Player Matchup

Horus
Horus
GraciousEarths
Horus
Level 42
God Stats
4W - 3L
1,405 SR
Queue Stats
137W - 156L
1,411 Elo+
Solo
Chernobog
Chernobog
Lalobosss
Chernobog
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 40L
1,418 Elo+
Party 3
Geb
Geb
STRIKExKINGx233
Geb
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,346 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Santiagopochtli
Morgan Le Fay
Level 48
God Stats
3W - 0L
1,706 SR
Queue Stats
225W - 190L
1,489 Elo+
Party 3
Danzaburou
Danzaburou
TuckNTroll
Danzaburou
Level 128
God Stats
1W - 1L
1,250 SR
Queue Stats
18W - 23L
1,348 Elo+
Party 2
Team Averages
Level 89
1,472 SR
1,402 Elo+

VS

Team Averages
Level 105
1,453 SR
1,393 Elo+
Yu Huang
Yu Huang
KayJay314
Yu Huang
Level 87
God Stats
1W - 4L
1,500 SR
Queue Stats
187W - 207L
1,405 Elo+
Party 1
Jormungandr
Jormungandr
STLxJAWJOKERx
Jormungandr
Level 142
God Stats
7W - 11L
1,480 SR
Queue Stats
1,001W - 1,004L
1,462 Elo+
Party 1
Kumbhakarna
Kumbhakarna
adultswim_ATHF
Kumbhakarna
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 38L
1,336 Elo+
Solo
Ah Puch
Ah Puch
wildticket707
Ah Puch
Level 121
God Stats
2W - 2L
1,281 SR
Queue Stats
83W - 95L
1,476 Elo+
Solo
Terra
Terra
xFoggyHeadx
Terra
Level 48
God Stats
1W - 4L
1,504 SR
Queue Stats
340W - 405L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 1 / 18
13,556
713
9,654
31,262
24,407
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Lalobosss
Chernobog
20
6 / 2 / 14
14,599
768
27,247
21,669
12,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
4 / 4 / 16
12,794
673
17,630
22,654
28,891
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
Santiagopochtli
Morgan Le Fay
20
12 / 8 / 7
15,207
800
28,906
20,065
10,135
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
TuckNTroll
Danzaburou
20
6 / 7 / 8
13,349
703
23,512
25,067
12,601
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
KayJay314
Yu Huang
18
5 / 8 / 9
11,842
623
20,498
19,955
12,531
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
STLxJAWJOKERx
Jormungandr
20
6 / 9 / 10
12,077
636
26,407
33,822
39,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
adultswim_ATHF
Kumbhakarna
20
4 / 4 / 14
13,775
725
15,816
39,740
48,249
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
20
5 / 6 / 9
12,405
653
30,909
25,600
20,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 2 / 0
4,776
251
0
1,604
568

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
62
29
Kills
20
22
Deaths
29
63
Assists
42
Player
Kills
Deaths
Assists
KDA
W
1
1
18
10
L
Yu Huang
KayJay314
Yu Huang
5
8
9
1.19
W
Chernobog
Lalobosss
Chernobog
6
2
14
6.5
L
Jormungandr
STLxJAWJOKERx
Jormungandr
6
9
10
1.22
W
4
4
16
3
W
Morgan Le Fay
Santiagopochtli
Morgan Le Fay
12
8
7
1.94
W
Danzaburou
TuckNTroll
Danzaburou
6
7
8
1.43
L
Kumbhakarna
adultswim_ATHF
Kumbhakarna
4
4
14
2.75
L
Ah Puch
5
6
9
1.58
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,949
Damage
93,630
120,717
Taken
120,721
88,230
Mitigated
121,379
64,159
Healing
33,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,654
4,236
23,778
21,078
31,262
24,407
295
23,855
6,885
0
14,420
L
Yu Huang
KayJay314
Yu Huang
20,498
3,163
1,486
1,508
19,955
12,531
306
7,205
12,750
37,647
0
W
Chernobog
Lalobosss
Chernobog
27,247
13,589
60
6,166
21,669
12,196
3,179
12,468
8,830
0
73,172
L
Jormungandr
STLxJAWJOKERx
Jormungandr
26,407
4,708
1,692
3,909
33,822
39,784
264
16,388
17,434
43,736
0
W
17,630
946
3,065
2,476
22,654
28,891
140
17,915
3,996
26,250
0
W
Morgan Le Fay
Santiagopochtli
Morgan Le Fay
28,906
5,646
894
910
20,065
10,135
884
15,467
4,168
44,936
0
W
Danzaburou
TuckNTroll
Danzaburou
23,512
10,984
599
5,133
25,067
12,601
3,602
21,359
3,208
0
48,442
L
Kumbhakarna
adultswim_ATHF
Kumbhakarna
15,816
1,557
3,554
15,322
39,740
48,249
412
12,326
27,414
36,118
0
L
Ah Puch
30,909
1,327
594
5,415
25,600
20,247
156
10,617
14,983
56,759
0
L
0
0
0
0
1,604
568
0
0
1,604
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,505
Gold Earned
54,875
223
Minions Killed
169
0
Camps Cleared
0
1,823,178
Distance Traveled
1,200,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,556
713
8
0
0
454,069
0
L
Yu Huang
11,842
623
48
3
0
278,800
0
W
Chernobog
14,599
768
126
7
0
368,653
0
L
Jormungandr
12,077
636
27
1
0
301,005
0
W
Geb
12,794
673
14
1
0
405,662
0
W
Morgan Le Fay
15,207
800
38
2
0
308,338
0
W
Danzaburou
13,349
703
37
2
0
286,456
0
L
Kumbhakarna
13,775
725
39
2
0
317,739
0
L
Ah Puch
12,405
653
55
3
0
302,587
0
L
Terra
4,776
251
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role