Player Matchup

Zhong Kui
Zhong Kui
Silver I
BAND OF ANGELS
Zhong Kui
Silver I
Level 170
God Stats
21W - 11L
1,650 SR
Queue Stats
333W - 349L
1,110 MMR
Solo
Hades
Hades
Silver II
CarlosDanger022
Hades
Silver II
Level 90
God Stats
16W - 11L
1,599 SR
Queue Stats
33W - 45L
1,039 MMR
Party 1
Chernobog
Chernobog
Silver II
Classic Imrie
Chernobog
Silver II
Level 154
God Stats
29W - 26L
1,493 SR
Queue Stats
147W - 163L
1,082 MMR
Solo
Arachne
Arachne
Silver I
NumbA1Player7
Arachne
Silver I
Level 156
God Stats
4W - 4L
1,547 SR
Queue Stats
46W - 60L
1,134 MMR
Party 1
Odin
Odin
Silver II
helljumper678
Odin
Silver II
Level 145
God Stats
13W - 5L
1,732 SR
Queue Stats
278W - 294L
1,063 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 143
1,604 SR
1,086 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,523 SR
1,250 MMR
Atlas
Atlas
Silver II
 
Atlas
Silver II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze II
 
Danzaburou
Bronze II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Silver III
RicoFN-
Anubis
Silver III
Level 108
God Stats
20W - 16L
1,511 SR
Queue Stats
526W - 568L
1,117 MMR
Solo
Sylvanus
Sylvanus
Bronze I
SIXTYtheWizard
Sylvanus
Bronze I
Level 94
God Stats
7W - 13L
1,551 SR
Queue Stats
15W - 36L
1,051 MMR
Party 2
Bastet
Bastet
Silver III
Tiddlybongs
Bastet
Silver III
Level 144
God Stats
10W - 9L
1,551 SR
Queue Stats
54W - 68L
1,082 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BAND OF ANGELS
Zhong Kui
12
1 / 1 / 2
7,205
721
5,097
4,998
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
3 / 1 / 1
6,601
660
3,748
5,950
2,515
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
Classic Imrie
Chernobog
10
1 / 0 / 0
6,078
608
3,720
4,990
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
11
3 / 1 / 2
6,793
679
3,834
6,879
2,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
1 / 2 / 3
5,790
579
6,597
10,413
5,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
AthenaThanatosSerqetPersephone

VS

Bans
Morgan Le FayMaman BrigitteHe BoRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
2 / 2 / 2
5,924
592
4,425
9,609
5,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
 
Danzaburou
9
0 / 0 / 1
5,068
507
2,631
5,431
1,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
RicoFN-
Anubis
10
2 / 3 / 0
5,890
589
2,522
5,425
2,401
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
10
1 / 3 / 4
5,541
554
2,630
8,337
3,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
7
0 / 1 / 4
4,664
466
3,197
5,241
1,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
9
Kills
5
5
Deaths
9
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
2
2
1.5
L
Danzaburou
 
Danzaburou
0
0
1
0.5
W
Zhong Kui
BAND OF ANGELS
Zhong Kui
1
1
2
2
W
3
1
1
3.5
W
Chernobog
Classic Imrie
Chernobog
1
0
0
1
W
Arachne
3
1
2
4
L
Anubis
RicoFN-
Anubis
2
3
0
0.67
L
Sylvanus
1
3
4
1
L
Bastet
0
1
4
2
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,996
Damage
15,405
33,230
Taken
34,043
15,614
Mitigated
14,711
13,908
Healing
8,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,425
1,815
0
1,657
9,609
5,096
0
654
8,955
16,907
0
L
Danzaburou
 
Danzaburou
2,631
895
0
1,923
5,431
1,689
0
0
5,431
0
31,578
W
Zhong Kui
BAND OF ANGELS
Zhong Kui
5,097
1,200
0
3,076
4,998
3,465
1,415
2,304
2,694
49,281
8,137
W
3,748
192
324
3,105
5,950
2,515
565
2,163
3,787
44,355
0
W
Chernobog
Classic Imrie
Chernobog
3,720
1,986
0
3,068
4,990
1,876
482
1,265
3,725
0
43,387
W
Arachne
3,834
2,588
0
2,727
6,879
2,650
0
347
6,532
0
49,390
L
Anubis
RicoFN-
Anubis
2,522
273
0
1,940
5,425
2,401
0
1,232
4,193
38,326
0
L
Sylvanus
2,630
729
60
1,850
8,337
3,953
0
5,021
3,316
23,711
5,504
L
Bastet
3,197
870
0
624
5,241
1,572
0
1,636
3,605
0
18,716
W
6,597
732
0
1,608
10,413
5,108
121
3,577
6,836
0
27,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,467
Gold Earned
27,087
355
Minions Killed
232
0
Camps Cleared
0
985,906
Distance Traveled
883,660
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,924
592
18
2
0
176,532
1
L
Danzaburou
5,068
507
56
6
0
200,597
0
W
Zhong Kui
7,205
721
98
10
0
180,999
0
W
Hades
6,601
660
68
7
0
181,916
0
W
Chernobog
6,078
608
71
7
0
164,134
1
W
Arachne
6,793
679
80
8
0
257,087
3
L
Anubis
5,890
589
76
8
0
159,515
2
L
Sylvanus
5,541
554
57
6
0
162,923
1
L
Bastet
4,664
466
25
3
0
184,093
0
W
Odin
5,790
579
38
4
0
201,770
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role