Player Matchup

Vulcan
Vulcan
IamKota
Vulcan
Level 107
God Stats
2W - 1L
1,605 SR
Queue Stats
98W - 72L
1,575 Elo+
Party 1
Bacchus
Bacchus
Varrill
Bacchus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 92L
1,498 Elo+
Party 1
Neith
Neith
WIESE2014
Neith
Level 29
God Stats
20W - 17L
1,524 SR
Queue Stats
69W - 73L
1,457 Elo+
Party 1
Team Averages
Level 75
1,543 SR
1,510 Elo+

VS

Team Averages
Level 98
1,375 SR
1,443 Elo+
Thanatos
Thanatos
 
Thanatos
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
henry2219solid
Raijin
Level 106
God Stats
4W - 8L
1,125 SR
Queue Stats
205W - 233L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
IamKota
Vulcan
10
0 / 1 / 5
7,655
766
11,033
3,296
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Varrill
Bacchus
10
3 / 0 / 3
7,702
770
2,942
4,036
4,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
WIESE2014
Neith
10
3 / 2 / 2
8,240
824
3,711
3,998
1,336
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 0 / 1
7,136
714
1,835
6,968
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
 
Ymir
8
0 / 6 / 2
6,633
663
120
11,135
5,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
2 / 1 / 1
7,560
756
3,829
6,273
2,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
6
Kills
3
3
Deaths
7
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
0
1
1.5
L
Ymir
 
Ymir
0
6
2
0.17
W
Vulcan
IamKota
Vulcan
0
1
5
2.5
W
Bacchus
Varrill
Bacchus
3
0
3
4.5
W
Neith
WIESE2014
Neith
3
2
2
2
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,686
Damage
5,784
11,330
Taken
24,376
7,219
Mitigated
10,424
2,476
Healing
3,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,835
138
0
2,843
6,968
2,387
0
4,643
1,795
0
12,550
L
Ymir
 
Ymir
120
0
0
147
11,135
5,756
0
3,979
6,747
3,710
0
W
Vulcan
IamKota
Vulcan
11,033
3,597
0
500
3,296
1,252
555
1,594
1,702
38,614
0
W
Bacchus
Varrill
Bacchus
2,942
424
0
906
4,036
4,631
357
1,150
2,886
7,703
0
W
Neith
WIESE2014
Neith
3,711
2,598
0
1,070
3,998
1,336
776
1,262
2,697
0
32,242
L
3,829
152
37
245
6,273
2,281
0
4,820
1,099
36,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,597
Gold Earned
21,329
116
Minions Killed
84
0
Camps Cleared
0
548,424
Distance Traveled
553,483
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,136
714
18
2
0
203,637
0
L
Ymir
6,633
663
9
1
0
186,730
0
W
Vulcan
7,655
766
61
6
0
182,063
0
W
Bacchus
7,702
770
6
1
0
208,895
0
W
Neith
8,240
824
49
5
0
157,466
0
L
Raijin
7,560
756
57
6
0
163,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role