Player Matchup

Chang'e
Chang'e
KoRn Capalot
Chang'e
Level 71
God Stats
6W - 8L
1,471 SR
Queue Stats
298W - 292L
1,485 Elo+
Party 1
Serqet
Serqet
KoRn Swisher
Serqet
Level 66
God Stats
16W - 12L
1,598 SR
Queue Stats
150W - 151L
1,422 Elo+
Party 1
Cthulhu
Cthulhu
KoRn Trickzy
Cthulhu
Level 88
God Stats
3W - 5L
1,478 SR
Queue Stats
355W - 345L
1,468 Elo+
Party 1
Thanatos
Thanatos
Queytao
Thanatos
Level 69
God Stats
9W - 8L
1,591 SR
Queue Stats
61W - 63L
1,464 Elo+
Party 1
Olorun
Olorun
smitenoob1010101
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,442 Elo+
Party 1
Team Averages
Level 60
1,528 SR
1,456 Elo+

VS

Team Averages
Level 117
1,413 SR
1,410 Elo+
Loki
Loki
FaZe-benja89-YT
Loki
Level 106
God Stats
5W - 13L
1,284 SR
Queue Stats
59W - 82L
1,332 Elo+
Party 2
Achilles
Achilles
FakunHyuga
Achilles
Level 128
God Stats
1W - 2L
1,293 SR
Queue Stats
84W - 118L
1,371 Elo+
Party 2
Ganesha
Ganesha
Finesse-Kid2050
Ganesha
Level 144
God Stats
7W - 8L
1,450 SR
Queue Stats
486W - 447L
1,467 Elo+
Solo
Danzaburou
Danzaburou
FluffyPanda6715
Danzaburou
Level 51
God Stats
3W - 1L
1,482 SR
Queue Stats
35W - 45L
1,393 Elo+
Solo
Nu Wa
Nu Wa
NotLabeled
Nu Wa
Level 154
God Stats
27W - 22L
1,554 SR
Queue Stats
74W - 73L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KoRn Capalot
Chang'e
11
2 / 3 / 0
6,962
580
7,775
11,257
3,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
12
0 / 4 / 2
6,235
520
3,340
11,698
4,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
KoRn Trickzy
Cthulhu
10
2 / 1 / 1
6,745
562
5,996
9,551
6,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Queytao
Thanatos
11
1 / 2 / 2
6,499
542
4,952
7,913
2,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 0
5,458
455
1,296
8,709
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 4
7,808
651
5,984
10,029
3,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
FakunHyuga
Achilles
11
2 / 2 / 2
6,596
550
7,069
10,610
8,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 2 / 6
5,998
500
3,760
11,104
7,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
FluffyPanda6715
Danzaburou
11
1 / 0 / 1
6,538
545
2,576
4,838
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nu Wa
13
4 / 0 / 4
7,980
665
10,700
2,924
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
14
14
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
W
Achilles
FakunHyuga
Achilles
2
2
2
1.5
W
0
2
6
1.5
W
Danzaburou
FluffyPanda6715
Danzaburou
1
0
1
1.5
L
Chang'e
KoRn Capalot
Chang'e
2
3
0
0.67
L
Serqet
0
4
2
0.25
L
Cthulhu
KoRn Trickzy
Cthulhu
2
1
1
2.5
W
Nu Wa
4
0
4
6
L
Thanatos
Queytao
Thanatos
1
2
2
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,359
Damage
30,089
49,128
Taken
39,505
20,023
Mitigated
21,808
15,032
Healing
12,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,984
1,883
0
4,845
10,029
3,580
0
1,914
8,053
0
53,400
W
Achilles
FakunHyuga
Achilles
7,069
989
0
2,545
10,610
8,170
0
6,242
3,521
0
40,756
W
3,760
550
0
3,096
11,104
7,405
0
4,477
6,141
20,729
0
W
Danzaburou
FluffyPanda6715
Danzaburou
2,576
902
153
1,329
4,838
1,498
0
732
4,106
0
36,016
L
Chang'e
KoRn Capalot
Chang'e
7,775
927
440
3,840
11,257
3,607
0
1,497
9,072
41,857
0
L
Serqet
3,340
794
0
750
11,698
4,199
0
2,793
8,860
0
54,704
L
Cthulhu
KoRn Trickzy
Cthulhu
5,996
735
189
1,594
9,551
6,246
0
5,036
4,515
39,968
0
W
Nu Wa
10,700
2,918
0
449
2,924
1,155
362
1,037
1,853
66,901
0
L
Thanatos
Queytao
Thanatos
4,952
1,585
0
6,802
7,913
2,841
172
1,253
6,660
0
43,649
L
1,296
544
165
1,252
8,709
3,130
0
3,881
4,781
29,854
4,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,899
Gold Earned
34,920
344
Minions Killed
352
0
Camps Cleared
0
1,220,434
Distance Traveled
1,265,066
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,808
651
78
7
0
299,827
0
W
Achilles
6,596
550
63
5
0
264,445
1
W
Ganesha
5,998
500
3
0
0
239,164
4
W
Danzaburou
6,538
545
89
7
0
235,545
0
L
Chang'e
6,962
580
73
6
0
255,666
0
L
Serqet
6,235
520
81
7
0
275,045
0
L
Cthulhu
6,745
562
56
5
0
254,007
0
W
Nu Wa
7,980
665
119
10
0
226,085
0
L
Thanatos
6,499
542
66
6
0
237,178
0
L
Olorun
5,458
455
68
6
0
198,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role