Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
XxOG_Elite_420xX
Anhur
Level 175
God Stats
12W - 14L
1,640 SR
Queue Stats
343W - 330L
1,472 Elo+
Solo
Merlin
Merlin
ZstrikesAgain
Merlin
Level 104
God Stats
15W - 8L
1,616 SR
Queue Stats
135W - 156L
1,424 Elo+
Party 2
Sol
Sol
chaosthetruth
Sol
Level 157
God Stats
4W - 5L
1,508 SR
Queue Stats
138W - 156L
1,408 Elo+
Party 2
Freya
Freya
davidsebert
Freya
Level 129
God Stats
4W - 3L
1,881 SR
Queue Stats
96W - 102L
1,428 Elo+
Solo
Team Averages
Level 148
1,629 SR
1,447 Elo+

VS

Team Averages
Level 91
1,430 SR
1,483 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
JaketheEkans
Vamana
Level 47
God Stats
1W - 3L
1,375 SR
Queue Stats
60W - 78L
1,392 Elo+
Solo
Bastet
Bastet
Kinky_Tickler69
Bastet
Level 87
God Stats
9W - 5L
1,579 SR
Queue Stats
423W - 401L
1,538 Elo+
Solo
Ullr
Ullr
SmashDaddyJ
Ullr
Level 109
God Stats
2W - 3L
1,194 SR
Queue Stats
24W - 21L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
6
1 / 0 / 0
4,119
687
908
6,171
1,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 0 / 0
3,610
602
602
3,829
1,313
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 0 / 0
4,779
797
918
1,292
396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 0
4,066
678
2,464
3,014
697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
0 / 1 / 1
4,594
766
1,753
4,265
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
0 / 0 / 1
3,937
656
1,600
3,773
1,458
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
 
Ra
4
0 / 0 / 0
3,067
511
0
660
166
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Vamana
5
0 / 1 / 0
3,378
563
780
2,709
1,477
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 0 / 0
3,717
620
2,388
4,011
1,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 0 / 0
4,416
736
1,470
3,680
1,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
2
2
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
0
0
1
W
Sylvanus
 
Sylvanus
0
0
1
0.5
W
Ra
 
Ra
0
0
0
0
W
Vamana
0
1
0
0
W
1
0
0
1
W
1
0
0
1
L
0
0
0
0
L
0
0
0
0
L
0
1
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,645
Damage
6,238
18,571
Taken
14,833
5,607
Mitigated
5,489
9,418
Healing
6,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
908
435
0
3,687
6,171
1,837
0
291
5,880
0
27,890
W
Sylvanus
 
Sylvanus
1,600
714
952
1,108
3,773
1,458
0
1,571
2,202
11,269
0
W
Ra
 
Ra
0
0
0
264
660
166
0
348
272
4,637
0
W
Vamana
780
54
0
194
2,709
1,477
0
1,753
956
0
10,916
W
2,388
727
0
1,590
4,011
1,068
0
829
3,182
0
17,739
W
1,470
643
0
2,414
3,680
1,320
0
532
3,086
0
27,533
L
602
400
0
1,628
3,829
1,313
0
535
3,294
0
6,935
L
918
48
0
281
1,292
396
0
0
1,292
29,169
0
L
2,464
1,601
0
1,246
3,014
697
0
774
2,240
22,774
0
L
1,753
908
0
2,576
4,265
1,364
64
0
4,265
23,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,168
Gold Earned
18,515
213
Minions Killed
120
0
Camps Cleared
0
579,408
Distance Traveled
577,176
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,119
687
53
9
0
151,198
0
W
Sylvanus
3,937
656
17
3
0
138,533
2
W
Ra
3,067
511
8
1
0
15,782
0
W
Vamana
3,378
563
12
2
0
153,179
1
W
Bastet
3,717
620
35
6
0
151,834
1
W
Ullr
4,416
736
48
8
0
117,848
0
L
Anhur
3,610
602
10
2
0
75,748
0
L
Merlin
4,779
797
61
10
0
113,624
0
L
Sol
4,066
678
52
9
0
120,899
0
L
Freya
4,594
766
37
6
0
117,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role