Player Matchup

Arachne
Arachne
GeeWizardKing
Arachne
Level 142
God Stats
0W - 1L
1,598 SR
Queue Stats
3W - 4L
1,424 Elo+
Party 2
Zhong Kui
Zhong Kui
Sir_Lancelot6969
Zhong Kui
Level 129
God Stats
0W - 1L
1,986 SR
Queue Stats
2W - 4L
1,288 Elo+
Party 2
Chaac
Chaac
temp-93741901
Chaac
Level 146
God Stats
0W - 2L
1,421 SR
Queue Stats
0W - 11L
1,030 Elo+
Party 2
Team Averages
Level 139
1,668 SR
1,248 Elo+

VS

Team Averages
Level 132
1,580 SR
1,510 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
EDnEDDnEDDie
Vamana
Level 127
God Stats
4W - 2L
1,661 SR
Queue Stats
385W - 379L
1,513 Elo+
Party 1
Nemesis
Nemesis
KLil-_-ENT
Nemesis
Level 128
God Stats
8W - 7L
1,578 SR
Queue Stats
406W - 391L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
2 / 2 / 3
7,650
765
4,735
6,572
3,355
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
12
4 / 1 / 4
8,895
890
9,629
9,774
7,435
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 4
7,882
788
4,981
9,127
9,424
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 3 / 1
7,879
788
5,956
5,472
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
10
0 / 3 / 3
7,010
701
6,917
10,046
10,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
KLil-_-ENT
Nemesis
10
2 / 2 / 1
7,285
729
6,981
8,841
4,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
8
Kills
4
4
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
3
1
0.83
W
Vamana
0
3
3
0.5
L
Arachne
2
2
3
1.75
W
Nemesis
KLil-_-ENT
Nemesis
2
2
1
1.25
L
Zhong Kui
4
1
4
6
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,345
Damage
19,854
25,473
Taken
24,359
20,214
Mitigated
17,924
7,585
Healing
3,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
5,956
341
0
268
5,472
2,482
0
2,975
2,497
47,081
0
W
Vamana
6,917
3,129
190
1,133
10,046
10,596
0
3,584
6,462
0
19,018
L
Arachne
4,735
3,946
0
1,065
6,572
3,355
0
982
5,267
0
13,718
W
Nemesis
KLil-_-ENT
Nemesis
6,981
3,257
0
1,493
8,841
4,846
0
3,516
5,325
0
17,829
L
Zhong Kui
9,629
539
0
5,533
9,774
7,435
0
3,123
6,409
41,841
0
L
4,981
595
0
987
9,127
9,424
0
2,175
6,664
0
28,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,427
Gold Earned
22,174
112
Minions Killed
130
0
Camps Cleared
0
507,224
Distance Traveled
517,283
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,879
788
77
8
0
158,791
2
W
Vamana
7,010
701
26
3
0
179,239
0
L
Arachne
7,650
765
14
1
0
127,307
4
W
Nemesis
7,285
729
27
3
0
179,253
0
L
Zhong Kui
8,895
890
70
7
0
192,983
0
L
Chaac
7,882
788
28
3
0
186,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role