Player Matchup

Discordia
Discordia
 
Discordia
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
ElJeffy
Charon
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 153L
1,571 Elo+
Party 2
Hachiman
Hachiman
NBA PRO Nick
Hachiman
Level 150
God Stats
7W - 5L
1,541 SR
Queue Stats
603W - 596L
1,562 Elo+
Party 2
Ymir
Ymir
TheCandimanCan
Ymir
Level 97
God Stats
7W - 8L
1,454 SR
Queue Stats
311W - 293L
1,515 Elo+
Party 2
Zhong Kui
Zhong Kui
Vacheroni
Zhong Kui
Level 133
God Stats
7W - 4L
1,478 SR
Queue Stats
689W - 670L
1,557 Elo+
Party 2
Team Averages
Level 132
1,495 SR
1,541 Elo+

VS

Team Averages
Level 106
1,683 SR
1,596 Elo+
Nemesis
Nemesis
ItsBobRoss
Nemesis
Level 142
God Stats
1W - 2L
1,499 SR
Queue Stats
243W - 241L
1,529 Elo+
Solo
King Arthur
King Arthur
Koxotic
King Arthur
Level 129
God Stats
1W - 1L
1,750 SR
Queue Stats
53W - 39L
1,563 Elo+
Party 1
Odin
Odin
SoulDarkWarrior
Odin
Level 106
God Stats
1W - 2L
1,630 SR
Queue Stats
32W - 16L
1,664 Elo+
Party 1
Nu Wa
Nu Wa
Vytzal
Nu Wa
Level 77
God Stats
2W - 1L
1,784 SR
Queue Stats
35W - 23L
1,609 Elo+
Party 1
Rama
Rama
cricri121
Rama
Level 74
God Stats
1W - 1L
1,753 SR
Queue Stats
7W - 5L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
5 / 2 / 11
9,246
925
8,283
5,999
3,012
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
ElJeffy
Charon
13
1 / 2 / 16
8,851
885
4,599
11,327
13,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
NBA PRO Nick
Hachiman
16
7 / 3 / 9
9,457
946
15,955
9,549
5,011
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 13
8,158
816
2,720
14,883
16,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zhong Kui
Vacheroni
Zhong Kui
16
6 / 2 / 9
9,881
988
11,543
11,380
12,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ItsBobRoss
Nemesis
13
2 / 2 / 6
7,328
733
6,206
7,052
5,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Koxotic
King Arthur
14
5 / 3 / 4
8,400
840
7,625
12,838
12,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 4 / 9
7,244
724
5,741
11,261
13,405
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
Vytzal
Nu Wa
14
4 / 5 / 7
7,990
799
9,573
9,374
4,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
13
0 / 6 / 6
6,924
692
10,897
10,352
4,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
44
19
Kills
12
12
Deaths
20
58
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
2
11
5.25
W
Charon
ElJeffy
Charon
1
2
16
4.5
L
Nemesis
ItsBobRoss
Nemesis
2
2
6
2.5
L
King Arthur
Koxotic
King Arthur
5
3
4
2.33
W
Hachiman
NBA PRO Nick
Hachiman
7
3
9
3.83
L
1
4
9
1.38
W
0
3
13
2.17
W
Zhong Kui
Vacheroni
Zhong Kui
6
2
9
5.25
L
Nu Wa
Vytzal
Nu Wa
4
5
7
1.5
L
Rama
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,100
Damage
40,042
53,138
Taken
50,877
49,330
Mitigated
39,850
17,132
Healing
11,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,283
1,062
514
670
5,999
3,012
1,386
1,365
4,550
23,023
0
W
Charon
ElJeffy
Charon
4,599
479
1,310
2,057
11,327
13,138
888
2,541
8,739
17,843
548
L
Nemesis
ItsBobRoss
Nemesis
6,206
1,140
1,970
2,505
7,052
5,159
0
3,018
4,034
0
11,672
L
King Arthur
Koxotic
King Arthur
7,625
403
311
1,515
12,838
12,287
0
6,482
6,356
0
14,280
W
Hachiman
NBA PRO Nick
Hachiman
15,955
10,051
0
2,414
9,549
5,011
3,422
2,000
7,468
0
39,068
L
5,741
1,057
642
1,853
11,261
13,405
0
5,472
5,789
0
9,465
W
2,720
163
1,943
4,335
14,883
16,018
234
1,906
12,579
7,325
0
W
Zhong Kui
Vacheroni
Zhong Kui
11,543
405
241
3,648
11,380
12,151
1,694
1,761
9,442
27,653
0
L
Nu Wa
Vytzal
Nu Wa
9,573
1,727
270
754
9,374
4,263
12
5,591
3,783
18,034
0
L
Rama
10,897
7,175
1,003
892
10,352
4,736
376
6,034
4,318
0
22,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,593
Gold Earned
37,886
144
Minions Killed
77
0
Camps Cleared
0
907,129
Distance Traveled
893,754
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,246
925
31
3
0
191,187
0
W
Charon
8,851
885
17
2
0
170,324
0
L
Nemesis
7,328
733
18
2
0
186,161
0
L
King Arthur
8,400
840
7
1
0
184,528
0
W
Hachiman
9,457
946
50
5
0
160,489
0
L
Odin
7,244
724
9
1
0
193,611
0
W
Ymir
8,158
816
11
1
0
195,694
0
W
Zhong Kui
9,881
988
35
4
0
189,435
0
L
Nu Wa
7,990
799
17
2
0
174,970
0
L
Rama
6,924
692
26
3
0
154,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role