Player Matchup

Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
JustDragi
Cu Chulainn
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,437 Elo+
Solo
Tiamat
Tiamat
Pgiannis
Tiamat
Level 56
God Stats
0W - 2L
1,423 SR
Queue Stats
7W - 4L
1,635 Elo+
Solo
Lancelot
Lancelot
Wickedbeas
Lancelot
Level 157
God Stats
0W - 1L
1,567 SR
Queue Stats
30W - 16L
1,691 Elo+
Solo
Bacchus
Bacchus
kookooman777
Bacchus
Level 70
God Stats
10W - 9L
1,767 SR
Queue Stats
89W - 107L
1,418 Elo+
Solo
Team Averages
Level 93
1,552 SR
1,536 Elo+

VS

Team Averages
Level 117
1,603 SR
1,452 Elo+
Heimdallr
Heimdallr
Bonecro
Heimdallr
Level 108
God Stats
8W - 3L
1,539 SR
Queue Stats
299W - 335L
1,417 Elo+
Solo
Surtr
Surtr
DemonDz-9302
Surtr
Level 122
God Stats
7W - 3L
1,713 SR
Queue Stats
215W - 224L
1,439 Elo+
Party 1
Anubis
Anubis
TahiaDzz93
Anubis
Level 120
God Stats
19W - 14L
1,590 SR
Queue Stats
138W - 148L
1,459 Elo+
Party 1
Raijin
Raijin
UrFreelo_
Raijin
Level 145
God Stats
2W - 2L
1,731 SR
Queue Stats
185W - 168L
1,515 Elo+
Solo
Neith
Neith
universitario009
Neith
Level 89
God Stats
19W - 18L
1,440 SR
Queue Stats
30W - 33L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 6 / 3
8,875
555
10,309
14,207
6,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
JustDragi
Cu Chulainn
12
1 / 7 / 2
7,638
477
8,521
18,552
17,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Pgiannis
Tiamat
12
0 / 8 / 2
7,464
467
3,626
11,749
5,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Wickedbeas
Lancelot
16
10 / 3 / 0
9,776
611
11,671
14,512
6,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
kookooman777
Bacchus
11
0 / 8 / 10
7,895
493
6,126
17,723
18,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bonecro
Heimdallr
12
0 / 4 / 9
7,111
444
6,621
9,603
3,279
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
8 / 2 / 5
10,463
654
14,717
17,194
13,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Anubis
TahiaDzz93
Anubis
16
5 / 2 / 8
10,146
634
8,898
8,106
4,157
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
UrFreelo_
Raijin
19
14 / 2 / 3
12,208
763
16,101
11,685
5,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 8 / 4
8,325
520
6,691
10,990
4,012
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
60
17
Kills
31
32
Deaths
18
17
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
6
6
3
1.25
W
Heimdallr
Bonecro
Heimdallr
0
4
9
1.13
W
8
2
5
5.25
L
Cu Chulainn
JustDragi
Cu Chulainn
1
7
2
0.29
L
Tiamat
Pgiannis
Tiamat
0
8
2
0.13
W
Anubis
TahiaDzz93
Anubis
5
2
8
4.5
W
Raijin
UrFreelo_
Raijin
14
2
3
7.75
L
Lancelot
Wickedbeas
Lancelot
10
3
0
3.33
L
Bacchus
kookooman777
Bacchus
0
8
10
0.63
W
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,253
Damage
53,028
76,743
Taken
57,578
55,271
Mitigated
29,972
11,764
Healing
15,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
10,309
4,086
0
2,838
14,207
6,685
739
4,814
9,393
0
75,651
W
Heimdallr
Bonecro
Heimdallr
6,621
4,436
0
2,212
9,603
3,279
195
1,719
7,884
0
26,231
W
14,717
6,086
0
5,301
17,194
13,402
195
2,570
14,624
940
75,801
L
Cu Chulainn
JustDragi
Cu Chulainn
8,521
1,794
0
2,252
18,552
17,901
0
1,605
16,947
1,193
58,456
L
Tiamat
Pgiannis
Tiamat
3,626
138
0
1,289
11,749
5,593
0
5,620
6,129
54,912
0
W
Anubis
TahiaDzz93
Anubis
8,898
540
0
3,477
8,106
4,157
1,443
2,713
5,393
71,546
0
W
Raijin
UrFreelo_
Raijin
16,101
1,408
0
4,480
11,685
5,122
658
1,420
10,265
119,286
2,603
L
Lancelot
Wickedbeas
Lancelot
11,671
1,556
0
1,760
14,512
6,168
0
6,726
7,786
0
91,285
L
Bacchus
kookooman777
Bacchus
6,126
415
94
3,531
17,723
18,924
124
6,085
11,638
17,179
0
W
6,691
2,741
0
269
10,990
4,012
950
1,617
9,373
0
40,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,648
Gold Earned
48,253
466
Minions Killed
508
0
Camps Cleared
0
1,594,533
Distance Traveled
1,492,435
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,875
555
111
7
0
270,632
7
W
Heimdallr
7,111
444
35
2
0
299,169
0
W
Surtr
10,463
654
120
8
0
321,496
0
L
Cu Chulainn
7,638
477
102
6
0
286,093
2
L
Tiamat
7,464
467
103
6
0
308,782
1
W
Anubis
10,146
634
133
8
0
309,085
6
W
Raijin
12,208
763
160
10
0
327,990
1
L
Lancelot
9,776
611
129
8
0
405,692
0
L
Bacchus
7,895
493
21
1
0
323,334
2
W
Neith
8,325
520
60
4
0
234,695
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role