Player Matchup

Ymir
Ymir
DumpyAlloy
Ymir
Level 28
God Stats
4W - 7L
1,389 SR
Queue Stats
11W - 28L
1,287 Elo+
Party 2
Thor
Thor
MormonBoi69
Thor
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 107L
1,371 Elo+
Party 2
Janus
Janus
Radcon9
Janus
Level 62
God Stats
1W - 3L
1,384 SR
Queue Stats
7W - 39L
1,152 Elo+
Party 2
Jing Wei
Jing Wei
SKYPUP33
Jing Wei
Level 65
God Stats
0W - 2L
1,221 SR
Queue Stats
10W - 32L
1,235 Elo+
Party 2
Sun Wukong
Sun Wukong
Shifty_ShoTzZ
Sun Wukong
Level 57
God Stats
3W - 1L
1,674 SR
Queue Stats
13W - 34L
1,278 Elo+
Party 2
Team Averages
Level 61
1,433 SR
1,265 Elo+

VS

Team Averages
Level 112
1,634 SR
1,485 Elo+
Nu Wa
Nu Wa
BlackR00ster
Nu Wa
Level 103
God Stats
2W - 0L
1,726 SR
Queue Stats
3W - 3L
1,491 Elo+
Solo
Danzaburou
Danzaburou
Clay1943
Danzaburou
Level 88
God Stats
31W - 32L
1,729 SR
Queue Stats
119W - 112L
1,508 Elo+
Party 1
Surtr
Surtr
Reverend_Kris
Surtr
Level 156
God Stats
7W - 3L
1,569 SR
Queue Stats
82W - 96L
1,429 Elo+
Solo
Bastet
Bastet
Sector19XX
Bastet
Level 106
God Stats
4W - 7L
1,488 SR
Queue Stats
219W - 207L
1,478 Elo+
Party 1
Bacchus
Bacchus
ThiccDaddy4363
Bacchus
Level 107
God Stats
4W - 1L
1,655 SR
Queue Stats
334W - 292L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
6,367
424
3,441
12,787
10,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 4 / 2
7,079
472
4,049
15,646
6,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Radcon9
Janus
12
1 / 3 / 1
7,639
509
5,502
8,985
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
SKYPUP33
Jing Wei
11
1 / 3 / 1
6,526
435
4,423
10,435
3,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sun Wukong
Shifty_ShoTzZ
Sun Wukong
13
1 / 1 / 0
7,644
510
8,043
10,790
8,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 4
7,898
527
4,872
5,902
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Clay1943
Danzaburou
14
4 / 1 / 2
8,999
600
10,718
7,518
3,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 1 / 0
8,564
571
5,995
12,453
10,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Sector19XX
Bastet
15
7 / 0 / 3
8,496
566
8,944
13,935
5,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 1 / 6
7,839
523
7,214
8,651
9,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
13
14
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
W
Danzaburou
Clay1943
Danzaburou
4
1
2
5
L
0
3
2
0.33
L
1
4
2
0.5
L
Janus
Radcon9
Janus
1
3
1
0.5
W
0
1
0
0
L
Jing Wei
SKYPUP33
Jing Wei
1
3
1
0.5
W
Bastet
Sector19XX
Bastet
7
0
3
8.5
L
Sun Wukong
Shifty_ShoTzZ
Sun Wukong
1
1
0
1
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,458
Damage
37,743
58,643
Taken
48,459
30,893
Mitigated
31,110
11,052
Healing
17,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,872
1,208
0
2,053
5,902
1,953
915
2,749
2,887
63,560
0
W
Danzaburou
Clay1943
Danzaburou
10,718
5,999
0
3,068
7,518
3,142
0
2,055
5,423
0
66,757
L
3,441
840
65
2,584
12,787
10,107
0
3,833
8,954
23,865
0
L
4,049
882
0
1,084
15,646
6,118
0
3,153
12,493
0
58,073
L
Janus
Radcon9
Janus
5,502
195
60
1,253
8,985
2,800
0
1,739
7,246
64,133
0
W
5,995
1,825
0
2,656
12,453
10,423
17
825
11,586
2,745
65,827
L
Jing Wei
SKYPUP33
Jing Wei
4,423
3,035
0
3,084
10,435
3,673
0
2,449
7,986
0
37,740
W
Bastet
Sector19XX
Bastet
8,944
2,488
0
7,121
13,935
5,675
0
1,600
12,255
0
78,228
L
Sun Wukong
Shifty_ShoTzZ
Sun Wukong
8,043
1,221
0
2,922
10,790
8,195
0
1,365
9,425
0
60,259
W
7,214
1,184
0
2,723
8,651
9,917
443
1,221
7,365
27,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,255
Gold Earned
41,796
437
Minions Killed
471
0
Camps Cleared
0
1,410,784
Distance Traveled
1,423,994
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,898
527
106
7
0
276,004
4
W
Danzaburou
8,999
600
110
7
0
274,543
4
L
Ymir
6,367
424
27
2
0
274,151
0
L
Thor
7,079
472
86
6
0
304,086
0
L
Janus
7,639
509
129
9
0
278,126
5
W
Surtr
8,564
571
122
8
0
239,114
0
L
Jing Wei
6,526
435
73
5
0
251,740
0
W
Bastet
8,496
566
100
7
0
335,028
0
L
Sun Wukong
7,644
510
122
8
0
302,681
0
W
Bacchus
7,839
523
33
2
0
299,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role