Player Matchup

Poseidon
Poseidon
Gold IV
Issaaac
Poseidon
Gold IV
Level 127
God Stats
2W - 1L
1,475 SR
Queue Stats
41W - 41L
1,699 MMR
Solo
Achilles
Achilles
Gold I
SippinCokes
Achilles
Gold I
Level 85
God Stats
13W - 9L
1,666 SR
Queue Stats
301W - 332L
1,707 MMR
Party 1
Sobek
Sobek
Platinum II
seanstaggs
Sobek
Platinum II
Level 146
God Stats
22W - 24L
1,581 SR
Queue Stats
246W - 259L
1,711 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,574 SR
1,705 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 99
1,536 SR
1,508 MMR
Ullr
Ullr
Platinum I
 
Ullr
Platinum I
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold III
 
Anubis
Gold III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
BobsYourUncle_YT
Chaac
Gold V
Level 83
God Stats
3W - 8L
1,608 SR
Queue Stats
65W - 77L
1,525 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Issaaac
Poseidon
14
6 / 3 / 12
10,868
906
11,204
7,019
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles
SippinCokes
Achilles
14
9 / 2 / 10
11,024
919
11,982
13,336
13,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sobek
13
4 / 3 / 13
10,021
835
8,465
13,191
13,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
KuzenboMorgan Le FayThothRaijinPersephone

VS

Bans
Ne ZhaGebDiscordiaCharonYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
4 / 6 / 4
9,712
809
6,897
13,247
5,173
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
 
Anubis
13
4 / 5 / 3
9,644
804
9,880
10,922
5,161
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 8 / 4
7,955
663
6,248
12,532
9,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
19
Kills
8
8
Deaths
19
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
6
4
1
L
Anubis
 
Anubis
4
5
3
1.1
L
0
8
4
0.25
W
Poseidon
Issaaac
Poseidon
6
3
12
4
W
Achilles
SippinCokes
Achilles
9
2
10
7
W
Sobek
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,651
Damage
23,025
33,546
Taken
36,701
29,446
Mitigated
19,851
6,845
Healing
6,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
6,897
2,586
0
669
13,247
5,173
995
6,746
5,699
0
24,102
L
Anubis
 
Anubis
9,880
556
0
4,011
10,922
5,161
397
5,903
4,394
47,911
0
L
6,248
972
0
1,331
12,532
9,517
0
6,085
5,677
0
14,383
W
Poseidon
Issaaac
Poseidon
11,204
2,136
0
1,140
7,019
2,869
1,466
2,329
4,540
67,681
0
W
Achilles
SippinCokes
Achilles
11,982
3,655
0
2,796
13,336
13,073
681
3,543
9,601
471
24,123
W
Sobek
8,465
1,142
0
2,909
13,191
13,504
690
4,233
8,879
16,159
663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
27,311
122
Minions Killed
109
0
Camps Cleared
0
666,530
Distance Traveled
482,309
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,712
809
28
2
0
203,914
0
L
Anubis
9,644
804
65
5
0
158,481
0
L
Chaac
7,955
663
16
1
0
119,914
0
W
Poseidon
10,868
906
94
8
0
221,320
0
W
Achilles
11,024
919
13
1
0
218,086
0
W
Sobek
10,021
835
15
1
0
227,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role