Player Matchup

Baron Samedi
Baron Samedi
Gold II
MuddyVally69
Baron Samedi
Gold II
Level 119
God Stats
6W - 5L
1,756 SR
Queue Stats
40W - 36L
1,539 MMR
Party 1
Rama
Rama
Gold V
Xile21
Rama
Gold V
Level 158
God Stats
2W - 0L
1,675 SR
Queue Stats
28W - 27L
1,280 MMR
Party 1
Arachne
Arachne
Gold IV
nPMONKEY
Arachne
Gold IV
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,351 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,643 SR
1,390 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,484 SR
1,360 MMR
Thor
Thor
Gold V
GuyManDudeBroda
Thor
Gold V
Level 49
God Stats
10W - 10L
1,596 SR
Queue Stats
77W - 89L
1,434 MMR
Party 2
Scylla
Scylla
Silver I
cheif37
Scylla
Silver I
Level 128
God Stats
0W - 5L
1,326 SR
Queue Stats
78W - 94L
1,282 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold III
somedaynevercame
Kumbhakarna
Gold III
Level 141
God Stats
14W - 14L
1,530 SR
Queue Stats
241W - 283L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MuddyVally69
Baron Samedi
15
1 / 5 / 9
12,327
770
12,567
12,244
6,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
Xile21
Rama
16
7 / 1 / 5
13,314
832
15,856
12,678
5,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
nPMONKEY
Arachne
15
6 / 2 / 4
12,716
795
13,835
19,708
10,074
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
AchillesBastetAphroditeThothAnubis

VS

Bans
BacchusHeraGaneshaKukulkanCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 4
11,262
704
9,899
16,304
6,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
cheif37
Scylla
15
4 / 4 / 4
11,669
729
15,805
12,308
4,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
somedaynevercame
Kumbhakarna
13
2 / 4 / 6
10,859
679
8,443
20,085
23,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
14
Kills
8
8
Deaths
14
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
Baron Samedi
MuddyVally69
Baron Samedi
1
5
9
1.1
W
Rama
Xile21
Rama
7
1
5
9.5
L
Scylla
cheif37
Scylla
4
4
4
1.5
W
Arachne
nPMONKEY
Arachne
6
2
4
4
L
Kumbhakarna
somedaynevercame
Kumbhakarna
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,258
Damage
34,147
44,630
Taken
48,697
21,806
Mitigated
33,987
17,338
Healing
5,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,899
2,556
0
1,800
16,304
6,498
0
3,059
13,019
0
42,172
W
Baron Samedi
MuddyVally69
Baron Samedi
12,567
531
798
2,183
12,244
6,155
0
8,676
3,568
42,025
0
W
Rama
Xile21
Rama
15,856
12,318
0
6,518
12,678
5,577
1,828
6,642
6,036
0
81,748
L
Scylla
cheif37
Scylla
15,805
922
0
3,513
12,308
4,266
0
2,487
9,537
52,010
0
W
Arachne
nPMONKEY
Arachne
13,835
9,928
0
7,839
19,708
10,074
1,455
9,834
9,874
0
48,803
L
Kumbhakarna
somedaynevercame
Kumbhakarna
8,443
0
0
500
20,085
23,223
0
6,224
13,497
24,704
163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,357
Gold Earned
33,790
211
Minions Killed
187
0
Camps Cleared
0
858,453
Distance Traveled
876,146
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,262
704
72
5
0
284,490
2
W
Baron Samedi
12,327
770
68
4
0
268,551
3
W
Rama
13,314
832
103
6
0
279,525
0
L
Scylla
11,669
729
85
5
0
277,769
0
W
Arachne
12,716
795
40
3
0
310,377
1
L
Kumbhakarna
10,859
679
30
2
0
313,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role