Player Matchup

Surtr
Surtr
N7 Ledge M8
Surtr
Level 128
God Stats
0W - 2L
1,402 SR
Queue Stats
2W - 4L
1,384 Elo+
Solo
Sylvanus
Sylvanus
h5f4e3o9
Sylvanus
Level 185
God Stats
8W - 12L
1,383 SR
Queue Stats
802W - 825L
1,605 Elo+
Solo
Scylla
Scylla
lucky-star126
Scylla
Level 67
God Stats
4W - 2L
1,827 SR
Queue Stats
4W - 3L
1,784 Elo+
Solo
Team Averages
Level 127
1,538 SR
1,591 Elo+

VS

Team Averages
Level 121
1,532 SR
1,533 Elo+
Ix Chel
Ix Chel
LuciHeartFili4
Ix Chel
Level 158
God Stats
26W - 28L
1,388 SR
Queue Stats
375W - 379L
1,423 Elo+
Solo
Cthulhu
Cthulhu
NeoMccK
Cthulhu
Level 79
God Stats
1W - 1L
1,655 SR
Queue Stats
14W - 11L
1,474 Elo+
Solo
Hou Yi
Hou Yi
SeroSami
Hou Yi
Level 126
God Stats
3W - 4L
1,553 SR
Queue Stats
213W - 135L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 9 / 0
6,265
627
4,547
14,993
7,800
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Sylvanus
h5f4e3o9
Sylvanus
11
0 / 2 / 0
6,945
695
5,216
11,569
8,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
6,591
659
3,204
6,355
2,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 9
8,643
864
7,143
6,281
2,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
NeoMccK
Cthulhu
11
3 / 0 / 11
8,161
816
6,795
5,704
4,039
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
SeroSami
Hou Yi
12
7 / 0 / 7
9,046
905
14,534
7,274
2,847
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
14
14
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
0
9
8.5
L
0
9
0
0
W
Cthulhu
NeoMccK
Cthulhu
3
0
11
8.5
W
Hou Yi
SeroSami
Hou Yi
7
0
7
10.5
L
Sylvanus
h5f4e3o9
Sylvanus
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,967
Damage
28,472
32,917
Taken
19,259
18,117
Mitigated
9,220
7,071
Healing
3,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,143
1,316
1,019
996
6,281
2,334
423
2,630
3,651
31,416
0
L
4,547
1,715
0
1,873
14,993
7,800
17
6,356
8,637
371
14,914
W
Cthulhu
NeoMccK
Cthulhu
6,795
442
0
880
5,704
4,039
249
2,657
3,047
22,831
0
W
Hou Yi
SeroSami
Hou Yi
14,534
9,073
0
210
7,274
2,847
1,847
3,449
3,825
0
36,497
L
Sylvanus
h5f4e3o9
Sylvanus
5,216
1,852
1,230
3,968
11,569
8,206
0
5,538
6,031
25,220
6,534
L
3,204
426
0
0
6,355
2,111
0
2,402
3,953
17,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,801
Gold Earned
25,850
85
Minions Killed
144
0
Camps Cleared
0
439,689
Distance Traveled
543,942
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,643
864
64
6
0
171,736
4
L
Surtr
6,265
627
16
2
0
152,012
0
W
Cthulhu
8,161
816
32
3
0
191,809
0
W
Hou Yi
9,046
905
48
5
0
180,397
0
L
Sylvanus
6,945
695
38
4
0
138,307
0
L
Scylla
6,591
659
31
3
0
149,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role