Player Matchup

Cthulhu
Cthulhu
Cthulhus4skin
Cthulhu
Level 88
God Stats
1W - 0L
1,417 SR
Queue Stats
12W - 14L
1,504 Elo+
Party 3
Merlin
Merlin
Jagga000
Merlin
Level 119
God Stats
25W - 26L
1,488 SR
Queue Stats
320W - 316L
1,470 Elo+
Solo
Jing Wei
Jing Wei
JosephBoooy
Jing Wei
Level 84
God Stats
33W - 22L
1,649 SR
Queue Stats
73W - 53L
1,549 Elo+
Party 2
Hercules
Hercules
goshohgosh
Hercules
Level 102
God Stats
1W - 2L
1,269 SR
Queue Stats
19W - 24L
1,439 Elo+
Party 3
Thoth
Thoth
yuhKarmaa
Thoth
Level 109
God Stats
4W - 3L
1,701 SR
Queue Stats
160W - 137L
1,509 Elo+
Party 2
Team Averages
Level 100
1,505 SR
1,494 Elo+

VS

Team Averages
Level 141
1,519 SR
1,490 Elo+
Charon
Charon
Sampindo
Charon
Level 149
God Stats
2W - 4L
1,466 SR
Queue Stats
119W - 120L
1,469 Elo+
Party 1
Bastet
Bastet
Ygddrasill
Bastet
Level 101
God Stats
2W - 6L
1,531 SR
Queue Stats
31W - 30L
1,513 Elo+
Party 1
Tyr
Tyr
aCuriousPenguin
Tyr
Level 157
God Stats
2W - 3L
1,381 SR
Queue Stats
253W - 219L
1,509 Elo+
Solo
Scylla
Scylla
vMagestic
Scylla
Level 143
God Stats
1W - 3L
1,370 SR
Queue Stats
104W - 111L
1,457 Elo+
Party 1
Ah Puch
Ah Puch
yFeno
Ah Puch
Level 154
God Stats
3W - 1L
1,849 SR
Queue Stats
103W - 96L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
0 / 1 / 1
8,320
756
8,543
13,209
12,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Jagga000
Merlin
15
0 / 0 / 1
8,509
774
4,446
6,529
2,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
JosephBoooy
Jing Wei
14
0 / 1 / 1
8,076
734
3,863
9,175
4,264
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
goshohgosh
Hercules
15
2 / 0 / 0
8,472
770
2,823
10,228
10,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
yuhKarmaa
Thoth
16
1 / 2 / 2
9,142
831
9,746
7,714
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Sampindo
Charon
12
0 / 0 / 0
7,186
653
2,101
3,563
2,707
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
Ygddrasill
Bastet
15
2 / 0 / 1
8,394
763
8,099
5,762
2,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
1 / 0 / 2
8,660
787
7,588
11,489
10,949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
vMagestic
Scylla
14
1 / 1 / 0
7,977
725
5,935
5,030
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
yFeno
Ah Puch
15
0 / 2 / 2
8,594
781
8,682
9,842
4,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
3
Kills
4
4
Deaths
3
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
1
1
0.5
W
Merlin
Jagga000
Merlin
0
0
1
0.5
W
Jing Wei
JosephBoooy
Jing Wei
0
1
1
0.5
L
Charon
Sampindo
Charon
0
0
0
0
L
Bastet
Ygddrasill
Bastet
2
0
1
2.5
L
1
0
2
2
W
Hercules
goshohgosh
Hercules
2
0
0
2
L
Scylla
vMagestic
Scylla
1
1
0
1
L
Ah Puch
yFeno
Ah Puch
0
2
2
0.5
W
Thoth
yuhKarmaa
Thoth
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,421
Damage
32,405
46,855
Taken
35,686
33,846
Mitigated
21,928
9,026
Healing
10,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
8,543
125
0
2,554
13,209
12,977
150
6,555
6,368
17,230
0
W
Merlin
Jagga000
Merlin
4,446
43
482
2,159
6,529
2,927
1,195
2,598
3,867
38,406
0
W
Jing Wei
JosephBoooy
Jing Wei
3,863
3,058
0
1,289
9,175
4,264
850
2,274
6,873
0
16,287
L
Charon
Sampindo
Charon
2,101
188
0
386
3,563
2,707
0
2,418
1,145
7,271
0
L
Bastet
Ygddrasill
Bastet
8,099
1,272
0
839
5,762
2,482
0
3,236
2,526
0
16,541
L
7,588
436
0
3,985
11,489
10,949
0
6,868
4,621
0
28,366
W
Hercules
goshohgosh
Hercules
2,823
836
0
2,042
10,228
10,335
580
3,255
6,845
0
15,514
L
Scylla
vMagestic
Scylla
5,935
395
0
0
5,030
1,747
0
3,531
1,499
20,426
0
L
Ah Puch
yFeno
Ah Puch
8,682
327
0
4,796
9,842
4,043
0
6,682
3,160
34,641
0
W
Thoth
yuhKarmaa
Thoth
9,746
81
0
500
7,714
3,343
140
1,530
6,184
41,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,519
Gold Earned
40,811
250
Minions Killed
184
0
Camps Cleared
0
1,201,889
Distance Traveled
1,054,600
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,320
756
21
2
0
262,692
0
W
Merlin
8,509
774
70
6
0
218,970
4
W
Jing Wei
8,076
734
41
4
0
232,473
0
L
Charon
7,186
653
10
1
0
96,298
0
L
Bastet
8,394
763
13
1
0
259,781
0
L
Tyr
8,660
787
50
5
0
250,045
2
W
Hercules
8,472
770
36
3
0
254,382
0
L
Scylla
7,977
725
37
3
0
226,872
2
L
Ah Puch
8,594
781
74
7
0
221,604
0
W
Thoth
9,142
831
82
7
0
233,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role