Sol
Sol
jxrjacxll4683
Sol
Level 58
God Stats
9W - 6L
1,650 SR
Queue Stats
208W - 218L
1,405 Elo+
Solo
Bakasura
Bakasura
多余的解释
Bakasura
Level 129
God Stats
8W - 7L
1,758 SR
Queue Stats
350W - 358L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,462
529
5,240
9,932
3,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
15
2 / 5 / 0
8,503
531
8,830
10,672
3,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

12
0 / 5 / 1
7,789
487
10,197
13,322
5,318
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
Radells
Lancelot
14
2 / 4 / 0
8,239
515
7,318
15,386
6,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
s3xualhealing
Sun Wukong
13
0 / 0 / 3
7,241
453
5,701
13,763
12,282
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HectorHe5
Bellona
16
5 / 0 / 2
9,894
618
14,163
21,338
18,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 1 / 3
9,829
614
8,562
16,259
7,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

15
2 / 3 / 3
9,545
597
9,450
9,540
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

3
0 / 1 / 0
5,018
314
1,023
1,436
258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
17
0 / 1 / 0
9,312
582
3,958
10,309
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
16
16
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
Bellona
HectorHe5
Bellona
5
0
2
6
W
Hera
2
5
0
0.4
W
0
5
1
0.1
L
9
1
3
10.5
W
Lancelot
Radells
Lancelot
2
4
0
0.5
L
2
3
3
1.17
L
0
1
0
0
W
Sun Wukong
s3xualhealing
Sun Wukong
0
0
3
1.5
L
Bakasura
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,286
Damage
37,156
63,075
Taken
58,882
32,277
Mitigated
35,124
15,761
Healing
17,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,240
4,222
0
3,248
9,932
3,941
164
598
9,264
0
74,816
L
Bellona
HectorHe5
Bellona
14,163
4,955
0
8,512
21,338
18,835
366
10,713
10,625
0
72,997
W
Hera
8,830
2,127
0
545
10,672
3,821
0
4,189
6,129
71,985
0
W
10,197
2,314
0
4,220
13,322
5,318
0
0
13,322
55,643
0
L
8,562
4,099
0
5,030
16,259
7,258
0
2,579
13,680
0
60,378
W
Lancelot
Radells
Lancelot
7,318
811
0
5,643
15,386
6,915
0
1,706
13,624
0
71,103
L
9,450
696
0
1,050
9,540
3,963
124
5,735
3,805
79,249
0
L
1,023
677
0
560
1,436
258
0
0
1,436
6,975
0
W
Sun Wukong
s3xualhealing
Sun Wukong
5,701
1,299
0
2,105
13,763
12,282
62
3,394
10,113
0
43,996
L
Bakasura
3,958
3,144
0
1,872
10,309
4,810
1,335
0
10,309
0
74,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,234
Gold Earned
43,598
488
Minions Killed
471
0
Camps Cleared
0
1,530,554
Distance Traveled
1,412,692
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,462
529
127
8
0
279,800
2
L
Bellona
9,894
618
106
7
0
336,734
0
W
Hera
8,503
531
127
8
0
298,545
3
W
Chronos
7,789
487
92
6
0
264,562
0
L
Kali
9,829
614
68
4
0
414,859
4
W
Lancelot
8,239
515
95
6
0
368,657
0
L
Janus
9,545
597
142
9
0
298,429
2
L
Sol
5,018
314
13
1
0
34,984
0
W
Sun Wukong
7,241
453
47
3
0
318,990
1
L
Bakasura
9,312
582
142
9
0
327,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role