Player Matchup

Bastet
Bastet
Absolry
Bastet
Level 145
God Stats
4W - 7L
1,388 SR
Queue Stats
498W - 427L
1,659 Elo+
Party 2
Ra
Ra
Bowndy
Ra
Level 204
God Stats
8W - 10L
1,467 SR
Queue Stats
318W - 301L
1,617 Elo+
Solo
Sylvanus
Sylvanus
OkayKENLO
Sylvanus
Level 204
God Stats
48W - 27L
1,674 SR
Queue Stats
509W - 497L
1,568 Elo+
Party 1
Anhur
Anhur
UnknownDisease
Anhur
Level 163
God Stats
15W - 11L
1,470 SR
Queue Stats
516W - 472L
1,585 Elo+
Party 1
Ix Chel
Ix Chel
Wyvern86
Ix Chel
Level 167
God Stats
9W - 6L
1,548 SR
Queue Stats
663W - 574L
1,693 Elo+
Party 2
Team Averages
Level 177
1,509 SR
1,624 Elo+

VS

Team Averages
Level 159
1,413 SR
1,587 Elo+
Kukulkan
Kukulkan
PingTom
Kukulkan
Level 157
God Stats
12W - 5L
1,378 SR
Queue Stats
314W - 253L
1,565 Elo+
Party 3
Heimdallr
Heimdallr
Pure101
Heimdallr
Level 148
God Stats
8W - 10L
1,560 SR
Queue Stats
376W - 296L
1,566 Elo+
Party 3
Izanami
Izanami
W00KIES
Izanami
Level 213
God Stats
1W - 3L
1,440 SR
Queue Stats
326W - 241L
1,577 Elo+
Party 4
Maui
Maui
areSpeedForce
Maui
Level 121
God Stats
0W - 2L
1,605 SR
Queue Stats
24W - 31L
1,557 Elo+
Party 4
Horus
Horus
gusboo
Horus
Level 156
God Stats
0W - 3L
1,083 SR
Queue Stats
163W - 96L
1,669 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Absolry
Bastet
16
4 / 3 / 5
9,797
576
11,967
12,796
5,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
16
3 / 1 / 2
10,295
606
9,356
14,324
11,480
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
OkayKENLO
Sylvanus
14
1 / 2 / 7
8,920
525
7,702
19,472
15,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
5 / 2 / 2
10,672
628
17,668
18,643
7,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Wyvern86
Ix Chel
17
9 / 1 / 3
10,389
611
14,337
11,163
5,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
PingTom
Kukulkan
14
1 / 4 / 0
8,613
507
12,312
15,059
9,118
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Pure101
Heimdallr
16
3 / 6 / 1
9,610
565
17,426
18,311
8,253
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
W00KIES
Izanami
15
1 / 5 / 1
9,024
531
6,999
12,432
4,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 3 / 4
8,554
503
7,254
17,110
12,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
gusboo
Horus
11
3 / 5 / 2
7,873
463
8,078
17,209
16,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
22
Kills
9
9
Deaths
23
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
Absolry
Bastet
4
3
5
2.17
W
Ra
3
1
2
4
W
Sylvanus
OkayKENLO
Sylvanus
1
2
7
2.25
L
Kukulkan
PingTom
Kukulkan
1
4
0
0.25
L
Heimdallr
Pure101
Heimdallr
3
6
1
0.58
W
5
2
2
3
L
Izanami
W00KIES
Izanami
1
5
1
0.3
W
Ix Chel
Wyvern86
Ix Chel
9
1
3
10.5
L
1
3
4
1
L
Horus
gusboo
Horus
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,030
Damage
52,069
76,398
Taken
80,121
44,600
Mitigated
50,418
40,195
Healing
27,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Absolry
Bastet
11,967
2,989
0
4,191
12,796
5,189
99
2,671
10,125
0
79,027
W
Ra
9,356
1,450
1,580
10,328
14,324
11,480
376
8,539
5,785
92,458
0
W
Sylvanus
OkayKENLO
Sylvanus
7,702
1,447
3,127
6,132
19,472
15,069
0
3,397
16,075
36,470
0
L
Kukulkan
PingTom
Kukulkan
12,312
1,213
0
7,855
15,059
9,118
0
8,958
6,016
74,038
0
L
Heimdallr
Pure101
Heimdallr
17,426
13,332
0
7,432
18,311
8,253
0
2,522
15,789
0
92,986
W
17,668
10,443
0
9,332
18,643
7,630
1,682
1,253
17,390
0
103,974
L
Izanami
W00KIES
Izanami
6,999
3,963
0
2,867
12,432
4,578
7
5,213
7,219
0
89,477
W
Ix Chel
Wyvern86
Ix Chel
14,337
2,508
704
4,801
11,163
5,232
0
2,903
8,260
86,018
2,129
L
7,254
2,821
0
4,957
17,110
12,300
0
8,043
9,067
49,726
17,816
L
Horus
gusboo
Horus
8,078
2,184
480
4,004
17,209
16,169
8
5,777
11,432
0
18,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,073
Gold Earned
43,674
588
Minions Killed
555
0
Camps Cleared
0
1,735,024
Distance Traveled
1,605,931
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,797
576
126
7
0
378,843
3
W
Ra
10,295
606
144
8
0
351,440
3
W
Sylvanus
8,920
525
32
2
0
293,467
4
L
Kukulkan
8,613
507
123
7
0
332,801
3
L
Heimdallr
9,610
565
142
8
0
293,755
2
W
Anhur
10,672
628
166
10
0
336,565
2
L
Izanami
9,024
531
164
10
0
330,612
1
W
Ix Chel
10,389
611
120
7
0
374,709
0
L
Maui
8,554
503
109
6
0
324,421
0
L
Horus
7,873
463
17
1
0
324,342
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role